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Combined display of all available logs of COD Modding & Mapping Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:28, 16 October 2008 Zeroy talk contribs deleted page Cod mw : Command and Dvar list (content was: '== Commands == ---- == Dvars ==' (and the only contributor was 'Zeroy'))
- 02:28, 16 October 2008 Zeroy talk contribs deleted page Cod mw : destruct model (content was: ' Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a norma...' (and the only contributor was 'Zeroy'))
- 02:28, 16 October 2008 Zeroy talk contribs deleted page CoD MW : First Room (content was: '#REDIRECT Call of Duty 4: First Room' (and the only contributor was 'Daevius'))
- 02:27, 16 October 2008 Zeroy talk contribs deleted page Cod mw :needed (content was: '#REDIRECT Call of Duty 4: Requirements' (and the only contributor was 'Daevius'))
- 02:27, 16 October 2008 Zeroy talk contribs deleted page Cod mw :Sounds (content was: '#REDIRECT Call of Duty 4: Sounds')
- 02:27, 16 October 2008 Zeroy talk contribs deleted page Cod:ww Tutorials (content was: 'center * Call Of Duty - World at War *Soon! * Call Of Duty - World at War Modding *Soon! * Call Of Duty - World at War Server Help *Soon! ---- ...')
- 02:27, 16 October 2008 Zeroy talk contribs deleted page CoD MW : Adding Entities (content was: '#REDIRECT Call of Duty 4: Adding Entities' (and the only contributor was 'Daevius'))
- 02:27, 16 October 2008 Zeroy talk contribs deleted page COD MW : Using GSCs scripts (content was: '#REDIRECT Call of Duty 4: Using GSCs scripts' (and the only contributor was 'Daevius'))
- 02:24, 16 October 2008 Zeroy talk contribs deleted page IWD Packaging For Custom Maps (content was: '== IWD Packaging for Custom Maps == ''By DragonFly,'' You downloaded a map named nicemap and you want to set it up on your server. First check if the download is co...' (and the only contributor was 'Zeroy'))
- 02:23, 16 October 2008 Zeroy talk contribs deleted page COD4 Servers (content was: 'PC server admin guide for Call of Duty 4: Modern Warfare == General == * Ports in use UDP 20800 UDP 20810 UDP 28960-28970 * Hardware/Bandwidth Requirements Ba...' (and the only contributor was 'Zeroy'))
- 02:23, 16 October 2008 Zeroy talk contribs deleted page COD4 FAQS (content was: '==COD4 Requirements== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB of...' (and the only contributor was 'Zeroy'))
- 02:23, 16 October 2008 Zeroy talk contribs deleted page COD MW : Commands (content was: '#REDIRECT Call of Duty 4: Commands' (and the only contributor was 'Daevius'))
- 02:22, 16 October 2008 Zeroy talk contribs undeleted page Call of Duty 4: Commands (6 revisions restored)
- 02:22, 16 October 2008 Zeroy talk contribs undeleted page Call of Duty 4: d3dbsp (10 revisions restored)
- 02:22, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: d3dbsp (content was: 'Category:Call of Duty 4 The .d3dbsp structure, Call of Duty 4's variant on the well-known BSP format, is rather difficult to decipher. Since it's a binary file you can't simply read it. A hexadecimal editor is the best tool in this c...')
- 02:20, 16 October 2008 Zeroy talk contribs deleted page Cod mw :Releasing General (content was: '''By Daevius'' ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go ...' (and the only contributor was 'Zeroy'))
- 02:20, 16 October 2008 Zeroy talk contribs deleted page Cod mw :World Models (content was: '== World Models == A full gallery of the COD4 World Models is availiable [http://www.zeroy.com/br/other/cod4/models/model_pics/ HERE]' (and the only contributor was 'Zeroy'))
- 02:17, 16 October 2008 Zeroy talk contribs undeleted page Call of Duty 4: First Room (6 revisions restored)
- 02:16, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: First Room (content was: 'Category:Call of Duty 4 ''Tutorial by J. Porter'' == Making a room == First I am going to start building using the Caulk texture. Image:caulk.jpg I am going to place a Character in the map as size reference. The Character wil...')
- 02:16, 16 October 2008 Zeroy talk contribs deleted page Cod5 mapping mp (content was: 'right ''This section will get populated as Treyarch release the Modtools for Call Of Duty World At War.'' left == Get...' (and the only contributor was 'Zeroy'))
- 02:14, 16 October 2008 Daevius talk contribs uploaded File:Call of Duty 4 tutorials loadscreen asset manager 2.png
- 02:14, 16 October 2008 Daevius talk contribs uploaded File:Call of Duty 4 tutorials loadscreen asset manager 1.png
- 02:14, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: Commands (content was: 'Category:Call of Duty 4 ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you can map your own, whether all of them or just some....')
