Call of Duty 5: Getting Server Running: Difference between revisions
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[[Image:Warning.png]] <font color="red">'''The latest | [[Image:Warning.png]] <font color="red">'''The latest patch MUST be installed on the Server'''</font><br> | ||
Find all the informations here:<br> | Find all the informations here:<br> | ||
Revision as of 11:57, 29 September 2009
What's Needed
In order to run a dedicated COD:WW server you will need:
*Files from the retail game *Patch 1.2
Files
To lighten up the upload of the files to your server note that the SP .ff files arent required to run a MP server. The files required from the ZONE folder are:
FILENAME code_post_gfx_mp.ff common_ignore.ff common_mp.ff localized_code_post_gfx_mp.ff localized_common_mp.ff localized_mp_airfield.ff localized_mp_asylum.ff localized_mp_castle.ff localized_mp_courtyard.ff localized_mp_dome.ff localized_mp_downfall.ff localized_mp_hangar.ff localized_mp_makin.ff localized_mp_makin_day.ff localized_mp_outskirts.ff localized_mp_roundhouse.ff localized_mp_seelow.ff localized_mp_shrine.ff localized_mp_suburban.ff mp_airfield.ff mp_airfield_load.ff mp_asylum.ff mp_asylum_load.ff mp_castle.ff mp_castle_load.ff mp_courtyard.ff mp_courtyard_load.ff mp_dome.ff mp_dome_load.ff mp_downfall.ff mp_downfall_load.ff mp_hangar.ff mp_hangar_load.ff mp_makin.ff mp_makin_load.ff mp_makin_day.ff mp_makin_day_load.ff mp_outskirts.ff mp_outskirts_load.ff mp_roundhouse.ff mp_roundhouse_load.ff mp_seelow.ff mp_seelow_load.ff mp_shrine.ff mp_shrine_load.ff mp_suburban.ff mp_suburban_load.ff patch.ff ui_mp.ff
Patching
The latest patch MUST be installed on the Server
Find all the informations here:
More info on FPSAdmin.com HERE
2 more files are very important on Dedicated Windows Box too:
d3dx9_37.dll d3dx10_37.dll
These should be present in the root directory, along with the server EXE. If not get them HERE
Port Forwarding
In order to run your own server and open it up to internet users, you need to do some port forwarding in your Router. The ports to forwards are as follow:
UDP 20800 UDP 20810 UDP 28960-28970
For a detailed How-to setup port forwarding on your router, see Portforward.com
Make sure your Windows Firewall has either added rules for those ports or/and CoDWaWmp.exe is unblocked from it!
Gametypes
Availiable gametypes are as follow:
- DM Free-for-All
- TDM Team Deathmatch
- KOTH HeadQuarters
- SD Search & Destroy
- SAB Sabotage
- DOM Domination
- TWAR War
Map List
mp_airfield mp_asylum mp_castle mp_courtyard mp_dome mp_downfall mp_hangar mp_makin mp_outskirts mp_roundhouse mp_seelow mp_shrine mp_suburban
mp_shrine = Cliffside and mp_suburban = Upheaval
Server Config
This next section will give you a base server config, a more detailed Server Config can be found HERE
Now Create a file called server.cfg and place in /Main -- Server.cfg can contains (change passwords of course):
seta sv_punkbuster 1 wait pb_sv_enable // Server name set sv_hostname "MY CoDWW Server" // Server password set g_password "" // blank means NO password // Rconpassword set rcon_password "changeme" // Maximum Clients //set sv_privateclients "" set sv_maxclients "32" // Max Ping set sv_maxping "250" // Rate set sv_maxRate "25000" // Automatic Team Balance set scr_teambalance "0" // In-Game Voice Chat set sv_voice "0" set voice_global "0" set g_voiceChatTalkingDuration "500" set voice_deadChat "0" set sv_voiceQuality "3" set voice_localEcho "0" // Dead players chat with the living? set g_deadChat "0" // Who dead people can spectate set scr_game_spectatetype "1" // Gravity set g_gravity "800" // Base Move Speed set g_speed "190" // Number of dropped weapons before recycling set g_maxDroppedWeapons "16" // Hardcore set scr_hardcore "0" // OldSchool set scr_oldschool "0" // Friendly Fire? set scr_team_fftype "0" // Red Crosshairs while over enemy set g_redCrosshairs "1" // Draw Friends set scr_drawfriend "1" // Revive players set scr_player_allowrevive "1" set g_revive "0" set revive_time_taken "2" // Announcer set scr_allowannouncer "1" // Gametype Settings // // KOTH