Call of Duty 4: Stock worldspawn settings: Difference between revisions

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{{Note|See the [[Call of Duty 4: worldspawn settings|tutorial on how to use these worldspawn settings]].}}
[[Category:Call of Duty 4]]
 
See the [[Call of Duty 4: worldspawn settings|tutorial on how to use these worldspawn settings]].
==Single Player==


== aftermath ==  
=== aftermath - "Aftermath" ===  


<pre>"contrastGain" "0.15"
<pre>"contrastGain" "0.15"
Line 15: Line 15:
"reflection_color_correction" "aftermath"</pre>
"reflection_color_correction" "aftermath"</pre>


== airlift "Shock and Awe" ==
 
=== airlift - "Shock and Awe" ===


<pre>"radiosityScale" "1.2"
<pre>"radiosityScale" "1.2"
Line 27: Line 28:
"ambient" ".05"</pre>
"ambient" ".05"</pre>


== airplane ==
 
=== airplane - "Mile High Club" ===


<pre>"reflection_color_correction" "airplane"
<pre>"reflection_color_correction" "airplane"
Line 37: Line 39:
"sundiffusecolor" "0.015 0.015 0.013"</pre>
"sundiffusecolor" "0.015 0.015 0.013"</pre>


== ambush "The Sins of the Father" ==
 
=== ambush - "The Sins of the Father" ===


<pre>"reflection_color_correction" "ambush"
<pre>"reflection_color_correction" "ambush"
Line 50: Line 53:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== armada "Charlie Dont Surf" ==  
 
=== armada - "Charlie Dont Surf" ===  


<pre>"diffusefraction" "0.1"
<pre>"diffusefraction" "0.1"
Line 60: Line 64:
"_color" ".75 .84 1"</pre>
"_color" ".75 .84 1"</pre>


== blackout ==
 
=== blackout - "Blackout" ===


<pre>"contrastGain" ".25"
<pre>"contrastGain" ".25"
Line 72: Line 77:
"reflection_color_correction" "hunted"</pre>
"reflection_color_correction" "hunted"</pre>


== bog_a "The Bog" ==
 
=== bog_a - "The Bog" ===


<pre>"sunlight" "0.5"
<pre>"sunlight" "0.5"
Line 83: Line 89:
"radiosityScale" "1.8"</pre>
"radiosityScale" "1.8"</pre>


== bog_b "War Pig" ==
 
=== bog_b - "War Pig" ===


<pre>"contrastGain" "0.425"
<pre>"contrastGain" "0.425"
Line 94: Line 101:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== cargoship "Crew Expendable" ==
 
=== cargoship - "Crew Expendable" ===


<pre>"reflection_color_correction" "cargoship"
<pre>"reflection_color_correction" "cargoship"
Line 107: Line 115:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== coup "The Coup" ==
 
=== coup - "The Coup" ===


<pre>"reflection_color_correction" "coup"
<pre>"reflection_color_correction" "coup"
Line 119: Line 128:
"radiosity" "1"</pre>
"radiosity" "1"</pre>


== hunted==
 
=== hunted - "Haunted" ===


<pre>"contrastGain" ".25"
<pre>"contrastGain" ".25"
Line 131: Line 141:
"sundirection" "-40 49 0"</pre>
"sundirection" "-40 49 0"</pre>


== ICBM "Ultimatum" ==
 
=== ICBM - "Ultimatum" ===


<pre>"contrastGain" ".5"
<pre>"contrastGain" ".5"
Line 143: Line 154:
"_color" "1 1 1"</pre>
"_color" "1 1 1"</pre>


== jeepride "All In (part 3)" ==
 
=== jeepride - "All In (part 3)" ===


<pre>"reflection_color_correction" "jeepride"
<pre>"reflection_color_correction" "jeepride"
Line 155: Line 167:
"_color" "0.717647 0.776471 1.000000"</pre>
"_color" "0.717647 0.776471 1.000000"</pre>


