Call of Duty 4: Moving Brushes: Difference between revisions
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==Draglift Door== | ==Draglift Door== | ||
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main() | main() | ||
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} | } | ||
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==Draw bridge== | ==Draw bridge== | ||
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main() | main() | ||
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==Lift Pad== | ==Lift Pad== | ||
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main() | main() | ||
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} | } | ||
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==Roller Door== | ==Roller Door== | ||
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main() | main() | ||
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} | } | ||
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==Slide Door== | ==Slide Door== | ||
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main() | main() | ||
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} | } | ||
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==Train door== | ==Train door== | ||
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main() | main() | ||
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==Train door 2== | ==Train door 2== | ||
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main() | main() | ||
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==Trap Door== | ==Trap Door== | ||
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main() | main() | ||
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==Sources== | ==Sources== |
Latest revision as of 15:14, 16 December 2010
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.
Draglift Door
main()
{
thread diaglift_slider ();
}
diaglift_slider()
{
diaglift=getent( "diaglift", "targetname" );
wait 5;
while(true)
{
//trig waittill ("trigger");
diaglift moveto ((104,-125,124),6,2,2);
diaglift waittill ("movedone");
wait (5);
//trig waittill ("trigger");
diaglift moveto ((-35,-125,204),6,2,2);
diaglift waittill ("movedone");
wait (5);
}
}
Draw bridge
main()
{
thread drawbridge_open ();
}
drawbridge_open()
{
drawbridge = getent( "drawbridge", "targetname" );
trig = getent( "lower_bridge", "targetname" );
while(true)
{
trig waittill ("trigger");
drawbridge rotateto( (-90,0,0),6);
drawbridge waittill ("rotatedone");
wait 3;
trig waittill ("trigger");
drawbridge rotateto( (0,0,0),6);
drawbridge waittill ("rotatedone");
}
}
Lift Pad
main()
{
thread liftpad_slider ();
}
liftpad_slider()
{
liftpad = getent( "liftpad", "targetname" );
trig = getent( "lift_trigger", "targetname" );
while(true)
{
trig waittill ("trigger");
//wait 4;
liftpad movez (106,5,0,0.6);
liftpad waittill ("movedone");
wait 4;
//trig waittill ("trigger");
liftpad movez(-106,4,0,0.6);
liftpad waittill ("movedone");
}
}
Roller Door
main()
{
thread door_slider ();
}
door_slider()
{
door = getent( "door", "targetname" );
trig = getent( "doortrig", "targetname" );
while(true)
{
trig waittill ( "trigger" );
//wait 4;
door movez ( 94, 5, 0, 0.6 );
door waittill ( "movedone" );
wait 4;
//trig waittill ("trigger");
door movez( -94, 4, 0, 0.6 );
door waittill ( "movedone" );
}
}
Slide Door
main()
{
thread slidedoor_slider ();
}
slidedoor_slider()
{
slidedoor = getent( "slidedoor", "targetname" );
trig = getent( "slidetrig", "targetname" );
while(true)
{
trig waittill ("trigger");
//wait 4;
slidedoor movey ( -64, 2, 0.5, 0.5);
slidedoor waittill ("movedone");
wait 4;
//trig waittill ("trigger");
slidedoor movey( 64, 2, 0.5, 0.5);
slidedoor waittill ("movedone");
}
}
Train door
main()
{
thread train_slider ();
}
train_slider()
{
train = getent( "train", "targetname");
trig = getent( "traintrig", "targetname");
while(true)
{
trig waittill ("trigger");
//wait 4;
train movex ( -464, 8, 0.3, 0.3);
train waittill ("movedone");
wait 4;
//trig waittill ("trigger");
train movex( 464, 8, 0.3, 0.3);
train waittill ("movedone");
}
}
Train door 2
main()
{
thread traindoor_traindoor ();
}
traindoor_traindoor()
{
door = getent( "traindoor", "targetname" );
// wait 20;
trig = getent( "traindoortrig", "targetname" );
while(true)
{
trig waittill ("trigger");
door moveY ( 2, 1, 0.5, 0.5 );
door waittill ("movedone");
wait 1;
door moveX ( -50, 4, 1, 1 );
door waittill ("movedone");
wait 4;
door moveX ( 50, 4, 1, 1 );
door waittill ("movedone");
wait 1;
door moveY ( -2, 1, 0.5, 0.5 );
door waittill ("movedone");
}
}
Trap Door
main()
{
thread trapdoor();
}
trapdoor()
{
trapdoor = getent( "trapdoor", "targetname" );
trig = getent( "trapdoortrig", "targetname" );
while(true)
{
trig waittill ("trigger");
trapdoor rotateto( ( 0, 0, -90 ), 0.3);
trapdoor waittill ("rotatedone");
wait 3;
trapdoor rotateto( ( 0, 0, 0 ), 1.7);
trapdoor waittill ("rotatedone");
}
}