Call of Duty 5: Dvars List

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Revision as of 19:11, 6 November 2008 by Zeroy (talk | contribs)
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Dvars available in CoD:WW Beta, dumped using /dvarlist

See also: Dvars


FLAGS   DVAR NAME
------- ---------------
SURIALC Available flags

S       ?
 U      ?
  R     ?
   I    ?
    A   ?
     L  ?
      C ?
------- ---------------

        actionSlotsHide "0"
        activeAction ""
    A   ai_corpseCount "8"
    A   ai_debugMeleeAttackSpots "0"
    A   ai_debugThreatSelection "0"
        ammoCounterHide "0"
      C authPort "20800"
      C authServerName "cod4master.activision.com"
      C bg_aimSpreadMoveSpeedThreshold "11"
      C bg_bobAmplitudeDucked "0.0075 0.0075"
      C bg_bobAmplitudeProne "0.02 0.005"
      C bg_bobAmplitudeSprinting "0.02 0.014"
      C bg_bobAmplitudeStanding "0.007 0.007"
      C bg_bobMax "8"
      C bg_fallDamageMaxHeight "300"
      C bg_fallDamageMinHeight "128"
      C bg_foliagesnd_fastinterval "500"
      C bg_foliagesnd_maxspeed "180"
      C bg_foliagesnd_minspeed "40"
      C bg_foliagesnd_resetinterval "500"
      C bg_foliagesnd_slowinterval "1500"
      C bg_ladder_yawcap "100"
      C bg_legYawTolerance "20"
      C bg_maxGrenadeIndicatorSpeed "27"
      C bg_prone_yawcap "85"
      C bg_shock_lookControl "1"
      C bg_shock_lookControl_fadeTime "2"
      C bg_shock_lookControl_maxpitchspeed "90"
      C bg_shock_lookControl_maxyawspeed "90"
      C bg_shock_lookControl_mousesensitivityscale "0.5"
      C bg_shock_movement "1"
      C bg_shock_screenBlurBlendFadeTime "1"
      C bg_shock_screenBlurBlendTime "0.4"
      C bg_shock_screenFlashShotFadeTime "1"
      C bg_shock_screenFlashWhiteFadeTime "1"
      C bg_shock_screenType "blurred"
      C bg_shock_sound "1"
      C bg_shock_soundDryLevel "1"
      C bg_shock_soundEnd "shellshock_end"
      C bg_shock_soundEndAbort "shellshock_end_abort"
      C bg_shock_soundFadeInTime "0.25"
      C bg_shock_soundFadeOutTime "2.5"
      C bg_shock_soundLoop "shellshock_loop"
      C bg_shock_soundLoopEndDelay "-3"
      C bg_shock_soundLoopFadeTime "1.5"
      C bg_shock_soundLoopSilent "shellshock_loop_silent"
      C bg_shock_soundModEndDelay "2"
      C bg_shock_soundRoomType "default"
      C bg_shock_soundWetLevel "0.5"
      C bg_shock_viewKickFadeTime "3"
      C bg_shock_viewKickPeriod "0.75"
      C bg_shock_viewKickRadius "0.05"
      C bg_shock_volume_ambience "0.5"
      C bg_shock_volume_banzai "0.5"
      C bg_shock_volume_character "0.5"
      C bg_shock_volume_decay "0.5"
      C bg_shock_volume_dist_hmg "0.5"
      C bg_shock_volume_dist_wpn "0.5"
      C bg_shock_volume_explosion "0.5"
      C bg_shock_volume_full_vol "0.5"
      C bg_shock_volume_hvy_wpn "0.5"
      C bg_shock_volume_music "0.5"
      C bg_shock_volume_physics "0.5"
      C bg_shock_volume_pis_1st "0.5"
      C bg_shock_volume_pis_3rd "0.5"
      C bg_shock_volume_projectile "0.5"
      C bg_shock_volume_reload "0.5"
      C bg_shock_volume_rfl_1st "0.5"
      C bg_shock_volume_rfl_3rd "0.5"
      C bg_shock_volume_smg_1st "0.5"
      C bg_shock_volume_smg_3rd "0.5"
      C bg_shock_volume_ui "0.5"
      C bg_shock_volume_vehicle "0.5"
      C bg_shock_volume_vehicle_mp "0.5"
      C bg_shock_volume_voice "0.5"
      C bg_swingSpeed "0.2"
      C bg_viewKickMax "90"
      C bg_viewKickMin "5"
      C bg_viewKickRandom "0.4"
      C bg_viewKickScale "0.2"
      C bullet_penetrationMinFxDist "30"
      C cg_airstrikeKillCamCloseXYDist "24"
      C cg_airstrikeKillCamCloseZDist "24"
      C cg_airstrikeKillCamFarBlur "2"
      C cg_airstrikeKillCamFarBlurDist "300"
      C cg_airstrikeKillCamFarBlurStart "100"
      C cg_airstrikeKillCamFov "50"
      C cg_airstrikeKillCamNearBlur "4"
      C cg_airstrikeKillCamNearBlurEnd "100"
      C cg_airstrikeKillCamNearBlurStart "0"
  R     cg_allow_mature "1"
      C cg_artilleryKillCamBackDist "125"
      C cg_artilleryKillCamFov "30"
      C cg_artilleryKillCamGroundBackDist "30"
      C cg_artilleryKillCamGroundUpDist "15"
      C cg_artilleryKillCamUpDist "10"
      C cg_artilleryKillCamWallOutDist "10"
      C cg_artilleryKillCamWallSideDist "30"
    A   cg_blood "1"
    A   cg_brass "1"
      C cg_canSeeFriendlyFrustumExpand "-30"
      C cg_canSeeFriendlyFrustumMinDistance "100"
      C cg_canSeeFriendlyFrustumUpdateInterval "250"
      C cg_centertime "5"
    A   cg_chatHeight "5"
    A   cg_chatTime "12000"
    A   cg_connectionIconSize "0"
      C cg_constantSizeHeadIcons "0"
    A C cg_crosshairAlpha "1"
    A C cg_crosshairAlphaMin "0.5"
    A C cg_crosshairDynamic "0"
    A C cg_crosshairEnemyColor "1"
    A   cg_cursorHints "4"
      C cg_debug_overlay_viewport "0"
        cg_debugDrawSafeAreas "0"
      C cg_debugevents "0"
    A   cg_debugInfoCornerOffset "0 0"
      C cg_debugMounting "0"
      C cg_debugposition "0"
    A   cg_descriptiveText "1"
        cg_development "0"
      C cg_dogKillCamDistFromEyes "20"
      C cg_dogKillCamForwardDist "-40"
      C cg_dogKillCamFov "90"
      C cg_dogKillCamSideDist "0"
      C cg_dogKillCamUpDist "10"
      C cg_dogKillMinDistFromTarget "100"
      C cg_draw2D "1"
    A   cg_drawBreathHint "1"
    A   cg_drawCrosshair "1"
    A C cg_drawCrosshairNames "1"
        cg_drawCrosshairNamesPosX "300"
        cg_drawCrosshairNamesPosY "180"
        cg_drawErrorMessages "1"
    A   cg_drawFPS "Simple"
    A   cg_drawFPSLabels "1"
    A   cg_drawFPSOnly "0"
      C cg_drawFriendlyNames "1"
      C cg_drawGun "1"
      C cg_drawHealth "0"
    A   cg_drawLagometer "0"
    A   cg_drawMantleHint "1"
      C cg_drawMaterial "Off"
        cg_drawpaused "1"
        cg_drawScriptUsage "0"
      C cg_drawShellshock "1"
    A   cg_drawSnapshot "0"
    A   cg_drawSnapshotTime "1"
        cg_drawSpectatorMessages "1"
      C cg_drawThroughWalls "0"
    A   cg_drawTurretCrosshair "1"
      C cg_dumpAnims "-1"
      C cg_enemyNameFadeIn "250"
      C cg_enemyNameFadeOut "250"
        cg_errordecay "100"
      C cg_explosiveKillCamBackDist "35"
      C cg_explosiveKillCamGroundBackDist "30"
      C cg_explosiveKillCamGroundUpDist "15"
      C cg_explosiveKillCamUpDist "5"
      C cg_explosiveKillCamWallOutDist "10"
      C cg_explosiveKillCamWallSideDist "30"
      C cg_firstPersonTracerChance "0"
    A C cg_flareVisionSetFadeDuration "2000"
      C cg_footprints "1"
      C cg_footprintsDebug "0"