== killhouse "F.N.G." ==
 
=== killhouse - "F.N.G." ===


<pre>"sunlight" "1.5"
<pre>"sunlight" "1.5"
Line 167: Line 180:
"reflection_color_correction" "daylight"</pre>
"reflection_color_correction" "daylight"</pre>


== launchfacility_a "All In (part 1)" ==
 
=== launchfacility_a - "All In (part 1)" ===


<pre>"radiosityScale" "1.2"
<pre>"radiosityScale" "1.2"
Line 180: Line 194:
"ambient" "0.2"</pre>
"ambient" "0.2"</pre>


== launchfacility_b "All In (part 2) ==
 
=== launchfacility_b - "All In (part 2)" ===


<pre>"sunIsPrimaryLight" "0"
<pre>"sunIsPrimaryLight" "0"
Line 194: Line 209:
"ambient" "0.1"</pre>
"ambient" "0.1"</pre>


== mp_backlot "Backlot" ==
 
=== scoutsniper - "All Ghillied Up" ===
 
<pre>"radiosityScale" "1.8"
"northyaw" "144"
"ambient" ".2"
"_color" "0.466667 0.525490 0.658824"
"diffuseFraction" ".08"
"sunDiffuseColor" "0.466667 0.525490 0.658824"
"sunlight" "1.7"
"sundirection" "-30 -56 0"
"suncolor" "1.000000 0.976471 0.874510"</pre>
 
 
=== sniperescape - "One Shot, One Kill" ===
 
<pre>"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-155 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"</pre>
 
 
=== village_assault - "Safehouse" ===
 
<pre>"sunIsPrimaryLight" "0"
"contrastGain" ".5"
"brightness" ".4"
"sunlight" ".8"
"sundirection" "-30 91 0"
"sundiffusecolor" "0.4 0.6 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"</pre>
 
 
=== village_defend - "Heat" ===
 
<pre>"radiosityScale" "1.5"
"sunlight" "1.6"
"sundirection" "-40 225 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.921569 0.9"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"</pre>
 
 
 
==Multi Player==
 
 
=== mp_backlot - "Backlot" ===


<pre>"radiosityScale" "1.8"
<pre>"radiosityScale" "1.8"
Line 206: Line 279:
"ambient" ".15"</pre>
"ambient" ".15"</pre>


== mp_bloc "Bloc" ==
 
=== mp_bloc - "Bloc" ===


<pre>"radiosityScale" "1"
<pre>"radiosityScale" "1"
Line 218: Line 292:
"ambient" "0"</pre>
"ambient" "0"</pre>


== mp_cargoship "Wetwork" ==
 
=== mp_broadcast - "Broadcast" ===
 
<pre>"radiosityScale" "1"
"sunRadiosity" "1"
"contrastGain" "0.15"
"diffusefraction" "0.2"
"_color" "1 .8 .8"
"sunlight" "1.4"
"sundirection" "-20 -280 0"
"sundiffusecolor" "0.87 0.77 .65"
"suncolor" "1 .85 .67"
"ambient" ".07"
"bouncefraction" ".2"</pre>
 
 
=== mp_carentan - "Chinatown" ===
 
<pre>"sunIsPrimaryLight" "1"
"contrastGain" ".25"
"sunRadiosity" "1"
"sunlight" ".75"
"sundirection" "-31 4.04 0"
"sundiffusecolor" ".98 .95 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.7"
"ambient" "0.1"
"_color" "0.6 0.7 1.000000"</pre>
 
 
=== mp_cargoship - "Wet Work" ===


<pre>"RadiosityScale" "2"
<pre>"RadiosityScale" "2"
Line 230: Line 334:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== mp_citystreets "District" ==
 
=== mp_citystreets - "District" ===


<pre>"radiosityScale" "2.5"
<pre>"radiosityScale" "2.5"
Line 241: Line 346:
"ambient" ".2"</pre>
"ambient" ".2"</pre>


