Call of Duty 4: Releasing General

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Revision as of 20:39, 17 October 2008 by Zeroy (talk | contribs)
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By RaBBiT

Since a lot of you a new in mapping ( some old mappers should know also ), there's important info that goes in your map file that you MUST add. For this, I made a little graphic showing a MAP STRUCTURE.

This is the one and only way to make a map file. Now let me explain it in detail.

[LIST] [*] First, you have to create a readme file; [*] Second, You have to create an usermaps folder; [*] Third, inside the usermaps folder, you have to create a mp_mapname folder; [*] Fourth, inside the mp_mapname folder you just created, you add your map's files. [*] Fifth, you zip everything as mp_mapname.zip [/LIST]


Questions & Answers

[I][B]Q- Why do I have to create a readme.txt file?[/B][/I] A- The community, the server admins and download sites need to know what they are dealing with:

Who made the map; ::Mandatory:: Email and web site info ::facilitative:: Game types -> Your map can be played on what kind of servers ( its not everyone that running TDM only ) ::Mandatory:: Other info ::facilitative::

This is important as we don't have access to the .arena file.

[I][B]Q- Why create the usermaps and mp_mapname folder?[/B][/I] A- Because this is how the game is working. Its not everyone that have all the knowledge. It will be easier for everyone.

[I][B]Q- I don't have the _load.ff and .iwd file, what can I do?[/B][/I] A- These files are necessary for a complete map file. I know its a little early because the tools has just been released but these files will have to be part of your map.

[I][B]Q-What goes in the .iwd file????[/B][/I] A-The only files that have to be in the .iwd file are the images .iwi files.Like the minimap the loadscreen and custom textures.All the other files HAVE to be compiled in the fast file.