- 02:12, 16 October 2008 Zeroy talk contribs deleted page COD4 Modding (content was: '== Call of Duty 4 Modern Warfare Modding == right * Introduction to Modding By Drofder2004 **Getting Started **Usi...' (and the only contributor was 'Zeroy'))
- 02:12, 16 October 2008 Zeroy talk contribs deleted page Cod mw : Introduction (content was: ' Here is a very good tutorial on COD coding that my mate Danny Redford (hence - Drofder, as its Redford backwards :)) wrote back in 2006, which is a succint introdu...' (and the only contributor was 'Zeroy'))
- 02:12, 16 October 2008 Zeroy talk contribs deleted page Call Of Duty - World at War (content was: 'right ''This section will get populated as Treyarch release the Modtools for Call Of Duty World At War.'' == Getting Started == * What's needed * cod ww :Your First Map|Building your first ...')
- 02:10, 16 October 2008 Zeroy talk contribs deleted page Cod mw : Scripting Reference (content was: '==Scripting Reference== * Main Image:Geographylogo.png[http://www.infinityward.com/Script/index.htm Infinity Ward]<br><br> * Mirror: Image:Geographylogo.png[h...' (and the only contributor was 'Zeroy'))
- 02:10, 16 October 2008 Zeroy talk contribs deleted page Cod mw :Introduction to Editing (content was: 'Category:Mapping' (and the only contributor was 'Zeroy'))
- 02:09, 16 October 2008 Zeroy talk contribs deleted page Cod:mw Tutorials (content was: '307px|center * Call Of Duty 4 - Modern Warfare Mapping * Call Of Duty 4 - Modern Warfare Modding * Call Of Duty 4: Servers|Call Of Duty 4 - Modern ...')
- 02:07, 16 October 2008 Zeroy talk contribs deleted page Getting Started (content was: '== Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained wi...' (and the only contributor was 'Zeroy'))
- 02:04, 16 October 2008 Zeroy talk contribs deleted page COD MW : Using Script Struct in Radiant (content was: '== Add FXs to your custom maps #2 == The Fx you can spawn using this tutorial are as follow: * fire/firelp_barrel_pm * misc/lighthaze * misc/lighthaze_bog_a * misc...' (and the only contributor was 'Zeroy'))
- 02:02, 16 October 2008 Zeroy talk contribs deleted page Cod mw :FXs (content was: '== Special Effects - FXs == 2 Techniques here; * Using GSCs scripts - Not so good * COD MW : Using Script_Struct in Radiant|Using ...' (and the only contributor was 'Zeroy'))
- 02:01, 16 October 2008 Zeroy talk contribs deleted page CoD MW : Custom Skyboxes (content was: '=== Creating Custom Skybox === [http://www.planetside.co.uk/terragen '''Terragen'''] is a freeware scenery generator which can be used to create 2D skyboxes. The free...' (and the only contributor was 'Zeroy'))
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw :needed to Call of Duty 4: Requirements
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw : d3dbsp to Call of Duty 4: d3dbsp
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw : MAP file structure to Call of Duty 4: MAP file structure
- 01:56, 16 October 2008 Daevius talk contribs moved page Call of Duty 4:Sounds to Call of Duty 4: Sounds
- 01:56, 16 October 2008 Daevius talk contribs moved page Cod mw :Sounds to Call of Duty 4:Sounds
- 01:56, 16 October 2008 Daevius talk contribs moved page CoD mw : Tool Textures to Call of Duty 4: Tool Textures
- 01:55, 16 October 2008 Daevius talk contribs moved page COD MW : Using GSCs scripts to Call of Duty 4: Using GSCs scripts
- 01:55, 16 October 2008 Daevius talk contribs moved page Call of Duty 4 : Scripting Brushes to Call of Duty 4: Scripting Brushes
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : Scripting Brushes to Call of Duty 4 : Scripting Brushes
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : First Room to Call of Duty 4: First Room
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : Adding Entities to Call of Duty 4: Adding Entities
- 01:53, 16 October 2008 Daevius talk contribs moved page COD MW : Commands to Call of Duty 4: Commands
- 01:53, 16 October 2008 Daevius talk contribs moved page CoD MW : Elevator Brushes to Call of Duty 4: Elevator Brushes
- 01:52, 16 October 2008 Daevius talk contribs moved page CoD MW : Patches to Call of Duty 4: Patches
- 01:50, 16 October 2008 Zeroy talk contribs deleted page COD5 FAQS (content was: ''''''Call of Duty: World at War''''' is a first-person shooter currently in production. It was announced on December 2, 2007, and on June 6th 2008; the anniversary of...' (and the only contributor was 'Zeroy'))
- 01:23, 16 October 2008 Zeroy talk contribs protected Call Of Duty 4 - Modern Warfare ([edit=autoconfirmed:move=autoconfirmed])
- 01:22, 16 October 2008 Zeroy talk contribs protected COD5 Modding ([create=sysop])