Blender Video Tutorials

From COD Modding & Mapping Wiki
Revision as of 17:01, 27 March 2012 by CoDEmanX (talk | contribs)
Jump to navigation Jump to search

Blender to CoD - Import, export and convert a model

Model used: Barrel

<videoflash>_kTR3eCZECE</videoflash>

<videoflash>9h486eO8JIc</videoflash>


Add a texture to an imported model

Model used: Ford Mustang

<videoflash>hSbo2aSjDTc</videoflash>


Remove geometry and remesh a model

Model used: Ford Mustang

<videoflash>wHzk22SEe2Q</videoflash>


Split model into multiple objects

This is especially required for complex CoD2 models!

<videoflash>ZLISpG-tV1Y</videoflash>


Rescale and correct orientation

<videoflash>6OqRlYdcoGs</videoflash>

Real world scale

Correct model scale: cm to inches and proportional scaling to a reallife dimension

<videoflash>USPSDwzcss0</videoflash>


Placing a root and another tag

The root bone's head will become the tag_origin, which will be the model's (0,0,0) coordiante and its origin.

<videoflash>hWHvJgQJ5j8</videoflash>


Parenting a single bone (tag) and a mesh

<videoflash>qe1F5evl8ZA</videoflash>

--CoDEmanX 16:16, 16 March 2012 (UTC)