== mp_convoy "Ambush" ==
 
=== mp_convoy - "Ambush" ===


<pre>"diffusefraction" "0.1"
<pre>"diffusefraction" "0.1"
Line 251: Line 357:
"_color" ".75 .84 1"</pre>
"_color" ".75 .84 1"</pre>


== mp_countdown "Countdown" ==
 
=== mp_countdown - "Countdown" ===


<pre>"brightness" "0.1"
<pre>"brightness" "0.1"
Line 263: Line 370:
"ambient" "0.2"</pre>
"ambient" "0.2"</pre>


== mp_crash "Crash" ==
 
=== mp_crash - "Crash" ===


<pre>"radiosityScale" "1.5"
<pre>"radiosityScale" "1.5"
Line 275: Line 383:
"ambient" ".02"</pre>
"ambient" ".02"</pre>


== mp_crossfire "Crossfire" ==
 
=== mp_crash_snow - "Winter Crash"===
 
<pre>"radiosityScale" "1"
"sunRadiosity" "2"
"contrastGain" "0.15"
"diffusefraction" ".95"
"_color" ".65 .7 1"
"sunlight" ".25"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".65 .7 1"
"suncolor" ".65 .7 1"
"ambient" ".1"
"bouncefraction" ".2"</pre>
 
 
=== mp_creek - "Creek"===
 
<pre>"radiosityScale" "2"
"sunlight" "1.5"
"sundirection" "-55 225 0"
"sundiffusecolor" "0.69 0.79 1.000000"
"suncolor" "0.92 0.921569 0.9"
"northyaw" "90"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"</pre>
 
 
=== mp_crossfire - "Crossfire" ===


<pre>"contrastGain" "0.425"
<pre>"contrastGain" "0.425"
Line 286: Line 424:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== mp_farm "Downpour" ==
 
=== mp_farm - "Downpour" ===


<pre>"reflection_color_correction" "mp_farm"
<pre>"reflection_color_correction" "mp_farm"
Line 297: Line 436:
"ambient" "0"</pre>
"ambient" "0"</pre>


== mp_overgrown "Overgrown" ==
 
=== mp_killhouse - "Killhouse" ===
 
<pre>"sunlight" "1.5"
"sundirection" "-40 290 0"
"sundiffusecolor" ".8 .85 1"
"suncolor" "1 .95 0.8"
"northyaw" "90"
"diffusefraction" ".35"
"ambient" "0.1"
"_color" ".85 .9 1"</pre>
 
 
=== mp_overgrown - "Overgrown" ===


<pre>"radiosityScale" "2"
<pre>"radiosityScale" "2"
Line 308: Line 460:
"ambient" ".10"</pre>
"ambient" ".10"</pre>


== mp_pipeline "Pipeline" ==
 
=== mp_pipeline - "Pipeline" ===


<pre>"radiosityScale" "2.5"
<pre>"radiosityScale" "2.5"
Line 319: Line 472:
"ambient" ".15"</pre>
"ambient" ".15"</pre>


== mp_shipment "Shipment" ==
 
=== mp_shipment - "Shipment" ===


<pre>"radiosityScale" "1.2"
<pre>"radiosityScale" "1.2"
Line 330: Line 484:
"ambient" ".1"</pre>
"ambient" ".1"</pre>


== mp_showdown "Showdown" ==
 
=== mp_showdown - "Showdown" ===


<pre>"sunlight" "1.6"
<pre>"sunlight" "1.6"
Line 340: Line 495:
"ambient" ".02"</pre>
"ambient" ".02"</pre>


== mp_strike "Strike" ==
 
=== mp_strike - "Strike" ===


<pre>"contrastGain" "0.425"
<pre>"contrastGain" "0.425"
Line 351: Line 507:
"ambient" ".02"</pre>
"ambient" ".02"</pre>