set scr_koth_globalbattlechatterprobability "0" set scr_koth_numlives "0" set scr_koth_playerrespawndelay "0" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" set scr_koth_scorelimit "250" set scr_koth_timelimit "15" set scr_koth_waverespawndelay "0" set koth_autodestroytime "60" set koth_capturetime "20" set koth_delayPlayer "0" set koth_destroytime "10" set koth_kothmode "0" set koth_spawnDelay "30" set koth_spawntime "0" // CTF set scr_ctf_enemycarriervisible "0" set scr_ctf_flagrespawntime "0" set scr_ctf_globalbattlechatterprobability "0" set scr_ctf_idleflagreturntime "30" set scr_ctf_numlives "0" set scr_ctf_playerrespawndelay "0" set scr_ctf_roundlimit "2" set scr_ctf_roundswitch "1" set scr_ctf_scorelimit "3" set scr_ctf_timelimit "5" set scr_ctf_touchreturn "1" set scr_ctf_waverespawndelay "15" // DM set scr_dm_globalbattlechatterprobability "100" set scr_dm_numlives "0" set scr_dm_playerrespawndelay "0" set scr_dm_roundlimit "1" set scr_dm_scorelimit "150" set scr_dm_timelimit "10" set scr_dm_waverespawndelay "0" // DOM set scr_dom_globalbattlechatterprobability "0" set scr_dom_numlives "0" set scr_dom_playerrespawndelay "0" set scr_dom_roundlimit "1" set scr_dom_scorelimit "200" set scr_dom_timelimit "0" set scr_dom_waverespawndelay "0" // TWAR set scr_twar_globalbattlechatterprobability "0" set scr_twar_numlives "0" set scr_twar_roundlimit "2" set scr_twar_roundswitch "1" set scr_twar_scorelimit "5" set scr_twar_timelimit "10" set twar_captureAccelBonus "35" set twar_captureAccelLimit "50" set twar_captureTime "40" set twar_finalFightFlagRespawnPenalty "3" set twar_finalFightTimeLimit "5" set twar_momentumArtillery "10" set twar_momentumBlitzkriegTime "30" set twar_momentumDogs "10" set twar_momentumEnabled "1" set twar_momentumFlagCap "25" set twar_momentumKamikaze "10" set twar_momentumKillPlayer "5" set twar_momentumMax "70" set twar_momentumMaxMultiplier "3" set twar_momentumMultiplierBonus "25" set twar_momentumMultiplierBonusLimit "75" set twar_momentumRadar "10" set twar_neutralFlagLockTime "0" set twar_secondaryInfluencerBonus "0.5" set twar_showEnemyCount "1" set twar_spawnPointFacingAngle "60" // TDM set scr_tdm_globalbattlechatterprobability "0" set scr_tdm_numlives "0" set scr_tdm_playerrespawndelay "0" set scr_tdm_roundlimit "1" set scr_tdm_scorelimit "750" set scr_tdm_timelimit "10" set scr_tdm_waverespawndelay "0" // SD set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_globalbattlechatterprobability "0" set scr_sd_multibomb "0" set scr_sd_numlives "1" set scr_sd_planttime "5" set scr_sd_playerrespawndelay "0" set scr_sd_roundlimit "0" set scr_sd_roundswitch "3" set scr_sd_scorelimit "4" set scr_sd_timelimit "2.5" set scr_sd_waverespawndelay "0" // SAB set scr_sab_bombtimer "30" set scr_sab_defusetime "5" set scr_sab_globalbattlechatterprobability "0" set scr_sab_hotpotato "0" set scr_sab_numlives "0" set scr_sab_planttime "2.5" set scr_sab_playerrespawndelay "7.5" set scr_sab_roundlimit "0" set scr_sab_roundswitch "1" set scr_sab_scorelimit "1" set scr_sab_timelimit "20" set scr_sab_waverespawndelay "0" // Map_rotation set g_gametype "tdm" set sv_mapRotation "gametype tdm map mp_castle gametype twar map mp_makin gametype ctf map mp_roundhouse gametype dm map mp_asylum gametype dom map mp_airfield gametype koth map mp_seelow gametype sd map mp_dome gametype sab map mp_downfall gametype tdm map mp_suburban gametype twar map mp_shrine gametype dom map mp_outskirts gametype koth map mp_hangar gametype dm map mp_courtyard";
Starting Server
Windows ONLY and not for servers from Game Servers Providers!
- Right-click your Shorcut for CoDWaWmp.exe and add this at the end:
+set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate
Make sure that " are present in the Shorcut around CoDWaWmp.exe. Example:
"C:/Program Files/Activision/Call of Duty- World at War\CoDWaWmp.exe" +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate
Replace xxx.xxx.xxx.xxx by your Public IP adress. If unsure of your Public IP Address you can go HERE to check it out.
- Once the server starts you should get the console: