Call of Duty 7: Multiplayer Perks: Difference between revisions
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[[File:nutshell.png]] This article contains information on all | [[File:nutshell.png]] This article contains information on all Black Ops Perks | ||
=== Tier 1 === | === Tier 1 === |
Latest revision as of 23:53, 12 November 2010
This article contains information on all Black Ops Perks
Tier 1
- Lightweight
Standard: Move faster Pro: + Aim faster after sprinting
- Scavenger
Standard: Resupply from dead bodies Pro: + Extra magazines (2000CP)
- Ghost
Standard: Undetectable by Spy Plane and Blackbird Pro: + No red crosshair or name when targeted (2000CP)
- Hardline
Standard: Killstreaks 1 kill early Pro: + Get a second chance on the result of care packages
- Flak Jacket
Standard: Extra explosives resistance Pro: + Extra fire resistance
Tier 2
- Hardened
Standard: Extra bullet penetration Pro: +
- Scout
Standard: Hold breath longer Pro: + Reduces weapon sway while aiming through a Sniper Scope
- Steady Aim
Standard: Extra accuracy when shooting from the hip Pro: + Aim faster after sprinting and recover quickly from knife lunges
- Sleight of Hand
Standard: Faster reload Pro: + Aim down sight faster (does not work with Sniper Rifles)
- Warlord
Standard: 2 attachments on primary weapon Pro: + 2 attachments on secondary weapon
Tier 3
- Marathon
Standard: Longer sprint Pro: + No falling damage
- Ninja
Standard: Move silently Pro: + Move through Motion Sensors and Camera Spikes undetected
- Second Chance
Standard: Pull out pistol before dying Pro: + Use equipment as well as pistol
- Hacker
Standard: Detect enemy equipment and explosives Pro: + Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly
- Tactical Mask
Standard: Reduce the effect of Flash and Concussion grenades Pro: + Night Vision Goggles