Call of Duty 4: Moving Brushes
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.
[b]1. Draglift Door [/b]
main() { thread diaglift_slider (); } diaglift_slider() { diaglift=getent("diaglift","targetname"); wait (5); while(1) { //trig waittill ("trigger"); diaglift moveto ((104,-125,124),6,2,2); diaglift waittill ("movedone"); wait (5); //trig waittill ("trigger"); diaglift moveto ((-35,-125,204),6,2,2); diaglift waittill ("movedone"); wait (5); } }
[b]2. Draw bridge[/b]
main() { thread drawbridge_open (); } drawbridge_open() { drawbridge=getent("drawbridge","targetname"); trig=getent("lower_bridge","targetname"); while(1) { trig waittill ("trigger"); drawbridge rotateto( (-90,0,0),6); drawbridge waittill ("rotatedone"); wait (3); trig waittill ("trigger"); drawbridge rotateto( (0,0,0),6); drawbridge waittill ("rotatedone"); } }
[b]3. Lift Pad [/b]
main() { thread liftpad_slider (); } liftpad_slider() { liftpad=getent("liftpad","targetname"); trig=getent("lift_trigger","targetname"); while(1) { trig waittill ("trigger"); //wait (4); liftpad movez (106,5,0,0.6); liftpad waittill ("movedone"); wait (4); //trig waittill ("trigger"); liftpad movez(-106,4,0,0.6); liftpad waittill ("movedone"); } }
[b]4. Roller Door[/b]
main() { thread door_slider (); } door_slider() { door=getent("door","targetname"); trig=getent("openthedoor","targetname"); while(1) { trig waittill ("trigger"); //wait (4); door movez (94,5,0,0.6); door waittill ("movedone"); wait (4); //trig waittill ("trigger"); door movez(-94,4,0,0.6); door waittill ("movedone"); } }
[b]5. Slide Door [/b]
main() { thread slidedoor_slider (); } slidedoor_slider() { slidedoor=getent("slidedoor","targetname"); trig=getent("slideopen","targetname"); while(1) { trig waittill ("trigger"); //wait (4); slidedoor movey (-64,2,0.5,0.5); slidedoor waittill ("movedone"); wait (4); //trig waittill ("trigger"); slidedoor movey(64,2,0.5,0.5); slidedoor waittill ("movedone"); } }
[b]6. Train door [/b]
main() { thread train_slider (); } train_slider() { train=getent("train","targetname"); trig=getent("start_train","targetname"); while(1) { trig waittill ("trigger"); //wait (4); train movex (-464,8,0.3,0.3); train waittill ("movedone"); wait (4); //trig waittill ("trigger"); train movex(464,8,0.3,0.3); train waittill ("movedone"); } }
[b]7. Train door2 [/b]
main() { thread traindoor_traindoor (); } traindoor_traindoor() { door=getent("traindoor","targetname"); wait (20); trig=getent("traindoor_trigger","targetname"); while(1) { trig waittill ("trigger"); door movey (2,1,0.5,0.5); door waittill ("movedone"); wait (1); door movex (-50,4,1,1); door waittill ("movedone"); wait (4); door movex (50,4,1,1); door waittill ("movedone"); wait (1); door movey (-2,1,0.5,0.5); door waittill ("movedone"); } }
[b]8. Trap Door [/b]
main() { thread trapdoor_droptrapdoor (); } trapdoor_droptrapdoor() { trapdoor=getent("trapdoor","targetname"); trig=getent("droptrapdoor","targetname"); while(1) { trig waittill ("trigger"); trapdoor rotateto( (0,0,-90),0.3); trapdoor waittill ("rotatedone"); wait (3); trapdoor rotateto( (0,0,0),1.7); trapdoor waittill ("rotatedone"); } }