Call of Duty 4: Servers: Difference between revisions
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(New page: ''By Daevius'' ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling...) |
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PC server admin guide for Call of Duty 4: Modern Warfare | |||
== | == General == | ||
* Ports in use | |||
UDP 20800 | |||
UDP 20810 | |||
UDP 28960-28970 | |||
* Hardware/Bandwidth Requirements | |||
Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder than usual. Generally, if you're capable of hosting a COD2 dedicated server you should be just fine for COD4. | |||
== | == [[IWD Packaging For Custom Maps]] == | ||
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/IWD_Packaging_For_Custom_Maps Guide] | |||
== [[Windows Server Setup]] == | |||
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Windows_Server_Setup Guide] | |||
== [[Linux Server Setup]] == | |||
== [[Server Administration]] == | |||
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Server_Administration Guide] | |||
== Server commands == | |||
killserver | |||
quit | |||
map_restart | |||
say "my message" | |||
tell [clientnum] "my message to you" | |||
== Server Settings (Stock) == | |||
map rotation | |||
sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ... | |||
<gametype> is one of:<br> | |||
* "dm" - free for all deathmatch | |||
* "dom" - domination | |||
* "koth" - headquarters | |||
* "sab" - sabotage | |||
* "sd" - search & destroy | |||
* "war" - team deathmatch | |||
<br> | |||
{| class="wikitable" | |||
|- | |||
! Parameter | |||
! Value | |||
|- | |||
|sv_hostname || "my server" | |||
|- | |||
|g_gametype || <gametype> | |||
|- | |||
|sv_maxclients || [1-32] | |||
|- | |||
|g_password || "my password" | |||
|- | |||
|sv_voice || [0-1] | |||
|- | |||
|scr_teambalance | [0-1] | |||
|- | |||
|g_allowvote || [0-1] | |||
|- | |||
|sv_punkbuster || [0-1] | |||
|- | |||
|sv_minping || [0-n] (milliseconds) | |||
|- | |||
|sv_maxping || [0-n] (milliseconds) | |||
|- | |||
|sv_connectTimeout || [0-n] (seconds) | |||
|- | |||
|sv_timeout || [0-n] (seconds) | |||
|} | |||
== [[Gameplay Options]] == | |||
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Gameplay_Options Guide] |
Revision as of 02:24, 16 October 2008
PC server admin guide for Call of Duty 4: Modern Warfare
General
- Ports in use
UDP 20800 UDP 20810 UDP 28960-28970
- Hardware/Bandwidth Requirements
Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder than usual. Generally, if you're capable of hosting a COD2 dedicated server you should be just fine for COD4.
IWD Packaging For Custom Maps
Windows Server Setup
Linux Server Setup
Server Administration
Server commands
killserver quit map_restart say "my message" tell [clientnum] "my message to you"
Server Settings (Stock)
map rotation
sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ...
<gametype> is one of:
- "dm" - free for all deathmatch
- "dom" - domination
- "koth" - headquarters
- "sab" - sabotage
- "sd" - search & destroy
- "war" - team deathmatch
Parameter | Value |
---|---|
sv_hostname | "my server" |
g_gametype | <gametype> |
sv_maxclients | [1-32] |
g_password | "my password" |
sv_voice | [0-1] |
[0-1] | |
g_allowvote | [0-1] |
sv_punkbuster | [0-1] |
sv_minping | [0-n] (milliseconds) |
sv_maxping | [0-n] (milliseconds) |
sv_connectTimeout | [0-n] (seconds) |
sv_timeout | [0-n] (seconds) |