      C cg_footprintsDistortWater "0"
      C cg_footsteps "1"
    A   cg_fov "65"
      C cg_fovMin "10"
      C cg_fovScale "1"
      C cg_friendlyNameFadeIn "0"
      C cg_friendlyNameFadeOut "1500"
    A   cg_gameBoldMessageWidth "390"
    A   cg_gameMessageWidth "455"
      C cg_gun_move_f "0"
      C cg_gun_move_minspeed "0"
      C cg_gun_move_r "0"
      C cg_gun_move_rate "0"
      C cg_gun_move_u "0"
      C cg_gun_ofs_f "0"
      C cg_gun_ofs_r "0"
      C cg_gun_ofs_u "0"
      C cg_gun_x "0"
      C cg_gun_y "0"
      C cg_gun_z "0"
    A   cg_headIconMinScreenRadius "0.015"
      C cg_heliKillCamDist "1000"
      C cg_heliKillCamFarBlur "2"
      C cg_heliKillCamFarBlurDist "300"
      C cg_heliKillCamFarBlurStart "100"
      C cg_heliKillCamFov "15"
      C cg_heliKillCamNearBlur "4"
      C cg_heliKillCamNearBlurEnd "100"
      C cg_heliKillCamNearBlurStart "0"
      C cg_heliKillCamZDist "50"
    A   cg_hintFadeTime "100"
    A   cg_hudChatIntermissionPosition "5 90"
    A   cg_hudChatPosition "5 200"
    A   cg_hudDamageIconHeight "64"
    A   cg_hudDamageIconInScope "0"
    A   cg_hudDamageIconOffset "128"
    A   cg_hudDamageIconTime "2000"
    A   cg_hudDamageIconWidth "128"
    A   cg_hudGrenadeIconEnabledFlash "0"
    A   cg_hudGrenadeIconHeight "25"
    A   cg_hudGrenadeIconInScope "0"
    A   cg_hudGrenadeIconMaxHeight "104"
      C cg_hudGrenadeIconMaxRangeFlash "500"
      C cg_hudGrenadeIconMaxRangeFrag "250"
    A   cg_hudGrenadeIconOffset "50"
    A   cg_hudGrenadeIconWidth "25"
        cg_hudGrenadeIndicatorStartColor "1 1 1 1"
        cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
    A   cg_hudGrenadePointerHeight "12"
    A   cg_hudGrenadePointerPivot "12 27"
        cg_hudGrenadePointerPulseFreq "1.7"
        cg_hudGrenadePointerPulseMax "1.85"
        cg_hudGrenadePointerPulseMin "0.3"
    A   cg_hudGrenadePointerWidth "25"
        cg_hudlegacysplitscreenscale "2"
    A   cg_hudMapBorderWidth "2"
    A   cg_hudMapFriendlyHeight "15"
    A   cg_hudMapFriendlyWidth "15"
    A   cg_hudMapPlayerHeight "20"
    A   cg_hudMapPlayerWidth "20"
    A C cg_hudMapRadarLineThickness "0.15"
        cg_hudObjectiveTextScale "0.3"
    A   cg_hudProneY "-160"
    A   cg_hudSayPosition "5 180"
        cg_hudsplitscreencompassscale "1.5"
        cg_hudsplitscreenstancescale "2"
        cg_hudStanceFlash "1 1 1 1"
    A   cg_hudStanceHintPrints "0"
    A   cg_hudVotePosition "5 220"
    A   cg_invalidCmdHintBlinkInterval "600"
    A   cg_invalidCmdHintDuration "1800"
      C cg_kamikazeCamFov "45"
      C cg_laserEndOffset "0.5"
      C cg_laserFlarePct "0.2"
      C cg_laserForceOn "0"
        cg_laserLight "1"
      C cg_laserLightBeginOffset "13"
      C cg_laserLightBodyTweak "15"
      C cg_laserLightEndOffset "-3"
      C cg_laserLightRadius "3"
      C cg_laserRadius "0.8"
      C cg_laserRange "1500"
      C cg_laserRangePlayer "1500"
    A   cg_mapLocationSelectionCursorSpeed "0.6"
    A   cg_marks_ents_player_only "0"
    A   cg_mature "1"
    A C cg_MaxDownedPulseRate "4"
    A C cg_MinDownedPulseRate "1"
    A C cg_motionblur_duration "2500"
    A C cg_motionblur_fadeout "500"
        cg_nopredict "0"
      C cg_overheadIconSize "0.7"
      C cg_overheadNamesFarDist "1024"
      C cg_overheadNamesFarScale "0.5"
      C cg_overheadNamesFont "2"
      C cg_overheadNamesGlow "0 0 0 1"
      C cg_overheadNamesMaxDist "10000"
      C cg_overheadNamesNearDist "256"
      C cg_overheadNamesSize "0.5"
      C cg_overheadNamesTagUpdateInterval "1"
      C cg_overheadRankSize "0.5"
      C cg_playerFrustumHalfHeight "36"
 U  A   cg_predictItems "1"
        cg_readTitleStorageLocally "0"
        cg_scoreboardBannerHeight "35"
        cg_scoreboardFont "0"
        cg_scoreboardHeaderFontScale "0.35"
        cg_scoreboardHeight "435"
        cg_scoreboardItemHeight "18"
        cg_scoreboardMyColor "1 0.8 0.4 1"
        cg_scoreboardPingGraph "0"
        cg_scoreboardPingHeight "0.7"
        cg_scoreboardPingText "1"
        cg_scoreboardPingWidth "0.036"
        cg_scoreboardRankFontScale "0.25"
        cg_scoreboardScrollStep "3"
        cg_scoreboardTextOffset "0.6"
        cg_scoreboardWidth "500"
    A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    A   cg_ScoresPing_HighColor "0.8 0 0 1"
    A   cg_ScoresPing_Interval "100"
    A   cg_ScoresPing_LowColor "0 0.74902 0 1"
    A   cg_ScoresPing_MaxBars "4"
    A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
    A   cg_scriptIconSize "0"
    A   cg_seatHintFadeTime "2000"
        cg_showmiss "0"
    A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A   cg_subtitleMinTime "3"
    A   cg_subtitles "0"
    A   cg_subtitleWidthStandard "520"
    A   cg_subtitleWidthWidescreen "520"
    A   cg_teamChatsOnly "0"
      C cg_thirdPerson "0"
      C cg_thirdPersonAngle "0"
      C cg_thirdPersonFocusDist "512"
      C cg_thirdPersonMode "Fixed"
      C cg_thirdPersonRange "120"
    A C cg_timedDamageDuration "500"
      C cg_tracerchance "0.2"
      C cg_tracerlength "160"
      C cg_tracerScale "1"
      C cg_tracerScaleDistRange "25000"
      C cg_tracerScaleMinDist "5000"
      C cg_tracerScrewDist "100"
      C cg_tracerScrewRadius "0.5"
      C cg_tracerSpeed "7500"
      C cg_tracerwidth "4"
      C cg_treadmarks "0"
      C cg_turretBipodOffset "17"
      C cg_ufo_scaler "6"
      C cg_usingClientScripts "1"
      C cg_viewVehicleInfluence "0"
      C cg_viewVehicleInfluenceGunner "1 1 1"
      C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
    A   cg_viewZSmoothingMax "16"
    A   cg_viewZSmoothingMin "1"
    A   cg_viewZSmoothingTime "0.1"
    A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
    A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
    A   cg_voiceIconSize "0"
      C cg_watersheeting "1"
        cg_waterTrailRippleFrequency "400"
        cg_waterTrailRippleVariance "200"
    A   cg_weaponCycleDelay "0"
        cg_weaponHintsCoD1Style "1"
        cg_weaponleftbone "tag_weapon_left"
        cg_weaponrightbone "tag_weapon_right"
    A   cg_youInKillCamSize "6"
    A   cl_allowDownload "1"
        cl_analog_attack_threshold "0.8"
        cl_anglespeedkey "1.5"
        cl_avidemo "0"
        cl_bypassMouseInput "0"
        cl_connectionAttempts "10"
        cl_connectTimeout "200"
        cl_forceavidemo "0"
    A   cl_freelook "1"
        cl_freezeDemo "0"
        cl_hudDrawsBehindUI "1"
  R     cl_ingame "0"
    A   cl_maxpackets "30"
