Call of Duty 7: Map K/V: Difference between revisions
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(Created page with "* All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled * There are some unusual entries in some world...") |
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* All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled | * All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled | ||
* There are some unusual entries in some worldspawns | * There are some unusual entries in some worldspawns - unsure if these were accidentally or intentionally placed by the mapper or fragmented during compile so they are left in | ||
* The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models | * The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models | ||
* As of | * As of 11/17/10 only the SP ents/worldspawn settings are ripped | ||
* Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names | * Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names | ||
Revision as of 02:44, 18 November 2010
- All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled
- There are some unusual entries in some worldspawns - unsure if these were accidentally or intentionally placed by the mapper or fragmented during compile so they are left in
- The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models
- As of 11/17/10 only the SP ents/worldspawn settings are ripped
- Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names