Call of Duty 5: Dvars List
File:Nushell.png Dvars available in CoD:WW Beta, dumped using /dvarlist
See also: Dvars
FLAGS DVAR NAME ------- --------------- SURIALC Available flags S ? U ? R ? I ? A ? L ? C ? ------- --------------- actionSlotsHide "0" activeAction "" A ai_corpseCount "8" A ai_debugMeleeAttackSpots "0" A ai_debugThreatSelection "0" ammoCounterHide "0" C authPort "20800" C authServerName "cod4master.activision.com" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075 0.0075" C bg_bobAmplitudeProne "0.02 0.005" C bg_bobAmplitudeSprinting "0.02 0.014" C bg_bobAmplitudeStanding "0.007 0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" C bg_maxGrenadeIndicatorSpeed "27" C bg_prone_yawcap "85" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "2" C bg_shock_lookControl_maxpitchspeed "90" C bg_shock_lookControl_maxyawspeed "90" C bg_shock_lookControl_mousesensitivityscale "0.5" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "1" C bg_shock_screenFlashWhiteFadeTime "1" C bg_shock_screenType "blurred" C bg_shock_sound "1" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-3" C bg_shock_soundLoopFadeTime "1.5" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "2" C bg_shock_soundRoomType "default" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "3" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0.05" C bg_shock_volume_ambience "0.5" C bg_shock_volume_banzai "0.5" C bg_shock_volume_character "0.5" C bg_shock_volume_decay "0.5" C bg_shock_volume_dist_hmg "0.5" C bg_shock_volume_dist_wpn "0.5" C bg_shock_volume_explosion "0.5" C bg_shock_volume_full_vol "0.5" C bg_shock_volume_hvy_wpn "0.5" C bg_shock_volume_music "0.5" C bg_shock_volume_physics "0.5" C bg_shock_volume_pis_1st "0.5" C bg_shock_volume_pis_3rd "0.5" C bg_shock_volume_projectile "0.5" C bg_shock_volume_reload "0.5" C bg_shock_volume_rfl_1st "0.5" C bg_shock_volume_rfl_3rd "0.5" C bg_shock_volume_smg_1st "0.5" C bg_shock_volume_smg_3rd "0.5" C bg_shock_volume_ui "0.5" C bg_shock_volume_vehicle "0.5" C bg_shock_volume_vehicle_mp "0.5" C bg_shock_volume_voice "0.5" C bg_swingSpeed "0.2" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" C bullet_penetrationMinFxDist "30" C cg_airstrikeKillCamCloseXYDist "24" C cg_airstrikeKillCamCloseZDist "24" C cg_airstrikeKillCamFarBlur "2" C cg_airstrikeKillCamFarBlurDist "300" C cg_airstrikeKillCamFarBlurStart "100" C cg_airstrikeKillCamFov "50" C cg_airstrikeKillCamNearBlur "4" C cg_airstrikeKillCamNearBlurEnd "100" C cg_airstrikeKillCamNearBlurStart "0" R cg_allow_mature "1" C cg_artilleryKillCamBackDist "125" C cg_artilleryKillCamFov "30" C cg_artilleryKillCamGroundBackDist "30" C cg_artilleryKillCamGroundUpDist "15" C cg_artilleryKillCamUpDist "10" C cg_artilleryKillCamWallOutDist "10" C cg_artilleryKillCamWallSideDist "30" A cg_blood "1" A cg_brass "1" C cg_canSeeFriendlyFrustumExpand "-30" C cg_canSeeFriendlyFrustumMinDistance "100" C cg_canSeeFriendlyFrustumUpdateInterval "250" C cg_centertime "5" A cg_chatHeight "5" A cg_chatTime "12000" A cg_connectionIconSize "0" C cg_constantSizeHeadIcons "0" A C cg_crosshairAlpha "1" A C cg_crosshairAlphaMin "0.5" A C cg_crosshairDynamic "0" A C cg_crosshairEnemyColor "1" A cg_cursorHints "4" C cg_debug_overlay_viewport "0" cg_debugDrawSafeAreas "0" C cg_debugevents "0" A cg_debugInfoCornerOffset "0 0" C cg_debugMounting "0" C cg_debugposition "0" A cg_descriptiveText "1" cg_development "0" C cg_dogKillCamDistFromEyes "20" C cg_dogKillCamForwardDist "-40" C cg_dogKillCamFov "90" C cg_dogKillCamSideDist "0" C cg_dogKillCamUpDist "10" C cg_dogKillMinDistFromTarget "100" C cg_draw2D "1" A cg_drawBreathHint "1" A cg_drawCrosshair "1" A C cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawErrorMessages "1" A cg_drawFPS "Simple" A cg_drawFPSLabels "1" A cg_drawFPSOnly "0" C cg_drawFriendlyNames "1" C cg_drawGun "1" C cg_drawHealth "0" A cg_drawLagometer "0" A cg_drawMantleHint "1" C cg_drawMaterial "Off" cg_drawpaused "1" cg_drawScriptUsage "0" C cg_drawShellshock "1" A cg_drawSnapshot "0" A cg_drawSnapshotTime "1" cg_drawSpectatorMessages "1" C cg_drawThroughWalls "0" A cg_drawTurretCrosshair "1" C cg_dumpAnims "-1" C cg_enemyNameFadeIn "250" C cg_enemyNameFadeOut "250" cg_errordecay "100" C cg_explosiveKillCamBackDist "35" C cg_explosiveKillCamGroundBackDist "30" C cg_explosiveKillCamGroundUpDist "15" C cg_explosiveKillCamUpDist "5" C cg_explosiveKillCamWallOutDist "10" C cg_explosiveKillCamWallSideDist "30" C cg_firstPersonTracerChance "0" A C cg_flareVisionSetFadeDuration "2000" C cg_footprints "1" C cg_footprintsDebug "0" C cg_footprintsDistortWater "0" C cg_footsteps "1" A cg_fov "65" C cg_fovMin "10" C cg_fovScale "1" C cg_friendlyNameFadeIn "0" C cg_friendlyNameFadeOut "1500" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" C cg_gun_move_f "0" C cg_gun_move_minspeed "0" C cg_gun_move_r "0" C cg_gun_move_rate "0" C cg_gun_move_u "0" C cg_gun_ofs_f "0" C cg_gun_ofs_r "0" C cg_gun_ofs_u "0" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_headIconMinScreenRadius "0.015" C cg_heliKillCamDist "1000" C cg_heliKillCamFarBlur "2" C cg_heliKillCamFarBlurDist "300" C cg_heliKillCamFarBlurStart "100" C cg_heliKillCamFov "15" C cg_heliKillCamNearBlur "4" C cg_heliKillCamNearBlurEnd "100" C cg_heliKillCamNearBlurStart "0" C cg_heliKillCamZDist "50" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 90" A cg_hudChatPosition "5 200" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" C cg_hudGrenadeIconMaxRangeFlash "500" C cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" cg_hudGrenadeIndicatorStartColor "1 1 1 1" cg_hudGrenadeIndicatorTargetColor "1 1 1 1" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" A cg_hudMapBorderWidth "2" A cg_hudMapFriendlyHeight "15" A cg_hudMapFriendlyWidth "15" A cg_hudMapPlayerHeight "20" A cg_hudMapPlayerWidth "20" A C cg_hudMapRadarLineThickness "0.15" cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 180" cg_hudsplitscreencompassscale "1.5" cg_hudsplitscreenstancescale "2" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" C cg_kamikazeCamFov "45" C cg_laserEndOffset "0.5" C cg_laserFlarePct "0.2" C cg_laserForceOn "0" cg_laserLight "1" C cg_laserLightBeginOffset "13" C cg_laserLightBodyTweak "15" C cg_laserLightEndOffset "-3" C cg_laserLightRadius "3" C cg_laserRadius "0.8" C cg_laserRange "1500" C cg_laserRangePlayer "1500" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" A cg_mature "1" A C cg_MaxDownedPulseRate "4" A C cg_MinDownedPulseRate "1" A C cg_motionblur_duration "2500" A C cg_motionblur_fadeout "500" cg_nopredict "0" C cg_overheadIconSize "0.7" C cg_overheadNamesFarDist "1024" C cg_overheadNamesFarScale "0.5" C cg_overheadNamesFont "2" C cg_overheadNamesGlow "0 0 0 1" C cg_overheadNamesMaxDist "10000" C cg_overheadNamesNearDist "256" C cg_overheadNamesSize "0.5" C cg_overheadNamesTagUpdateInterval "1" C cg_overheadRankSize "0.5" C cg_playerFrustumHalfHeight "36" U A cg_predictItems "1" cg_readTitleStorageLocally "0" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.6" cg_scoreboardWidth "500" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" A cg_ScoresPing_Interval "100" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" A cg_scriptIconSize "0" A cg_seatHintFadeTime "2000" cg_showmiss "0" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitles "0" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" C cg_thirdPerson "0" C cg_thirdPersonAngle "0" C cg_thirdPersonFocusDist "512" C cg_thirdPersonMode "Fixed" C cg_thirdPersonRange "120" A C cg_timedDamageDuration "500" C cg_tracerchance "0.2" C cg_tracerlength "160" C cg_tracerScale "1" C cg_tracerScaleDistRange "25000" C cg_tracerScaleMinDist "5000" C cg_tracerScrewDist "100" C cg_tracerScrewRadius "0.5" C cg_tracerSpeed "7500" C cg_tracerwidth "4" C cg_treadmarks "0" C cg_turretBipodOffset "17" C cg_ufo_scaler "6" C cg_usingClientScripts "1" C cg_viewVehicleInfluence "0" C