    A   cl_maxPing "800"
    A   cl_maxppf "5"
  R     cl_motdString ""
    A   cl_mouseAccel "0"
        cl_network_warning "0"
        cl_nodelta "0"
        cl_noprint "0"
    A   cl_packetdup "1"
  R     cl_paused "0"
    A   cl_pitchspeed "140"
 U IA   cl_punkbuster "1"
        cl_serverStatusResendTime "750"
        cl_showmouserate "0"
        cl_shownet "0"
        cl_shownuments "0"
        cl_showSend "0"
        cl_showServerCommands "0"
        cl_showTimeDelta "0"
        cl_stanceHoldTime "300"
        cl_talking "0"
        cl_timeout "40"
  R     cl_updateavailable "0"
  R     cl_updatefiles ""
  R     cl_updateoldversion ""
  R     cl_updateversion ""
 U  A   cl_voice "1"
      C cl_wadefps "0"
 U  A   cl_wwwDownload "1"
    A   cl_yawspeed "140"
 U  A   clanName "MX47"
  R     collectors "0"
        com_animCheck "0"
        com_filter_output "0"
    A   com_introPlayed "1"
    A   com_maxfps "85"
        com_maxFrameTime "100"
        com_movieIsPlaying "0"
  R     com_playerProfile "CoDEmanXXL"
    A   com_recommendedSet "1"
    A   com_startupIntroPlayed "1"
        com_statmon "0"
  R   C com_timescale "1"
  R     com_voip_bandwidth_restricted "1"
        com_voip_resume_time "0"
        compass "1"
    A C compassClampIcons "1"
    A   compassCoords "740 3590 400"
    A   compassECoordCutoff "37"
      C compassEnemyFootstepEnabled "0"
      C compassEnemyFootstepMaxRange "500"
      C compassEnemyFootstepMaxZ "100"
      C compassEnemyFootstepMinSpeed "140"
    A   compassFriendlyHeight "18.75"
    A   compassFriendlyWidth "18.75"
    A C compassMaxRange "2500"
    A   compassMinRadius "0.0001"
    A   compassMinRange "0.0001"
    A   compassObjectiveArrowHeight "20"
    A   compassObjectiveArrowOffset "2"
    A   compassObjectiveArrowRotateDist "5"
    A   compassObjectiveArrowWidth "20"
        compassObjectiveDetailDist "10"
    A   compassObjectiveDrawLines "1"
    A   compassObjectiveHeight "20"
    A   compassObjectiveIconHeight "18"
    A   compassObjectiveIconWidth "18"
        compassObjectiveMaxHeight "70"
    A   compassObjectiveMaxRange "2048"
    A   compassObjectiveMinAlpha "1"
        compassObjectiveMinDistRange "1"
        compassObjectiveMinHeight "-70"
        compassObjectiveNearbyDist "4"
    A   compassObjectiveNumRings "10"
    A   compassObjectiveRingSize "80"
    A   compassObjectiveRingTime "10000"
    A   compassObjectiveTextHeight "18"
    A   compassObjectiveTextScale "0.3"
    A   compassObjectiveWidth "20"
    A   compassPartialType "0"
    A   compassPlayerHeight "18.75"
    A   compassPlayerWidth "18.75"
    A C compassRadarLineThickness "0.4"
    A C compassRadarPingFadeTime "4"
    A C compassRadarUpdateTime "4"
    A   compassRotation "1"
      C compassShowEnemies "1"
    A   compassSize "1"
    A C compassSoundPingFadeTime "2"
    A   compassTickertapeStretch "0.5"
        con_default_console_filter "*"
    A   con_errormessagetime "8"
    A   con_gameMsgWindow0FadeInTime "0.25"
    A   con_gameMsgWindow0FadeOutTime "0.5"
    AL  con_gameMsgWindow0Filter "gamenotify obituary"
    A   con_gameMsgWindow0LineCount "4"
    A   con_gameMsgWindow0MsgTime "5"
    A   con_gameMsgWindow0ScrollTime "0.25"
    A   con_gameMsgWindow0SplitscreenScale "1.5"
    A   con_gameMsgWindow1FadeInTime "0.25"
    A   con_gameMsgWindow1FadeOutTime "0.01"
    AL  con_gameMsgWindow1Filter "boldgame"
    A   con_gameMsgWindow1LineCount "5"
    A   con_gameMsgWindow1MsgTime "8"
    A   con_gameMsgWindow1ScrollTime "0.25"
    A   con_gameMsgWindow1SplitscreenScale "1.5"
    A   con_gameMsgWindow2FadeInTime "0.75"
    A   con_gameMsgWindow2FadeOutTime "0.5"
    AL  con_gameMsgWindow2Filter "subtitle"
    A   con_gameMsgWindow2LineCount "7"
    A   con_gameMsgWindow2MsgTime "5"
    A   con_gameMsgWindow2ScrollTime "0.25"
    A   con_gameMsgWindow2SplitscreenScale "1.5"
    A   con_gameMsgWindow3FadeInTime "0.25"
    A   con_gameMsgWindow3FadeOutTime "0.5"
    AL  con_gameMsgWindow3Filter ""
    A   con_gameMsgWindow3LineCount "5"
    A   con_gameMsgWindow3MsgTime "5"
    A   con_gameMsgWindow3ScrollTime "0.25"
    A   con_gameMsgWindow3SplitscreenScale "1.5"
    A   con_inputBoxColor "0.25 0.25 0.2 1"
    A   con_inputHintBoxColor "0.4 0.4 0.35 1"
    A   con_matchPrefixOnly "1"
    A   con_minicon "0"
    A   con_miniconlines "5"
    A   con_minicontime "4"
    A   con_outputBarColor "1 1 0.95 0.6"
    A   con_outputSliderColor "0.15 0.15 0.1 0.6"
    A   con_outputWindowColor "0.35 0.35 0.3 0.75"
        con_typewriterColorBase "1 1 1"
    A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A   con_typewriterColorGlowFailed "0.8 0 0 1"
    A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A   con_typewriterDecayDuration "1000"
    A   con_typewriterDecayStartTime "4000"
    A   con_typewriterEnabledSounds "0"
    A   con_typewriterPrintSpeed "40"
    A   customclass1 "Custom 1"
    A   customclass2 "Custom 2"
    A   customclass3 "Custom 3"
    A   customclass4 "Custom 4"
    A   customclass5 "Custom 5"
        debug_trace "0"
      C DebugFireManager "0"
     L  dedicated "listen server"
        defaultDamageDuration "300"
        defaultDamageInterval "300"
        defaultHitDamage "5"
        developer "0"
        developer_script "0"
      C dog_debug "1"
    A   drew_notes "1"
        dw_active "1"
  R     dw_dupe_key "0"
  R     dw_loggedin "1"
        dw_numaccounts "1"
        dw_popup ""
        dw_user0 "CoDEmanXXL"
        dw_user1 ""
        dw_user2 ""
        dw_user3 ""
        dw_user4 ""
      C dynEnt_bulletForce "800"
      C dynEnt_explodeForce "12500"
      C dynEnt_explodeMaxEnts "20"
      C dynEnt_explodeMinForce "40"
      C dynEnt_explodeSpinScale "4"
      C dynEnt_explodeUpbias "0.5"
      C dynEnt_spawnedLimit "50"
      C dynEntPieces_angularVelocity "0 0 0"
      C dynEntPieces_impactForce "1000"
      C dynEntPieces_velocity "0 0 0"
        fire_audio_random_max_duration "1000"
        fire_audio_repeat_duration "1500"
        fire_spread_probability "0"
        fire_stage1_burn_time "3000"
        fire_stage2_burn_time "0"
        fire_stage3_burn_time "0"
        fire_world_damage "20"
        fire_world_damage_duration "8"
        fire_world_damage_rate "0.25"
      C fixedtime "0"
        flame_config_valid "0"
      C flame_debug_render "0"
      C flame_kick_offset "-5 0 0"
      C flame_kick_recover_speed "3"
      C flame_kick_speed "1"
      C flame_render "1"