== mp_vacent "Vacant" ==
 
=== mp_vacent - "Vacant" ===


<pre>"radiosityScale" "1.7"
<pre>"radiosityScale" "1.7"
Line 362: Line 519:
"ambient" ".15"</pre>
"ambient" ".15"</pre>


== scoutsniper "All Ghillied Up" ==


<pre>"radiosityScale" "1.8"
''Made by Daevius & CoDEmanX''
"northyaw" "144"
"ambient" ".2"
"_color" "0.466667 0.525490 0.658824"
"diffuseFraction" ".08"
"sunDiffuseColor" "0.466667 0.525490 0.658824"
"sunlight" "1.7"
"sundirection" "-30 -56 0"
"suncolor" "1.000000 0.976471 0.874510"</pre>


== sniperescape "One Shot, One Kill" ==
[[Category:Call of Duty 4]]
 
[[Category:Mapping]]
<pre>"radiosityScale" "1"
[[Category:Lighting]]
"contrastGain" "0.15"
[[Category:Worldspawn]]
"diffusefraction" "0.25"
[[Category:Radiant]]
"_color" "0.90 0.90 1"
[[Category:Technical Reference]]
"sunlight" ".9"
"sundirection" "-155 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"</pre>
 
== village_assault "Safehouse" ==
 
<pre>"sunIsPrimaryLight" "0"
"contrastGain" ".5"
"brightness" ".4"
"sunlight" ".8"
"sundirection" "-30 91 0"
"sundiffusecolor" "0.4 0.6 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"</pre>
 
== village_defend "Heat" ==
 
<pre>"radiosityScale" "1.5"
"sunlight" "1.6"
"sundirection" "-40 225 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.921569 0.9"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"</pre>
 
''Made by Daevius''

Latest revision as of 05:29, 19 July 2009

Single Player

aftermath - "Aftermath"

"contrastGain" "0.15"
"diffusefraction" "0.45"
"_color" "0.90 0.90 1"
"sunlight" "0.8"
"sundirection" "-35 170 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"ambient" ".15"
"reflection_color_correction" "aftermath"


airlift - "Shock and Awe"

"radiosityScale" "1.2"
"contrastGain" "0.425"
"diffusefraction" "0.25"
"_color" ".8 .9 1"
"sunlight" "1.5"
"sundirection" "-17 56.333 0"
"sundiffusecolor" ".9 0.75 .88"
"suncolor" "1 0.92 0.88"
"ambient" ".05"


airplane - "Mile High Club"

"reflection_color_correction" "airplane"
"_color" ".6 .6 .6"
"ambient" ".03"
"sunlight" "1.5"
"suncolor" ".9 .9 1"
"sundirection" "-18 100 0"
"sundiffusecolor" "0.015 0.015 0.013"


ambush - "The Sins of the Father"

"reflection_color_correction" "ambush"
"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.05"
"_color" "0.90 0.90 1"
"sunlight" "1.5"
"sundirection" "-146 -34 0"
"sundiffusecolor" ".43 .39 1"
"suncolor" ".9 .98 1"
"ambient" ".1"


armada - "Charlie Dont Surf"

"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.4"
"ambient" "0"
"_color" ".75 .84 1"


blackout - "Blackout"

"contrastGain" ".25"
"sunlight" ".6"
"sundirection" "-30 42 0"
"sundiffusecolor" "0.5 0.6 1"
"suncolor" "0.75 0.9 1"
"diffusefraction" "0.35"
"ambient" "0.1"
"_color" "0.6 0.7 1.000000"
"reflection_color_correction" "hunted"


bog_a - "The Bog"

"sunlight" "0.5"
"sundirection" "-22 247 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" ".68 .72 .76"
"diffusefraction" ".4"
"ambient" "0.125"
"_color" ".67 .72 .94"
"radiosityScale" "1.8"


bog_b - "War Pig"

"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"


cargoship - "Crew Expendable"