cg_viewVehicleInfluenceGunner "1 1 1" C cg_viewVehicleInfluenceGunnerFiring "0 0 0" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A C cg_visionSetLerpMaxDecreasePerFrame "0.01" A C cg_visionSetLerpMaxIncreasePerFrame "0.02" A cg_voiceIconSize "0" C cg_watersheeting "1" cg_waterTrailRippleFrequency "400" cg_waterTrailRippleVariance "200" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" A cg_youInKillCamSize "6" A cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectionAttempts "10" cl_connectTimeout "200" cl_forceavidemo "0" A cl_freelook "1" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" R cl_ingame "0" A cl_maxpackets "30" A cl_maxPing "800" A cl_maxppf "5" R cl_motdString "" A cl_mouseAccel "0" cl_network_warning "0" cl_nodelta "0" cl_noprint "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" U IA cl_punkbuster "1" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" R cl_updateavailable "0" R cl_updatefiles "" R cl_updateoldversion "" R cl_updateversion "" U A cl_voice "1" C cl_wadefps "0" U A cl_wwwDownload "1" A cl_yawspeed "140" U A clanName "MX47" R collectors "0" com_animCheck "0" com_filter_output "0" A com_introPlayed "1" A com_maxfps "85" com_maxFrameTime "100" com_movieIsPlaying "0" R com_playerProfile "CoDEmanXXL" A com_recommendedSet "1" A com_startupIntroPlayed "1" com_statmon "0" R C com_timescale "1" R com_voip_bandwidth_restricted "1" com_voip_resume_time "0" compass "1" A C compassClampIcons "1" A compassCoords "740 3590 400" A compassECoordCutoff "37" C compassEnemyFootstepEnabled "0" C compassEnemyFootstepMaxRange "500" C compassEnemyFootstepMaxZ "100" C compassEnemyFootstepMinSpeed "140" A compassFriendlyHeight "18.75" A compassFriendlyWidth "18.75" A C compassMaxRange "2500" A compassMinRadius "0.0001" A compassMinRange "0.0001" A compassObjectiveArrowHeight "20" A compassObjectiveArrowOffset "2" A compassObjectiveArrowRotateDist "5" A compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" A compassObjectiveDrawLines "1" A compassObjectiveHeight "20" A compassObjectiveIconHeight "18" A compassObjectiveIconWidth "18" compassObjectiveMaxHeight "70" A compassObjectiveMaxRange "2048" A compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "1" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "4" A compassObjectiveNumRings "10" A compassObjectiveRingSize "80" A compassObjectiveRingTime "10000" A compassObjectiveTextHeight "18" A compassObjectiveTextScale "0.3" A compassObjectiveWidth "20" A compassPartialType "0" A compassPlayerHeight "18.75" A compassPlayerWidth "18.75" A C compassRadarLineThickness "0.4" A C compassRadarPingFadeTime "4" A C compassRadarUpdateTime "4" A compassRotation "1" C compassShowEnemies "1" A compassSize "1" A C compassSoundPingFadeTime "2" A compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.01" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "5" A con_gameMsgWindow1MsgTime "8" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "5" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" con_typewriterColorBase "1 1 1" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "1000" A con_typewriterDecayStartTime "4000" A con_typewriterEnabledSounds "0" A con_typewriterPrintSpeed "40" A customclass1 "Custom 1" A customclass2 "Custom 2" A customclass3 "Custom 3" A customclass4 "Custom 4" A customclass5 "Custom 5" debug_trace "0" C DebugFireManager "0" L dedicated "listen server" defaultDamageDuration "300" defaultDamageInterval "300" defaultHitDamage "5" developer "0" developer_script "0" C dog_debug "1" A drew_notes "1" dw_active "1" R dw_dupe_key "0" R dw_loggedin "1" dw_numaccounts "1" dw_popup "" dw_user0 "CoDEmanXXL" dw_user1 "" dw_user2 "" dw_user3 "" dw_user4 "" C dynEnt_bulletForce "800" C dynEnt_explodeForce "12500" C dynEnt_explodeMaxEnts "20" C dynEnt_explodeMinForce "40" C dynEnt_explodeSpinScale "4" C dynEnt_explodeUpbias "0.5" C dynEnt_spawnedLimit "50" C dynEntPieces_angularVelocity "0 0 0" C dynEntPieces_impactForce "1000" C dynEntPieces_velocity "0 0 0" fire_audio_random_max_duration "1000" fire_audio_repeat_duration "1500" fire_spread_probability "0" fire_stage1_burn_time "3000" fire_stage2_burn_time "0" fire_stage3_burn_time "0" fire_world_damage "20" fire_world_damage_duration "8" fire_world_damage_rate "0.25" C fixedtime "0" flame_config_valid "0" C flame_debug_render "0" C flame_kick_offset "-5 0 0" C flame_kick_recover_speed "3" C flame_kick_speed "1" C flame_render "1" C flame_team_damage "0" C flame_test "0" C flame_use_dvars "0" flameVar_editingFlameTable "none" flameVar_lastFlameTable "none" flareDisableEffects "0" C friction "5.5" I fs_basegame "" I fs_basepath "I:\Programme\Activision\Call of Duty - World at War Beta" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I fs_game "" I fs_homepath "I:\Programme\Activision\Call of Duty - World at War Beta" LC fs_ignoreLocalized "0" I fs_localAppData "I:\Dokumente und Einstellungen\Max\Lokale Einstellungen\Anwendungsdaten\Activision\CoDWaWbeta" I fs_personalDocuments "I:\Dokumente und Einstellungen\Max\Eigene Dateien\Activision\CoDWaWbeta" I fs_restrict "0" I fs_usedevdir "0" A fx_marks "0" A fx_marks_ents "1" A fx_marks_smodels "1" S fxfrustumCutoff "1000" A g_allowvote "1" A g_banIPs "" g_client_side_lights "1" A g_clonePlayerMaxVelocity "80" S C g_compassShowEnemies "0" g_connectpaths "0" A g_deadChat "0" A g_dropForwardSpeed "10" A g_dropHorzSpeedRand "100" A g_dropUpSpeedBase "10" A g_dropUpSpeedRand "5" S L g_gametype "tdm" A g_log "games_mp.log" A g_logSync "0" A g_oldVoting "1" A g_playerCollisionEjectSpeed "25" A g_redCrosshairs "1" g_synchronousClients "0" A g_useGear "1" A g_useholdspawndelay "1" A g_voiceChatTalkingDuration "500" A g_voteAbstainWeight "0.5" R hiDef "1" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" A hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" C hudElemPausedBrightness "0.4" C ik_debug "0" C ik_enable "1" C ik_enable_ai_hand "0" C ik_enable_ai_terrain "1" C ik_enable_player_hand "0" C ik_enable_player_terrain "1" C ik_foot_test "0" C ik_hand_test "0" C ik_left_hand_lerp_test "0" C ik_optimization "1" C ik_pelvis_test "0" C ik_right_hand_lerp_test "0" AL in_mouse "1" C inertiaAngle "0" C inertiaDebug "0" C inertiaMax "50" inviteText "" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_kothmode "0" koth_spawnDelay "60" koth_spawntime "0" language "english" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" logfile "2" long_blocking_call "0" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_view_yawcap "60" S R mapname "" C masterPort "20810" C masterServerName "cod4master.activision.com" A monkeytoy "0" motd "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" U A name "Unknown Soldier" L net_ip "localhost" net_lanauthorize "0" net_minigraph "0" AL net_noipx "0" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextdemo "" nextmap "" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" C onlinegame "1" overrideNVGModelWithKnife "0" packetDebug "0" U password "" R pc_newversionavailable "0" S penetrationCount "5" C perk_bulletPenetrationMultiplier "2" C perk_extraBreath "5" C perk_grenadeDeath "frag_grenade_short_mp" C perk_grenadeTossBackTimer "2500" C perk_overheatReduction "0.7" C perk_sprintMultiplier "2" C perk_turretRotSpeedMultiplier "1.25" C perk_vehicleReloadReduction "0.7" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_drawNitrousVehicle "0" phys_entityCollision "1" phys_floatTimeVariance "30000" phys_frictionScale "1" phys_gravity "-800" phys_heavyTankSwitch "0" phys_impact_distance_cutoff "3000" phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" phys_interBodyCollision "1" phys_maxFloatTime "180000" phys_msecstep "0" phys_ragdoll_joint_damp_scale "0.04" phys_ragdoll_self_collision "1" phys_reeval_frequency "5" phys_terrain_collision "1" phys_userRigidBodies "1" phys_vehicleFriction "0.1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" C player_adsExitDelay "0" player_AimBlend_Back_Low "0.2 0.4 0.5" player_AimBlend_Back_Mid "0.3 0.4 0.5" player_AimBlend_Back_Up "0.5 0.2 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Shoulder "1 1 1" C player_backSpeedScale "0.7" C player_bayonetRange "85" C player_bayonetTargetDist "65" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_clipSizeMultiplier "1" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" player_lastStandBleedoutTime "30" C player_lastStandHealthOverlayTime "8" C player_meleeChargeFriction "1200" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_move_factor_on_torso "0" R C player_moveThreshhold "10" C player_revivePlayerListCycleTime "2" C player_reviveTriggerRadius "64" C player_reviveXP "2" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_sprintUnlimited "0" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_swimDamage "15" C player_swimDamagerInterval "1" C player_swimTime "16" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" C player_waterSpeedScale "1.3" R presell "0" A prestigeclass1 "Custom 6" A prestigeclass2 "Custom 7" A prestigeclass3 "Custom 8" A prestigeclass4 "Custom 9" A prestigeclass5 "Custom 10" R primaryWeaponOffset "0" A profile_physics "0" S R protocol "1982" A r_aaAlpha "dither (fast)" AL r_aaSamples "1" AL r_aspectRatio "auto" A r_autopriority "0" C r_blur "0" A r_blur_allowed "1" C r_brightness "0" r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" A r_cosmeticCullMax "16" A r_cosmeticCullMin "16" AL r_customMode "" A r_cycleSizeCull "0" A r_debugLineWidth "1" C r_debugShader "none" C r_debugShowCoronas "0" C r_debugShowDynamicLights "0" C r_debugShowPrimaryLights "0" A r_depthPrepass "0" C r_desaturation "1" r_detail "1" C r_diffuseColorScale "1" AL r_displayRefresh "60 Hz" A r_distortion "0" r_dlightLimit "4" r_dlightMaxFullScreenRadius "1000" r_dlightMaxNonFullScreenRadius "200" r_dobjLimit "512" C r_dof_bias "0.5" A r_dof_enable "1" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" C r_drawDebugFogParams "0" C r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" A r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" C r_filmUseTweaks "0" A r_flame_allowed "1" r_flameFX_brightness "0.0688476" r_flameFX_contrast "1.25249" r_flameFX_darkTint "1.16924 1.0238 1.08897" r_flameFX_desaturation "0.228803" A C r_flameFX_distortionScaleFactor "0 1 1 0.511918" A r_flameFX_enable "0" A r_flameFX_fadeDuration "0.5" A C r_flameFX_FPS "15" r_flameFX_lightTint "1.32779 1.32472 1.10718" A C r_flameFX_magnitude "0.0215147" L r_floatz "1" C r_fog "1" C r_forceLod "none" A r_fovScaleThresholdRigid "2.4" A r_fovScaleThresholdSkinned "2.4" C r_fullbright "0" AL r_fullscreen "1" A r_gamma "1" A r_gfxopt_dynamic_foliage "0" A r_gfxopt_water_simulation "0" C r_glow "1" A r_glow_allowed "0" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowTweakRayExpansion "0" C r_glowTweakRayIntensity "1" C r_glowUseTweaks "0" r_gpuSync "adaptive" r_grassBurn "0" r_grassEnable "1" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightConflicts "0" C r_lightMap "Unchanged" R r_lightTweakAmbient "0.1" R r_lightTweakAmbientColor "1 0 0 1" R r_lightTweakDiffuseFraction "0.5" C r_lightTweakSunColor "0 1 0 1" R r_lightTweakSunDiffuseColor "0 0 1 1" C r_lightTweakSunDirection "0 0 0" C r_lightTweakSunLight "1" L r_loadForRenderer "1" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" AL r_mode "640x480" r_modelLimit "1024" LC r_modelVertColor "1" AL r_monitor "0" C r_motionblur_blurOrigin "0.5 0.5 0 1" A C r_motionblur_directionFactor "0.001" A r_motionblur_enable "0" A r_motionblur_frameBased_enable "0" A r_motionblur_maxblur "30" A C r_motionblur_numberOfSamples "1" A C r_motionblur_positionFactor "0.01" A r_multiGpu "1" C r_norefresh "0" r_normal "1" C r_normalMap "Unchanged" r_open_automate "0" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "0" A r_picmip_spec "0" AL r_picmip_water "0" r_poisonFX_blurMax "4" r_poisonFX_blurMin "0" r_poisonFX_debug_amount "1" r_poisonFX_debug_enable "0" r_poisonFX_dvisionA "0" r_poisonFX_dvisionX "0" r_poisonFX_dvisionY "0" r_poisonFX_pulse "1.1" r_poisonFX_warpX "0.2" r_poisonFX_warpY "-0.15" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" A r_prepassSizeCull "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Shader model 3.0" AL r_rendererPreference "Default" C r_resampleScene "1" A r_reviveFX_blurRadiusEdge "6.4" A r_reviveFX_brightnessCenter "0.234" A r_reviveFX_brightnessEdge "0.264" A r_reviveFX_contrastCenter "1.9" A r_reviveFX_contrastEdge "2.84" A r_reviveFX_darkTintCenter "0.978 1.01 0.975" A r_reviveFX_darkTintEdge "0.931 0.955 0.939" A r_reviveFX_debug "0" A r_reviveFX_desaturationCenter "0.845" A r_reviveFX_desaturationEdge "1" A r_reviveFX_fadeDuration "5" A r_reviveFX_lightTintCenter "1.02 1 0.99" A r_reviveFX_lightTintEdge "1 1.03 1.02" A C r_reviveFX_motionblurWeight "0.4" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPenetration "off" C r_showPixelCost "off" C r_showPortals "0" r_showSunDirectionDebug "0" C r_singleCell "0" A r_sizeCull "0" r_skinCache "1" C r_skipPvs "0" r_skyTransition "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" r_smp_worker_threads "2" A r_specular "0" C r_specularColorScale "1" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightFovInnerFraction "0.7" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" C r_swrk_override_characterCharredAmount "0" r_swrk_override_enable "0" C r_swrk_override_wetness "0" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" C r_use_separate_char_tech "0" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warm_bsp "0" r_warm_dobj "0" r_warm_dpvs "0" r_warm_static "0" r_warningRepeatDelay "5" A r_waterSheetingFX_allowed "1" A r_waterSheetingFX_brightness "0" A r_waterSheetingFX_contrast "1" A r_waterSheetingFX_darkTint "1 1 1" A r_waterSheetingFX_desaturation "0" A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0" A r_waterSheetingFX_enable "0" A r_waterSheetingFX_fadeDuration "2" A r_waterSheetingFX_lightTint "0.780261 1 1" A r_waterSheetingFX_magnitude "0.0655388" A r_waterSheetingFX_radius "4.44051" S r_watersim_curlAmount "0.5" S r_watersim_curlMax "0.4" S r_watersim_curlReduce "0.95" S r_watersim_debug "0" S r_watersim_enabled "1" S r_watersim_flatten "0" S r_watersim_foamAppear "20" S r_watersim_foamDisappear "0.78" S r_watersim_minShoreHeight "0.04" S r_watersim_particleGravity "0.03" S r_watersim_particleLength "0.03" S r_watersim_particleLimit "2.5" S r_watersim_particleWidth "2" S r_watersim_scroll "0 0" S r_watersim_waveSeedDelay "500" S r_watersim_windAmount "0.02" S r_watersim_windDir "45" S r_watersim_windMax "0.4" C r_worldLod "0" C r_zfar "0" A r_zFeather "0" C r_znear "4" C r_znear_depthhack "0.1" C ragdoll_baselerp_time "1000" C ragdoll_bullet_force "500" C ragdoll_bullet_upbias "0.5" C ragdoll_debug "0" ragdoll_dump_anims "0" A ragdoll_enable "1" C ragdoll_explode_force "18000" C ragdoll_explode_upbias "0.8" C ragdoll_fps "20" C ragdoll_jitter_scale "1" C ragdoll_jointlerp_time "3000" C ragdoll_max_life "9000" A ragdoll_max_simulating "16" C ragdoll_rotvel_scale "1" C ragdoll_self_collision_scale "1.2" U A rate "25000" rcon_password "" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" sc_enable "0" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" scr_allowannouncer "1" scr_allowbattlechatter "1" scr_ctf_enemycarriervisible "0" scr_ctf_flagrespawntime "0" scr_ctf_globalbattlechatterprobability "0" scr_ctf_idleflagreturntime "30" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_roundlimit "2" scr_ctf_roundswitch "1" scr_ctf_scorelimit "3" scr_ctf_timelimit "5" scr_ctf_touchreturn "1" scr_ctf_waverespawndelay "15" scr_dm_globalbattlechatterprobability "100" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_roundlimit "1" scr_dm_scorelimit "150" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dog_count "8" scr_dog_health "100" scr_dog_max_at_once "4" scr_dog_time "60" scr_dom_globalbattlechatterprobability "0" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_game_allowkillcam "1" scr_game_deathpointloss "0" scr_game_forceradar "0" scr_game_graceperiod "15" scr_game_hardpoints "1" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowdogs "1" scr_hardpoint_allowuav "1" scr_koth_globalbattlechatterprobability "0" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" R scr_maxlevel "40" scr_oldschool "0" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_globalbattlechatterprobability "0" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_roundlimit "0" scr_sab_roundswitch "1" scr_sab_scorelimit "1" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_globalbattlechatterprobability "0" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "4" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_tdm_globalbattlechatterprobability "0" scr_tdm_numlives "0" scr_tdm_playerrespawndelay "0" scr_tdm_roundlimit "1" scr_tdm_scorelimit "750" scr_tdm_timelimit "10" scr_tdm_waverespawndelay "0" scr_team_fftype "0" scr_team_kickteamkillers "0" scr_team_respawntime "0" scr_team_teamkillerplaylistbanpenalty "0" scr_team_teamkillerplaylistbanquantum "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_twar_globalbattlechatterprobability "0" scr_twar_timelimit "10" scr_vehicles_enabled "1" R scr_xpcollectorsscale "1" R scr_xpscale "1" A sensitivity "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" S R shortversion "1" showdrop "0" showpackets "0" A sm_enable "0" C sm_fastSunShadow "1" C sm_fullResSpotShadowEnable "0" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" C sm_polygonOffsetBias "2.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunAlwaysCastsShadow "0" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" U A snaps "20" C snd_autoSim "1" A snd_cinematicVolumeScale "1" A C snd_distanceLpf "-30" A C snd_dlpf_max_distance "3000" A C snd_dlpf_min_distance "800" A C snd_dopplerRate "2.75" A C snd_dopplerScale "25" C snd_draw3D "Off" snd_drawInfo "None" snd_drawSort "priority" A snd_enableEq "1" A snd_errorOnMissing "0" A C snd_flux_separation "0.3" A C snd_global_attenuation "-8" A C snd_isbig_distance "1000" A snd_khz "22" A C snd_levelFadeTime "250" A C snd_losOcclusion "1" A snd_menu_master "0.988095" A snd_menu_music "1" A snd_menu_sfx "1" A snd_menu_voice "1" A C snd_occlusion_attenuation "-45" A C snd_occlusion_cull_distance "2000" A C snd_occlusion_rate "40" A C snd_omnidirectionalPercentage "0" A C snd_pitch_timescale "0" A C snd_playing_priority_boost "10" A C snd_realDelay "0.5" A snd_reportSndAliasErrors "1" A C snd_skip_muted_sounds "0" A C snd_slaveFadeInTime "0.15" A C snd_slaveFadeOutTime "0.25" A snd_speakerConfiguration "Stereo" A snd_touchStreamFilesOnLoad "0" A C snd_water_occlusion_attenuation "-30" A C snd_water_occlusion_distance "60" A C snd_water_occlusion_minimum "-8" A C snd_water_omni_amount "0.5" A C snd_water_omni_distance "60" A C snd_water_pitch_amount "0.9" A C snd_water_pitch_distance "30" A spawnsystem_weapon_influencer_min_length "0.1" A spawnsystem_weapon_influencer_update_interval "151" squad_highlighted "0" squad_previous "0" squad_selected "0" squad_selected_locked "0" squad_selected_name "" squads_debug "0" stat_version "10" C stopspeed "100" S sv_allowAnonymous "0" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_botsPressAttackBtn "1" sv_botsRandomInput "0" RI sv_cheats "0" sv_clientArchive "1" sv_clientside "0" sv_clientSideBullets "1" sv_clientSideVehicles "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" S sv_disableClientConsole "0" R sv_FFCheckSums "" R sv_FFNames "" S A sv_floodprotect "4" sv_fps "20" S A sv_hostname "CoDWaWHost" R sv_iwdNames "" R sv_iwds "" S sv_keywords "" sv_kickBanTime "300" sv_mapRotation "map mp_castle map mp_makin map mp_roundhouse" sv_mapRotationCurrent "" S AL sv_maxclients "24" S A sv_maxPing "0" S A sv_maxRate "5000" S A sv_minPing "0" sv_network_warning "0" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" sv_privatePassword "" S IA sv_punkbuster "1" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "" R sv_referencedFFNames "" R sv_referencedIwdNames "" R sv_referencedIwds "" R sv_running "0" R sv_serverid "0" sv_showAverageBPS "0" sv_showCommands "0" sv_showPingSpam "0" sv_timeout "240" S A sv_voice "1" sv_voiceQuality "3" A sv_wwwBaseURL "" A sv_wwwDlDisconnected "0" A sv_wwwDownload "0" sv_zombietime "2" IA sys_configSum "0" IA sys_configureGHz "7.21714" R sys_cpuGHz "1.86156" R sys_cpuName "Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz" IA sys_gpu "NVIDIA GeForce 7300 GS" sys_lockThreads "0" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "1024" A team_indicator "0" C timescale "1" twar_captureAccelBonus "35" twar_captureAccelLimit "50" twar_captureTime "40" twar_finalFightTimeLimit "5" twar_momentumArtillery "10" twar_momentumBlitzkriegTime "30" twar_momentumDogs "10" twar_momentumEnabled "1" twar_momentumFlagCap "25" twar_momentumKamikaze "10" twar_momentumKillPlayer "5" twar_momentumMax "70" twar_momentumMaxMultiplier "3" twar_momentumMultiplierBonus "25" twar_momentumMultiplierBonusLimit "75" twar_momentumRadar "10" twar_neutralFlagLockTime "0" C ui_allow_classchange "0" ui_allow_controlschange "1" C ui_allow_teamchange "0" A ui_bigFont "0.4" ui_borderLowLightScale "0.6" A ui_browserFriendlyfire "0" A ui_browserKillcam "-1" A ui_browserMod "-1" A ui_browserShowDedicated "0" A ui_browserShowEmpty "0" A ui_browserShowFull "0" A ui_browserShowPassword "0" A ui_browserShowPunkBuster "-1" A ui_browserShowPure "0" ui_buildLocation "-60 460" ui_buildSize "0.2" ui_can_invite_to_squad "0" ui_cinematicsTimestamp "0" ui_connectScreenTextGlowColor "0 0 0 1" A ui_currentMap "0" A ui_currentNetMap "0" ui_currentSquad "" ui_custom_newname "" ui_customClassName "" ui_customModeEditName "" ui_customModeName "" A ui_dedicated "0" A ui_drawCrosshair "1" ui_ethernetLinkActive "1" A ui_extraBigFont "0.55" ui_friendNameNew "" R ui_friendPendingSelectedInd "0" R ui_friendSelectedInd "0" A ui_gametype "0" C ui_hud_hardcore "0" ui_hud_obituaries "1" ui_hud_showobjicons "1" ui_ignoreMousePos "0" ui_invitedToSquad "0" ui_inviteScreen "0" R ui_inviteSelectedInd "0" A ui_joinGametype "0" S AL ui_maxclients "32" ui_mousePitch "0" ui_mulitplayer_menu "1" R ui_multiplayer "1" A ui_netGametype "0" A ui_netGametypeName "dm" A ui_netSource "1" ui_playerProfileAlreadyChosen "0" R ui_playerProfileCount "0" ui_playerProfileNameNew "" R ui_playerProfileSelected "" ui_popup_close_icon "0" ui_prevTextEntryBox "-1" ui_reset_squad_index "0" A ui_serverStatusTimeOut "7000" ui_showEndOfGame "0" C ui_showList "0" ui_showmap "1" ui_showMenuOnly "" A ui_smallFont "0.25" ui_squad_member_action "0" ui_squad_name_action "0" ui_squad_spectating "0" C ui_uav_allies "0" C ui_uav_axis "0" C ui_uav_client "0" uiscript_debug "0" R useFastFile "1" C vehanim_debug "0" C vehanim_enable "1" vehControlMode "0" vehicle_perk_boost_duration_seconds "0.74" C vehLockTurretToPlayerView "1" R version "Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86" A vid_xpos "3" A vid_ypos "22" A voice_deadChat "0" A voice_global "0" A voice_localEcho "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "103" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "20" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" C waypointPlayerOffsetCrouch "56" C waypointPlayerOffsetProne "30" C waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" R wideScreen "0" C wind_debug_display "0" wind_global_hi_altitude "0" wind_global_low_altitude "0" wind_global_low_strength_percent "1" wind_global_vector "1 0 0" wind_grass_gust_distance "2000" wind_grass_gust_radius "400" wind_grass_gust_speed "1" wind_grass_gust_strength "0.5" wind_grass_gustinterval "250" wind_grass_scale "10000" wind_grass_tension "0.001" wind_leaf_scale "176" A winvoice_mic_mute "1" A winvoice_mic_reclevel "65535" A winvoice_mic_scaler "1" A winvoice_save_voice "0"
1524 total dvars