      C flame_team_damage "0"
      C flame_test "0"
      C flame_use_dvars "0"
        flameVar_editingFlameTable "none"
        flameVar_lastFlameTable "none"
        flareDisableEffects "0"
      C friction "5.5"
   I    fs_basegame ""
   I    fs_basepath "I:\Programme\Activision\Call of Duty - World at War Beta"
   I    fs_cdpath ""
   I    fs_copyfiles "0"
        fs_debug "0"
S  I    fs_game ""
   I    fs_homepath "I:\Programme\Activision\Call of Duty - World at War Beta"
     LC fs_ignoreLocalized "0"
   I    fs_localAppData "I:\Dokumente und Einstellungen\Max\Lokale Einstellungen\Anwendungsdaten\Activision\CoDWaWbeta"
   I    fs_personalDocuments "I:\Dokumente und Einstellungen\Max\Eigene Dateien\Activision\CoDWaWbeta"
   I    fs_restrict "0"
   I    fs_usedevdir "0"
    A   fx_marks "0"
    A   fx_marks_ents "1"
    A   fx_marks_smodels "1"
S       fxfrustumCutoff "1000"
    A   g_allowvote "1"
    A   g_banIPs ""
        g_client_side_lights "1"
    A   g_clonePlayerMaxVelocity "80"
S     C g_compassShowEnemies "0"
        g_connectpaths "0"
    A   g_deadChat "0"
    A   g_dropForwardSpeed "10"
    A   g_dropHorzSpeedRand "100"
    A   g_dropUpSpeedBase "10"
    A   g_dropUpSpeedRand "5"
S    L  g_gametype "tdm"
    A   g_log "games_mp.log"
    A   g_logSync "0"
    A   g_oldVoting "1"
    A   g_playerCollisionEjectSpeed "25"
    A   g_redCrosshairs "1"
        g_synchronousClients "0"
    A   g_useGear "1"
    A   g_useholdspawndelay "1"
    A   g_voiceChatTalkingDuration "500"
    A   g_voteAbstainWeight "0.5"
  R     hiDef "1"
    A   hud_deathQuoteFadeTime "1000"
    A   hud_enable "1"
    A   hud_fade_ammodisplay "0"
    A   hud_fade_compass "0"
    A   hud_fade_healthbar "2"
    A   hud_fade_offhand "0"
    A   hud_fade_sprint "1.7"
    A   hud_fade_stance "1.7"
    A   hud_fadeout_speed "0.1"
    A   hud_flash_period_offhand "0.5"
    A   hud_flash_time_offhand "2"
    A   hud_health_pulserate_critical "0.5"
    A   hud_health_pulserate_injured "1"
    A   hud_health_startpulse_critical "0.33"
    A   hud_health_startpulse_injured "1"
      C hudElemPausedBrightness "0.4"
      C ik_debug "0"
      C ik_enable "1"
      C ik_enable_ai_hand "0"
      C ik_enable_ai_terrain "1"
      C ik_enable_player_hand "0"
      C ik_enable_player_terrain "1"
      C ik_foot_test "0"
      C ik_hand_test "0"
      C ik_left_hand_lerp_test "0"
      C ik_optimization "1"
      C ik_pelvis_test "0"
      C ik_right_hand_lerp_test "0"
    AL  in_mouse "1"
      C inertiaAngle "0"
      C inertiaDebug "0"
      C inertiaMax "50"
        inviteText ""
      C jump_height "39"
      C jump_ladderPushVel "128"
      C jump_slowdownEnable "1"
      C jump_spreadAdd "64"
      C jump_stepSize "18"
        koth_autodestroytime "60"
        koth_capturetime "20"
        koth_delayPlayer "0"
        koth_destroytime "10"
        koth_kothmode "0"
        koth_spawnDelay "60"
        koth_spawntime "0"
        language "english"
    AL  loc_forceEnglish "0"
    AL  loc_language "0"
     L  loc_translate "1"
        loc_warnings "0"
        loc_warningsAsErrors "0"
        logfile "2"
        long_blocking_call "0"
        lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
        lowAmmoWarningColor2 "1 1 1 1"
        lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
        lowAmmoWarningNoAmmoColor2 "1 0 0 1"
        lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
        lowAmmoWarningNoReloadColor2 "1 1 0 1"
        lowAmmoWarningPulseFreq "1.7"
        lowAmmoWarningPulseMax "1.5"
        lowAmmoWarningPulseMin "0"
    A   m_filter "0"
    A   m_forward "0.25"
    A   m_pitch "0.022"
    A   m_side "0.25"
    A   m_yaw "0.022"
      C mantle_check_angle "60"
      C mantle_check_radius "0.1"
      C mantle_check_range "20"
      C mantle_debug "0"
      C mantle_enable "1"
      C mantle_view_yawcap "60"
S R     mapname ""
      C masterPort "20810"
      C masterServerName "cod4master.activision.com"
    A   monkeytoy "0"
        motd ""
        msg_dumpEnts "0"
        msg_hudelemspew "0"
        msg_printEntityNums "0"
 U  A   name "Unknown Soldier"
     L  net_ip "localhost"
        net_lanauthorize "0"
        net_minigraph "0"
    AL  net_noipx "0"
    AL  net_noudp "0"
     L  net_port "28960"
        net_profile "0"
        net_showprofile "0"
    AL  net_socksEnabled "0"
    AL  net_socksPassword ""
    AL  net_socksPort "1080"
    AL  net_socksServer ""
    AL  net_socksUsername ""
        nextdemo ""
        nextmap ""
        nightVisionDisableEffects "0"
        nightVisionFadeInOutTime "0.1"
        nightVisionPowerOnTime "0.3"
      C onlinegame "1"
        overrideNVGModelWithKnife "0"
        packetDebug "0"
 U      password ""
  R     pc_newversionavailable "0"
S       penetrationCount "5"
      C perk_bulletPenetrationMultiplier "2"
      C perk_extraBreath "5"
      C perk_grenadeDeath "frag_grenade_short_mp"
      C perk_grenadeTossBackTimer "2500"
      C perk_overheatReduction "0.7"
      C perk_sprintMultiplier "2"
      C perk_turretRotSpeedMultiplier "1.25"
      C perk_vehicleReloadReduction "0.7"
      C perk_weapRateMultiplier "0.75"
      C perk_weapReloadMultiplier "0.5"
      C perk_weapSpreadMultiplier "0.65"
        phys_bulletSpinScale "3"
        phys_bulletUpBias "0.5"
        phys_buoyancyFastComputation "0"
        phys_buoyancyRippleFrequency "3000"
        phys_buoyancyRippleVariance "2000"
        phys_dragAngular "0.5"
        phys_dragLinear "0.03"
        phys_drawAwake "0"
        phys_drawCollisionObj "0"
        phys_drawCollisionWorld "0"
        phys_drawcontacts "0"
        phys_drawDebugInfo "0"
        phys_drawNitrousVehicle "0"
        phys_entityCollision "1"
        phys_floatTimeVariance "30000"
        phys_frictionScale "1"
        phys_gravity "-800"
        phys_heavyTankSwitch "0"
        phys_impact_distance_cutoff "3000"
        phys_impact_fx "1"
        phys_impact_intensity_limit "50"
        phys_impact_max_pfx_per_frame "10"
        phys_impact_max_sfx_per_frame "10"
        phys_impact_render "0"
        phys_impact_silence_window "0.3"
        phys_interBodyCollision "1"
        phys_maxFloatTime "180000"
        phys_msecstep "0"
        phys_ragdoll_joint_damp_scale "0.04"
        phys_ragdoll_self_collision "1"
        phys_reeval_frequency "5"
        phys_terrain_collision "1"
        phys_userRigidBodies "1"
        phys_vehicleFriction "0.1"
        phys_waterDragAngular "-2"
        phys_waterDragLinear "-1"
      C player_adsExitDelay "0"
        player_AimBlend_Back_Low "0.2 0.4 0.5"
        player_AimBlend_Back_Mid "0.3 0.4 0.5"
        player_AimBlend_Back_Up "0.5 0.2 -0.6"
        player_AimBlend_Head "0 0 0"
        player_AimBlend_Neck "0.3 0.3 0"
        player_AimBlend_Shoulder "1 1 1"
      C player_backSpeedScale "0.7"
      C player_bayonetRange "85"
      C player_bayonetTargetDist "65"
      C player_breath_fire_delay "0"
      C player_breath_gasp_lerp "6"
      C player_breath_gasp_scale "4.5"
      C player_breath_gasp_time "1"
      C player_breath_hold_lerp "1"
      C player_breath_hold_time "4.5"
      C player_breath_snd_delay "1"
      C player_breath_snd_lerp "2"
      C player_burstFireCooldown "0.2"
      C player_clipSizeMultiplier "1"
      C player_debugHealth "0"
      C player_dmgtimer_flinchTime "500"
      C player_dmgtimer_maxTime "750"
      C player_dmgtimer_minScale "0"
      C player_dmgtimer_stumbleTime "500"
      C player_dmgtimer_timePerPoint "100"
  R   C player_footstepsThreshhold "0"
        player_lastStandBleedoutTime "30"
      C player_lastStandHealthOverlayTime "8"
      C player_meleeChargeFriction "1200"
      C player_meleeHeight "10"
      C player_meleeRange "64"
      C player_meleeWidth "10"
      C player_move_factor_on_torso "0"
  R   C player_moveThreshhold "10"
      C player_revivePlayerListCycleTime "2"
      C player_reviveTriggerRadius "64"
      C player_reviveXP "2"
      C player_scopeExitOnDamage "0"
      C player_spectateSpeedScale "1"
      C player_sprintCameraBob "0.5"
        player_sprintForwardMinimum "105"
      C player_sprintMinTime "1"
      C player_sprintRechargePause "0"
      C player_sprintSpeedScale "1.5"
      C player_sprintStrafeSpeedScale "0.667"
      C player_sprintTime "4"
      C player_sprintUnlimited "0"
      C player_strafeAnimCosAngle "0.5"
      C player_strafeSpeedScale "0.8"
      C player_sustainAmmo "0"
      C player_swimDamage "15"
      C player_swimDamagerInterval "1"
      C player_swimTime "16"
      C player_turnAnims "0"
      C player_view_pitch_down "85"
      C player_view_pitch_up "85"
      C player_waterSpeedScale "1.3"
  R     presell "0"
    A   prestigeclass1 "Custom 6"
    A   prestigeclass2 "Custom 7"
    A   prestigeclass3 "Custom 8"
    A   prestigeclass4 "Custom 9"
    A   prestigeclass5 "Custom 10"
  R     primaryWeaponOffset "0"
    A   profile_physics "0"
S R     protocol "1982"
    A   r_aaAlpha "dither (fast)"
    AL  r_aaSamples "1"
    AL  r_aspectRatio "auto"
    A   r_autopriority "0"
      C r_blur "0"
    A   r_blur_allowed "1"
      C r_brightness "0"
        r_brushLimit "512"
        r_burnedDestructibleColor "0.4"
        r_cacheModelLighting "1"
        r_cacheSModelLighting "1"
        r_clear "blink"
        r_clearColor "0 0 0 0"
        r_clearColor2 "0 0 0 0"
      C r_colorMap "Unchanged"
      C r_contrast "1"
    A   r_cosmeticCullMax "16"
    A   r_cosmeticCullMin "16"
    AL  r_customMode ""
    A   r_cycleSizeCull "0"
    A   r_debugLineWidth "1"
      C r_debugShader "none"
      C r_debugShowCoronas "0"
      C r_debugShowDynamicLights "0"
      C r_debugShowPrimaryLights "0"
    A   r_depthPrepass "0"
      C r_desaturation "1"
        r_detail "1"
      C r_diffuseColorScale "1"
    AL  r_displayRefresh "60 Hz"
    A   r_distortion "0"
        r_dlightLimit "4"
        r_dlightMaxFullScreenRadius "1000"
        r_dlightMaxNonFullScreenRadius "200"
        r_dobjLimit "512"
      C r_dof_bias "0.5"
    A   r_dof_enable "1"
      C r_dof_farBlur "1.8"
      C r_dof_farEnd "7000"
      C r_dof_farStart "1000"
      C r_dof_nearBlur "6"
      C r_dof_nearEnd "60"
      C r_dof_nearStart "10"
      C r_dof_tweak "0"
      C r_dof_viewModelEnd "8"
      C r_dof_viewModelStart "2"
      C r_drawDebugFogParams "0"
      C r_drawWater "1"
        r_envMapExponent "5"
        r_envMapMaxIntensity "0.5"
        r_envMapMinIntensity "0.2"
        r_envMapOverride "0"
        r_envMapSpecular "1"
        r_envMapSunIntensity "2"
    A   r_fastSkin "0"
        r_filmTweakBrightness "0"
        r_filmTweakContrast "1.4"
        r_filmTweakDarkTint "0.7 0.85 1"
        r_filmTweakDesaturation "0.2"
        r_filmTweakEnable "0"
        r_filmTweakInvert "0"
        r_filmTweakLightTint "1.1 1.05 0.85"
      C r_filmUseTweaks "0"
    A   r_flame_allowed "1"
        r_flameFX_brightness "0.0688476"
        r_flameFX_contrast "1.25249"
        r_flameFX_darkTint "1.16924 1.0238 1.08897"
        r_flameFX_desaturation "0.228803"
    A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
    A   r_flameFX_enable "0"
    A   r_flameFX_fadeDuration "0.5"
    A C r_flameFX_FPS "15"
        r_flameFX_lightTint "1.32779 1.32472 1.10718"
    A C r_flameFX_magnitude "0.0215147"
     L  r_floatz "1"
      C r_fog "1"
      C r_forceLod "none"
    A   r_fovScaleThresholdRigid "2.4"
    A   r_fovScaleThresholdSkinned "2.4"
      C r_fullbright "0"
    AL  r_fullscreen "1"
    A   r_gamma "1"
    A   r_gfxopt_dynamic_foliage "0"
    A   r_gfxopt_water_simulation "0"
      C r_glow "1"
    A   r_glow_allowed "0"
      C r_glowTweakBloomCutoff "0.5"
      C r_glowTweakBloomDesaturation "0"
      C r_glowTweakBloomIntensity0 "1"
      C r_glowTweakEnable "0"
      C r_glowTweakRadius0 "5"
      C r_glowTweakRayExpansion "0"
      C r_glowTweakRayIntensity "1"
      C r_glowUseTweaks "0"
        r_gpuSync "adaptive"
        r_grassBurn "0"
        r_grassEnable "1"
      C r_highLodDist "-1"
        r_ignore "0"
    AL  r_ignorehwgamma "0"
    A   r_inGameVideo "1"
      C r_lightConflicts "0"
      C r_lightMap "Unchanged"
  R     r_lightTweakAmbient "0.1"
  R     r_lightTweakAmbientColor "1 0 0 1"
  R     r_lightTweakDiffuseFraction "0.5"
      C r_lightTweakSunColor "0 1 0 1"
  R     r_lightTweakSunDiffuseColor "0 0 1 1"
      C r_lightTweakSunDirection "0 0 0"
      C r_lightTweakSunLight "1"
     L  r_loadForRenderer "1"
      C r_lockPvs "0"
    A   r_lodBiasRigid "0"
    A   r_lodBiasSkinned "0"
    A   r_lodScaleRigid "1"
    A   r_lodScaleSkinned "1"
        r_logFile "0"
      C r_lowestLodDist "-1"
      C r_lowLodDist "-1"
      C r_mediumLodDist "-1"
    AL  r_mode "640x480"
        r_modelLimit "1024"
     LC r_modelVertColor "1"
    AL  r_monitor "0"
      C r_motionblur_blurOrigin "0.5 0.5 0 1"
    A C r_motionblur_directionFactor "0.001"
    A   r_motionblur_enable "0"
