Call of Duty 5: Players Model

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This article is to help you select the Player Models for your maps.

Player Model Teams

Like any other Call Of Duty Game, COD:WW uses the usual team split:

  • Allies
  • Axis

In Allies you have:

US Marines
Russain Red Army

In Axis you have:

Japanese imperial Army
German Wehrmacht

Player Model Classes

Again, as in COD4:MW, COD:WW is re-using the class system:

  • Rifleman
  • Light Gunner
  • Heavy Gunner
  • Close Assault
  • Sniper


 For the modders, here are the Script Classes for each:
  • Rifleman > ASSAULT
  • Light Gunner > SPECOPS
  • Heavy Gunner > SUPPORT
  • Close Assault > RECON
  • Sniper > SNIPER

MAP GSC Syntax

There are 4 combiantion possible for your MP Levels in regards to Player Models:

  • S Marines VS Japanese imperial Army
	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";
  • Russain Red Army VS German Wehrmacht
	game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "german";
	game["axis_soldiertype"] = "german";
  • US Marines VS German Wehrmacht
	game["allies"] = "marines";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "german";
  • Russain Red Army VS Japanese imperial Army
	game["allies"] = "russian";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "german";
	game["axis_soldiertype"] = "pacific";

Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.

In your Map GSC simply place the relevant section from your choice.

Player Models Pictures

The order is always as follow:

Rifleman
Light Gunner
Heavy Gunner
Close Assault
Sniper

US Marines

Japanese imperial Army

Russian Red Army

German Wehrmacht


--Zeroy. 20:37, 10 November 2008 (UTC)