"reflection_color_correction" "cargoship"
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"


coup - "The Coup"

"reflection_color_correction" "coup"
"sunlight" "1.1"
"sundirection" "-40 72 0"
"suncolor" "1 1 .85"
"sundiffusecolor" "1 .95 .8"
"diffusefraction" "0.2"
"_color" "0 1 .5"
"ambient" ".02"
"radiosity" "1"


hunted - "Haunted"

"contrastGain" ".25"
"sunlight" "0.6"
"sundiffusecolor" ".5 .6 1"
"suncolor" ".75 .9 1"
"diffusefraction" ".35"
"ambient" "0.2"
"reflection_color_correction" "hunted"
"_color" "0.6 0.7 1"
"sundirection" "-40 49 0"


ICBM - "Ultimatum"

"contrastGain" ".5"
"brightness" "0.1"
"sunlight" "1"
"sundirection" "-32.5 -4 0"
"sundiffusecolor" "1 1 1"
"suncolor" "1 1 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "1 1 1"


jeepride - "All In (part 3)"

"reflection_color_correction" "jeepride"
"moonlight" "1.7"
"sundirection" "-25 231 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.96 0.88"
"northyaw" "90"
"diffusefraction" ".1"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"


killhouse - "F.N.G."

"sunlight" "1.5"
"sundirection" "-40 290 0"
"sundiffusecolor" ".8 .85 1"
"suncolor" "1 .95 0.8"
"northyaw" "90"
"diffusefraction" ".35"
"ambient" "0.1"
"_color" ".85 .9 1"
"reflection_color_correction" "daylight"


launchfacility_a - "All In (part 1)"

"radiosityScale" "1.2"
"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.4"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-30 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"


launchfacility_b - "All In (part 2)"

"sunIsPrimaryLight" "0"
"reflection_color_correction" "launchfacility_b"
"radiosityScale" "1"
"contrastGain" "0.5"
"diffusefraction" "0.2"
"_color" "1 1 1"
"sunlight" "0.8"
"sundirection" "-35 290 0"
"sundiffusecolor" "1 1 1"
"suncolor" "0.95 0.85 0.65"
"ambient" "0.1"


scoutsniper - "All Ghillied Up"

"radiosityScale" "1.8"
"northyaw" "144"
"ambient" ".2"
"_color" "0.466667 0.525490 0.658824"
"diffuseFraction" ".08"
"sunDiffuseColor" "0.466667 0.525490 0.658824"
"sunlight" "1.7"
"sundirection" "-30 -56 0"
"suncolor" "1.000000 0.976471 0.874510"


sniperescape - "One Shot, One Kill"

"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-155 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"


village_assault - "Safehouse"

"sunIsPrimaryLight" "0"
"contrastGain" ".5"
"brightness" ".4"
"sunlight" ".8"
"sundirection" "-30 91 0"
"sundiffusecolor" "0.4 0.6 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.6"
"ambient" "0.1"
"_color" "0.717647 0.776471 1.000000"


village_defend - "Heat"

"radiosityScale" "1.5"
"sunlight" "1.6"
"sundirection" "-40 225 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.996078 0.921569 0.9"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"


Multi Player

mp_backlot - "Backlot"

"radiosityScale" "1.8"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.30"
"sundirection" "-43.5 25.11 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".15"


mp_bloc - "Bloc"

"radiosityScale" "1"
"contrastGain" "0.15"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" ".9"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"


mp_broadcast - "Broadcast"

"radiosityScale" "1"
"sunRadiosity" "1"
"contrastGain" "0.15"
"diffusefraction" "0.2"
"_color" "1 .8 .8"
"sunlight" "1.4"
"sundirection" "-20 -280 0"
"sundiffusecolor" "0.87 0.77 .65"
"suncolor" "1 .85 .67"
"ambient" ".07"
"bouncefraction" ".2"


mp_carentan - "Chinatown"

"sunIsPrimaryLight" "1"
"contrastGain" ".25"
"sunRadiosity" "1"
"sunlight" ".75"
"sundirection" "-31 4.04 0"
"sundiffusecolor" ".98 .95 1"
"suncolor" "0.8 0.9 1"
"diffusefraction" "0.7"
"ambient" "0.1"
"_color" "0.6 0.7 1.000000"


mp_cargoship - "Wet Work"

"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1.3"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"


mp_citystreets - "District"

"radiosityScale" "2.5"
"diffusefraction" "0.5"
"_color" ".74 .68 56"
"sunlight" ".78"
"sundirection" "-67 97 0"
"sund" "1 .89 .74"
"suncolor" "1 0.92 0.88"
"ambient" ".2"


mp_convoy - "Ambush"

"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"


mp_countdown - "Countdown"

"brightness" "0.1"
"reflection_color_correction" "launchfacility_a"
"diffusefraction" "0.2"
"_color" "0.02 0.02 .05"
"sunlight" "1.5"
"sundirection" "-60 0 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "1 .8 .6"
"ambient" "0.2"


mp_crash - "Crash"

"radiosityScale" "1.5"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-50 240 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".02"


mp_crash_snow - "Winter Crash"

"radiosityScale" "1"
"sunRadiosity" "2"
"contrastGain" "0.15"
"diffusefraction" ".95"
"_color" ".65 .7 1"
"sunlight" ".25"
"sundirection" "-120 -50 0"
"sundiffusecolor" ".65 .7 1"
"suncolor" ".65 .7 1"
"ambient" ".1"
"bouncefraction" ".2"


mp_creek - "Creek"

"radiosityScale" "2"
"sunlight" "1.5"
"sundirection" "-55 225 0"
"sundiffusecolor" "0.69 0.79 1.000000"
"suncolor" "0.92 0.921569 0.9"
"northyaw" "90"
"diffusefraction" ".2"
"ambient" "0.04"
"_color" "0.717647 0.776471 .9"
"reflection_color_correction" "village_daylight"


mp_crossfire - "Crossfire"

"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "3"
"sundirection" "-60 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"


mp_farm - "Downpour"

"reflection_color_correction" "mp_farm"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-40 225 0"
"sundiffusecolor" ".9 .92 1"
"suncolor" ".9 .98 1"
"ambient" "0"


mp_killhouse - "Killhouse"

"sunlight" "1.5"
"sundirection" "-40 290 0"
"sundiffusecolor" ".8 .85 1"
"suncolor" "1 .95 0.8"
"northyaw" "90"
"diffusefraction" ".35"
"ambient" "0.1"
"_color" ".85 .9 1"


mp_overgrown - "Overgrown"

"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"


mp_pipeline - "Pipeline"

"radiosityScale" "2.5"
"diffusefraction" "0.25"
"_color" "0.90 0.90 1"
"sunlight" "1.15"
"sundirection" "-44 220 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" ".9 .98 1"
"ambient" ".15"


mp_shipment - "Shipment"

"radiosityScale" "1.2"
"diffusefraction" "0.2"
"_color" ".8 .9 1"
"sunlight" "1.3"
"sundirection" "-43 51.5 0"
"sundiffusecolor" ".9 1 .75"
"suncolor" "1 1 0.95"
"ambient" ".1"


mp_showdown - "Showdown"

"sunlight" "1.6"
"sundirection" "-33.34 117.76 -78.14"
"suncolor" ".85 .76 .53"
"sundiffusecolor" ".75 .84 1"
"diffusefraction" "0.1"
"_color" "0.46 0.64 0.61"
"ambient" ".02"


mp_strike - "Strike"

"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-45 -144 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.94 0.80"
"ambient" ".02"


mp_vacent - "Vacant"

"radiosityScale" "1.7"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.3"
"sundirection" "-45 25 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".15"


Made by Daevius & CoDEmanX