    A   r_motionblur_frameBased_enable "0"
    A   r_motionblur_maxblur "30"
    A C r_motionblur_numberOfSamples "1"
    A C r_motionblur_positionFactor "0.01"
    A   r_multiGpu "1"
      C r_norefresh "0"
        r_normal "1"
      C r_normalMap "Unchanged"
        r_open_automate "0"
        r_outdoor "1"
        r_outdoorAwayBias "32"
        r_outdoorDownBias "0"
        r_outdoorFeather "8"
    A   r_picmip "0"
    A   r_picmip_bump "0"
    A   r_picmip_manual "0"
    A   r_picmip_spec "0"
    AL  r_picmip_water "0"
        r_poisonFX_blurMax "4"
        r_poisonFX_blurMin "0"
        r_poisonFX_debug_amount "1"
        r_poisonFX_debug_enable "0"
        r_poisonFX_dvisionA "0"
        r_poisonFX_dvisionX "0"
        r_poisonFX_dvisionY "0"
        r_poisonFX_pulse "1.1"
        r_poisonFX_warpX "0.2"
        r_poisonFX_warpY "-0.15"
    A   r_polygonOffsetBias "-1"
    A   r_polygonOffsetScale "-1"
    A   r_portalBevels "0.7"
        r_portalBevelsOnly "0"
        r_portalMinClipArea "0.02"
      C r_portalMinRecurseDepth "2"
      C r_portalWalkLimit "0"
    A   r_prepassSizeCull "0"
        r_pretess "1"
        r_reflectionProbeGenerate "0"
        r_reflectionProbeGenerateExit "0"
        r_reflectionProbeRegenerateAll "0"
  R     r_rendererInUse "Shader model 3.0"
    AL  r_rendererPreference "Default"
      C r_resampleScene "1"
    A   r_reviveFX_blurRadiusEdge "6.4"
    A   r_reviveFX_brightnessCenter "0.234"
    A   r_reviveFX_brightnessEdge "0.264"
    A   r_reviveFX_contrastCenter "1.9"
    A   r_reviveFX_contrastEdge "2.84"
    A   r_reviveFX_darkTintCenter "0.978 1.01 0.975"
    A   r_reviveFX_darkTintEdge "0.931 0.955 0.939"
    A   r_reviveFX_debug "0"
    A   r_reviveFX_desaturationCenter "0.845"
    A   r_reviveFX_desaturationEdge "1"
    A   r_reviveFX_fadeDuration "5"
    A   r_reviveFX_lightTintCenter "1.02 1 0.99"
    A   r_reviveFX_lightTintEdge "1 1.03 1.02"
    A C r_reviveFX_motionblurWeight "0.4"
      C r_scaleViewport "1"
      C r_showFbColorDebug "None"
      C r_showFloatZDebug "0"
      C r_showLightGrid "0"
      C r_showMissingLightGrid "0"
      C r_showPenetration "off"
      C r_showPixelCost "off"
      C r_showPortals "0"
        r_showSunDirectionDebug "0"
      C r_singleCell "0"
    A   r_sizeCull "0"
        r_skinCache "1"
      C r_skipPvs "0"
        r_skyTransition "0"
        r_smc_enable "1"
        r_smp_backend "1"
        r_smp_worker "1"
        r_smp_worker_thread0 "1"
        r_smp_worker_thread1 "1"
        r_smp_worker_threads "2"
    A   r_specular "0"
      C r_specularColorScale "1"
      C r_specularMap "Unchanged"
      C r_spotLightBrightness "14"
      C r_spotLightEndRadius "196"
      C r_spotLightEntityShadows "1"
      C r_spotLightFovInnerFraction "0.7"
      C r_spotLightShadows "1"
      C r_spotLightSModelShadows "1"
      C r_spotLightStartRadius "36"
        r_sse_skinning "1"
      C r_sun_from_dvars "0"
        r_sun_fx_position "0 0 0"
        r_sunblind_fadein "0.5"
        r_sunblind_fadeout "3"
        r_sunblind_max_angle "5"
        r_sunblind_max_darken "0.75"
        r_sunblind_min_angle "30"
        r_sunflare_fadein "1"
        r_sunflare_fadeout "1"
        r_sunflare_max_alpha "1"
        r_sunflare_max_angle "2"
        r_sunflare_max_size "2500"
        r_sunflare_min_angle "45"
        r_sunflare_min_size "0"
        r_sunflare_shader "sun_flare"
        r_sunglare_fadein "0.5"
        r_sunglare_fadeout "3"
        r_sunglare_max_angle "5"
        r_sunglare_max_lighten "0.75"
        r_sunglare_min_angle "30"
        r_sunsprite_shader "sun"
        r_sunsprite_size "16"
      C r_swrk_override_characterCharredAmount "0"
        r_swrk_override_enable "0"
      C r_swrk_override_wetness "0"
    A   r_texFilterAnisoMax "4"
    A   r_texFilterAnisoMin "1"
      C r_texFilterDisable "0"
      C r_texFilterMipBias "0"
    A   r_texFilterMipMode "Unchanged"
      C r_use_separate_char_tech "0"
     L  r_useLayeredMaterials "0"
     L  r_vc_makelog "0"
        r_vc_showlog "0"
    AL  r_vsync "0"
        r_warm_bsp "0"
        r_warm_dobj "0"
        r_warm_dpvs "0"
        r_warm_static "0"
        r_warningRepeatDelay "5"
    A   r_waterSheetingFX_allowed "1"
    A   r_waterSheetingFX_brightness "0"
    A   r_waterSheetingFX_contrast "1"
    A   r_waterSheetingFX_darkTint "1 1 1"
    A   r_waterSheetingFX_desaturation "0"
    A   r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
    A   r_waterSheetingFX_enable "0"
    A   r_waterSheetingFX_fadeDuration "2"
    A   r_waterSheetingFX_lightTint "0.780261 1 1"
    A   r_waterSheetingFX_magnitude "0.0655388"
    A   r_waterSheetingFX_radius "4.44051"
S       r_watersim_curlAmount "0.5"
S       r_watersim_curlMax "0.4"
S       r_watersim_curlReduce "0.95"
S       r_watersim_debug "0"
S       r_watersim_enabled "1"
S       r_watersim_flatten "0"
S       r_watersim_foamAppear "20"
S       r_watersim_foamDisappear "0.78"
S       r_watersim_minShoreHeight "0.04"
S       r_watersim_particleGravity "0.03"
S       r_watersim_particleLength "0.03"
S       r_watersim_particleLimit "2.5"
S       r_watersim_particleWidth "2"
S       r_watersim_scroll "0 0"
S       r_watersim_waveSeedDelay "500"
S       r_watersim_windAmount "0.02"
S       r_watersim_windDir "45"
S       r_watersim_windMax "0.4"
      C r_worldLod "0"
      C r_zfar "0"
    A   r_zFeather "0"
      C r_znear "4"
      C r_znear_depthhack "0.1"
      C ragdoll_baselerp_time "1000"
      C ragdoll_bullet_force "500"
      C ragdoll_bullet_upbias "0.5"
      C ragdoll_debug "0"
        ragdoll_dump_anims "0"
    A   ragdoll_enable "1"
      C ragdoll_explode_force "18000"
      C ragdoll_explode_upbias "0.8"
      C ragdoll_fps "20"
      C ragdoll_jitter_scale "1"
      C ragdoll_jointlerp_time "3000"
      C ragdoll_max_life "9000"
    A   ragdoll_max_simulating "16"
      C ragdoll_rotvel_scale "1"
      C ragdoll_self_collision_scale "1.2"
 U  A   rate "25000"
        rcon_password ""
      C sc_blur "2"
      C sc_count "24"
      C sc_debugCasterCount "24"
      C sc_debugReceiverCount "24"
        sc_enable "0"
      C sc_fadeRange "0.25"
      C sc_length "400"
      C sc_offscreenCasterLodBias "0"
      C sc_offscreenCasterLodScale "20"
      C sc_shadowInRate "2"
      C sc_shadowOutRate "5"
      C sc_showDebug "0"
      C sc_showOverlay "0"
      C sc_wantCount "12"
      C sc_wantCountMargin "1"
        scr_allowannouncer "1"
        scr_allowbattlechatter "1"
        scr_ctf_enemycarriervisible "0"
        scr_ctf_flagrespawntime "0"
        scr_ctf_globalbattlechatterprobability "0"
        scr_ctf_idleflagreturntime "30"
        scr_ctf_numlives "0"
        scr_ctf_playerrespawndelay "0"
        scr_ctf_roundlimit "2"
        scr_ctf_roundswitch "1"
        scr_ctf_scorelimit "3"
        scr_ctf_timelimit "5"
        scr_ctf_touchreturn "1"
        scr_ctf_waverespawndelay "15"
        scr_dm_globalbattlechatterprobability "100"
        scr_dm_numlives "0"
        scr_dm_playerrespawndelay "0"
        scr_dm_roundlimit "1"
        scr_dm_scorelimit "150"
        scr_dm_timelimit "10"
        scr_dm_waverespawndelay "0"
        scr_dog_count "8"
        scr_dog_health "100"
        scr_dog_max_at_once "4"
        scr_dog_time "60"
        scr_dom_globalbattlechatterprobability "0"
        scr_dom_numlives "0"
        scr_dom_playerrespawndelay "0"
        scr_dom_roundlimit "1"
        scr_dom_scorelimit "200"
        scr_dom_timelimit "0"
        scr_dom_waverespawndelay "0"
        scr_game_allowkillcam "1"
        scr_game_deathpointloss "0"
        scr_game_forceradar "0"
        scr_game_graceperiod "15"
        scr_game_hardpoints "1"
        scr_game_onlyheadshots "0"
        scr_game_perks "1"
        scr_game_spectatetype "1"
        scr_game_suicidepointloss "0"
        scr_hardcore "0"
        scr_hardpoint_allowartillery "1"
        scr_hardpoint_allowdogs "1"
        scr_hardpoint_allowuav "1"
        scr_koth_globalbattlechatterprobability "0"
        scr_koth_numlives "0"
        scr_koth_playerrespawndelay "0"
        scr_koth_roundlimit "1"
        scr_koth_roundswitch "1"
        scr_koth_scorelimit "250"
        scr_koth_timelimit "15"
        scr_koth_waverespawndelay "0"
  R     scr_maxlevel "40"
        scr_oldschool "0"
        scr_player_forcerespawn "1"
        scr_player_healthregentime "5"
        scr_player_maxhealth "100"
        scr_player_numlives "0"
        scr_player_respawndelay "0"
        scr_player_sprinttime "4"
        scr_player_suicidespawndelay "0"
        scr_sab_bombtimer "30"
        scr_sab_defusetime "5"
        scr_sab_globalbattlechatterprobability "0"
        scr_sab_hotpotato "0"
        scr_sab_numlives "0"
        scr_sab_planttime "2.5"
        scr_sab_playerrespawndelay "7.5"
        scr_sab_roundlimit "0"
        scr_sab_roundswitch "1"
        scr_sab_scorelimit "1"
        scr_sab_timelimit "20"
        scr_sab_waverespawndelay "0"
        scr_sd_bombtimer "45"
        scr_sd_defusetime "5"
        scr_sd_globalbattlechatterprobability "0"
        scr_sd_multibomb "0"
        scr_sd_numlives "1"
        scr_sd_planttime "5"
        scr_sd_playerrespawndelay "0"
        scr_sd_roundlimit "0"
        scr_sd_roundswitch "3"
        scr_sd_scorelimit "4"
        scr_sd_timelimit "2.5"
        scr_sd_waverespawndelay "0"
        scr_tdm_globalbattlechatterprobability "0"
        scr_tdm_numlives "0"
        scr_tdm_playerrespawndelay "0"
        scr_tdm_roundlimit "1"
        scr_tdm_scorelimit "750"
        scr_tdm_timelimit "10"
        scr_tdm_waverespawndelay "0"
        scr_team_fftype "0"
        scr_team_kickteamkillers "0"
        scr_team_respawntime "0"
        scr_team_teamkillerplaylistbanpenalty "0"
        scr_team_teamkillerplaylistbanquantum "0"
        scr_team_teamkillpointloss "1"
        scr_team_teamkillspawndelay "20"
        scr_twar_globalbattlechatterprobability "0"
        scr_twar_timelimit "10"
        scr_vehicles_enabled "1"
  R     scr_xpcollectorsscale "1"
  R     scr_xpscale "1"
    A   sensitivity "5"
    A   server1 ""
    A   server10 ""
    A   server11 ""
    A   server12 ""
    A   server13 ""
    A   server14 ""
    A   server15 ""
    A   server16 ""
    A   server2 ""
    A   server3 ""
    A   server4 ""
    A   server5 ""
    A   server6 ""
    A   server7 ""
    A   server8 ""
    A   server9 ""
S R     shortversion "1"
        showdrop "0"
        showpackets "0"
    A   sm_enable "0"
      C sm_fastSunShadow "1"
      C sm_fullResSpotShadowEnable "0"
        sm_lightScore_eyeProjectDist "64"
        sm_lightScore_spotProjectFrac "0.125"
    A   sm_maxLights "4"
      C sm_polygonOffsetBias "2.5"
        sm_polygonOffsetScale "2"
      C sm_qualitySpotShadow "1"
      C sm_spotEnable "1"
        sm_spotShadowFadeTime "1"
      C sm_strictCull "1"
      C sm_sunAlwaysCastsShadow "0"
      C sm_sunEnable "1"
      C sm_sunSampleSizeNear "0.25"
      C sm_sunShadowCenter "0 0 0"
      C sm_sunShadowScale "1"
 U  A   snaps "20"
      C snd_autoSim "1"
    A   snd_cinematicVolumeScale "1"
    A C snd_distanceLpf "-30"
    A C snd_dlpf_max_distance "3000"
    A C snd_dlpf_min_distance "800"
    A C snd_dopplerRate "2.75"
    A C snd_dopplerScale "25"
      C snd_draw3D "Off"
        snd_drawInfo "None"
        snd_drawSort "priority"
    A   snd_enableEq "1"
    A   snd_errorOnMissing "0"
    A C snd_flux_separation "0.3"
    A C snd_global_attenuation "-8"
    A C snd_isbig_distance "1000"
    A   snd_khz "22"
    A C snd_levelFadeTime "250"
    A C snd_losOcclusion "1"
    A   snd_menu_master "0.988095"
    A   snd_menu_music "1"
    A   snd_menu_sfx "1"
    A   snd_menu_voice "1"
    A C snd_occlusion_attenuation "-45"
    A C snd_occlusion_cull_distance "2000"
    A C snd_occlusion_rate "40"
    A C snd_omnidirectionalPercentage "0"
    A C snd_pitch_timescale "0"
    A C snd_playing_priority_boost "10"
    A C snd_realDelay "0.5"
    A   snd_reportSndAliasErrors "1"
    A C snd_skip_muted_sounds "0"
    A C snd_slaveFadeInTime "0.15"
    A C snd_slaveFadeOutTime "0.25"
    A   snd_speakerConfiguration "Stereo"
    A   snd_touchStreamFilesOnLoad "0"
    A C snd_water_occlusion_attenuation "-30"
    A C snd_water_occlusion_distance "60"
    A C snd_water_occlusion_minimum "-8"
    A C snd_water_omni_amount "0.5"
    A C snd_water_omni_distance "60"
    A C snd_water_pitch_amount "0.9"
    A C snd_water_pitch_distance "30"
    A   spawnsystem_weapon_influencer_min_length "0.1"
    A   spawnsystem_weapon_influencer_update_interval "151"
        squad_highlighted "0"
        squad_previous "0"
        squad_selected "0"
        squad_selected_locked "0"
        squad_selected_name ""
        squads_debug "0"
        stat_version "10"
      C stopspeed "100"
S       sv_allowAnonymous "0"
    A   sv_allowDownload "1"
        sv_allowedClan1 ""
        sv_allowedClan2 ""
        sv_botsPressAttackBtn "1"
        sv_botsRandomInput "0"
  RI    sv_cheats "0"
        sv_clientArchive "1"
        sv_clientside "0"
        sv_clientSideBullets "1"
        sv_clientSideVehicles "1"
        sv_connectTimeout "45"
        sv_debugRate "0"
        sv_debugReliableCmds "0"
S       sv_disableClientConsole "0"
  R     sv_FFCheckSums ""
  R     sv_FFNames ""
S   A   sv_floodprotect "4"
        sv_fps "20"
S   A   sv_hostname "CoDWaWHost"
  R     sv_iwdNames ""
  R     sv_iwds ""
S       sv_keywords ""
        sv_kickBanTime "300"
        sv_mapRotation "map mp_castle map mp_makin map mp_roundhouse"
        sv_mapRotationCurrent ""
S   AL  sv_maxclients "24"
S   A   sv_maxPing "0"
S   A   sv_maxRate "5000"
S   A   sv_minPing "0"
        sv_network_warning "0"
        sv_packet_info "0"
        sv_padPackets "0"
  R     sv_paused "0"
S       sv_privateClients "0"
        sv_privatePassword ""
S  IA   sv_punkbuster "1"
S       sv_pure "1"
    A   sv_reconnectlimit "3"
  R     sv_referencedFFCheckSums ""
  R     sv_referencedFFNames ""
  R     sv_referencedIwdNames ""
  R     sv_referencedIwds ""
  R     sv_running "0"
  R     sv_serverid "0"
        sv_showAverageBPS "0"
        sv_showCommands "0"
        sv_showPingSpam "0"
        sv_timeout "240"
S   A   sv_voice "1"
        sv_voiceQuality "3"
    A   sv_wwwBaseURL ""
    A   sv_wwwDlDisconnected "0"
    A   sv_wwwDownload "0"
        sv_zombietime "2"
   IA   sys_configSum "0"
   IA   sys_configureGHz "7.21714"
  R     sys_cpuGHz "1.86156"
  R     sys_cpuName "Intel(R) Core(TM)2 CPU          6300  @ 1.86GHz"
   IA   sys_gpu "NVIDIA GeForce 7300 GS"
        sys_lockThreads "0"
   I    sys_smp_allowed "1"
  R     sys_SSE "1"
   IA   sys_sysMB "1024"
    A   team_indicator "0"
      C timescale "1"
        twar_captureAccelBonus "35"
        twar_captureAccelLimit "50"
        twar_captureTime "40"
        twar_finalFightTimeLimit "5"
        twar_momentumArtillery "10"
        twar_momentumBlitzkriegTime "30"
        twar_momentumDogs "10"
        twar_momentumEnabled "1"
        twar_momentumFlagCap "25"
        twar_momentumKamikaze "10"
        twar_momentumKillPlayer "5"
        twar_momentumMax "70"
        twar_momentumMaxMultiplier "3"
        twar_momentumMultiplierBonus "25"
        twar_momentumMultiplierBonusLimit "75"
        twar_momentumRadar "10"
        twar_neutralFlagLockTime "0"
      C ui_allow_classchange "0"
        ui_allow_controlschange "1"
      C ui_allow_teamchange "0"
    A   ui_bigFont "0.4"
        ui_borderLowLightScale "0.6"
    A   ui_browserFriendlyfire "0"
    A   ui_browserKillcam "-1"
    A   ui_browserMod "-1"
    A   ui_browserShowDedicated "0"
    A   ui_browserShowEmpty "0"
    A   ui_browserShowFull "0"
    A   ui_browserShowPassword "0"
    A   ui_browserShowPunkBuster "-1"
    A   ui_browserShowPure "0"
        ui_buildLocation "-60 460"
        ui_buildSize "0.2"
        ui_can_invite_to_squad "0"
        ui_cinematicsTimestamp "0"
        ui_connectScreenTextGlowColor "0 0 0 1"
    A   ui_currentMap "0"
    A   ui_currentNetMap "0"
        ui_currentSquad ""
        ui_custom_newname ""
        ui_customClassName ""
        ui_customModeEditName ""
        ui_customModeName ""
    A   ui_dedicated "0"
    A   ui_drawCrosshair "1"
        ui_ethernetLinkActive "1"
    A   ui_extraBigFont "0.55"
        ui_friendNameNew ""
  R     ui_friendPendingSelectedInd "0"
  R     ui_friendSelectedInd "0"
    A   ui_gametype "0"
      C ui_hud_hardcore "0"
        ui_hud_obituaries "1"
        ui_hud_showobjicons "1"
        ui_ignoreMousePos "0"
        ui_invitedToSquad "0"
        ui_inviteScreen "0"
  R     ui_inviteSelectedInd "0"
    A   ui_joinGametype "0"
S   AL  ui_maxclients "32"
        ui_mousePitch "0"
        ui_mulitplayer_menu "1"
  R     ui_multiplayer "1"
    A   ui_netGametype "0"
    A   ui_netGametypeName "dm"
    A   ui_netSource "1"
        ui_playerProfileAlreadyChosen "0"
  R     ui_playerProfileCount "0"
        ui_playerProfileNameNew ""
  R     ui_playerProfileSelected ""
        ui_popup_close_icon "0"
        ui_prevTextEntryBox "-1"
        ui_reset_squad_index "0"
    A   ui_serverStatusTimeOut "7000"
        ui_showEndOfGame "0"
      C ui_showList "0"
        ui_showmap "1"
        ui_showMenuOnly ""
    A   ui_smallFont "0.25"
        ui_squad_member_action "0"
        ui_squad_name_action "0"
        ui_squad_spectating "0"
      C ui_uav_allies "0"
      C ui_uav_axis "0"
      C ui_uav_client "0"
        uiscript_debug "0"
  R     useFastFile "1"
      C vehanim_debug "0"
      C vehanim_enable "1"
        vehControlMode "0"
        vehicle_perk_boost_duration_seconds "0.74"
      C vehLockTurretToPlayerView "1"
  R     version "Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86"
    A   vid_xpos "3"
    A   vid_ypos "22"
    A   voice_deadChat "0"
    A   voice_global "0"
    A   voice_localEcho "0"
        waypointDebugDraw "0"
        waypointDistScaleRangeMax "3000"
        waypointDistScaleRangeMin "1000"
        waypointDistScaleSmallest "0.8"
        waypointIconHeight "36"
        waypointIconWidth "36"
        waypointOffscreenCornerRadius "105"
        waypointOffscreenDistanceThresholdAlpha "30"
        waypointOffscreenPadBottom "30"
        waypointOffscreenPadLeft "103"
        waypointOffscreenPadRight "0"
        waypointOffscreenPadTop "0"
        waypointOffscreenPointerDistance "20"
        waypointOffscreenPointerHeight "12"
        waypointOffscreenPointerWidth "25"
        waypointOffscreenRoundedCorners "1"
        waypointOffscreenScaleLength "500"
        waypointOffscreenScaleSmallest "1"
      C waypointPlayerOffsetCrouch "56"
      C waypointPlayerOffsetProne "30"
      C waypointPlayerOffsetStand "74"
        waypointSplitscreenScale "1.8"
        waypointTweakY "-17"
  R     wideScreen "0"
      C wind_debug_display "0"
        wind_global_hi_altitude "0"
        wind_global_low_altitude "0"
        wind_global_low_strength_percent "1"
        wind_global_vector "1 0 0"
        wind_grass_gust_distance "2000"
        wind_grass_gust_radius "400"
        wind_grass_gust_speed "1"
        wind_grass_gust_strength "0.5"
        wind_grass_gustinterval "250"
        wind_grass_scale "10000"
        wind_grass_tension "0.001"
        wind_leaf_scale "176"
    A   winvoice_mic_mute "1"
    A   winvoice_mic_reclevel "65535"
    A   winvoice_mic_scaler "1"
    A   winvoice_save_voice "0"

1524 total dvars