Call of Duty 4: Stock worldspawn settings: Difference between revisions
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{{Note|See the [[Call of Duty 4: worldspawn settings|tutorial on how to use these worldspawn settings]].}} | |||
See the [[Call of Duty 4: worldspawn settings|tutorial on how to use these worldspawn settings]]. | ==Single Player== | ||
== aftermath == | === aftermath - "Aftermath" === | ||
<pre>"contrastGain" "0.15" | <pre>"contrastGain" "0.15" | ||
Line 15: | Line 15: | ||
"reflection_color_correction" "aftermath"</pre> | "reflection_color_correction" "aftermath"</pre> | ||
== airlift "Shock and Awe" == | |||
=== airlift - "Shock and Awe" === | |||
<pre>"radiosityScale" "1.2" | <pre>"radiosityScale" "1.2" | ||
Line 27: | Line 28: | ||
"ambient" ".05"</pre> | "ambient" ".05"</pre> | ||
== airplane == | |||
=== airplane - "Mile High Club" === | |||
<pre>"reflection_color_correction" "airplane" | <pre>"reflection_color_correction" "airplane" | ||
Line 37: | Line 39: | ||
"sundiffusecolor" "0.015 0.015 0.013"</pre> | "sundiffusecolor" "0.015 0.015 0.013"</pre> | ||
== ambush "The Sins of the Father" == | |||
=== ambush - "The Sins of the Father" === | |||
<pre>"reflection_color_correction" "ambush" | <pre>"reflection_color_correction" "ambush" | ||
Line 50: | Line 53: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== armada "Charlie Dont Surf" == | |||
=== armada - "Charlie Dont Surf" === | |||
<pre>"diffusefraction" "0.1" | <pre>"diffusefraction" "0.1" | ||
Line 60: | Line 64: | ||
"_color" ".75 .84 1"</pre> | "_color" ".75 .84 1"</pre> | ||
== blackout == | |||
=== blackout - "Blackout" === | |||
<pre>"contrastGain" ".25" | <pre>"contrastGain" ".25" | ||
Line 72: | Line 77: | ||
"reflection_color_correction" "hunted"</pre> | "reflection_color_correction" "hunted"</pre> | ||
== bog_a "The Bog" == | |||
=== bog_a - "The Bog" === | |||
<pre>"sunlight" "0.5" | <pre>"sunlight" "0.5" | ||
Line 83: | Line 89: | ||
"radiosityScale" "1.8"</pre> | "radiosityScale" "1.8"</pre> | ||
== bog_b "War Pig" == | |||
=== bog_b - "War Pig" === | |||
<pre>"contrastGain" "0.425" | <pre>"contrastGain" "0.425" | ||
Line 94: | Line 101: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== cargoship "Crew Expendable" == | |||
=== cargoship - "Crew Expendable" === | |||
<pre>"reflection_color_correction" "cargoship" | <pre>"reflection_color_correction" "cargoship" | ||
Line 107: | Line 115: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== coup "The Coup" == | |||
=== coup - "The Coup" === | |||
<pre>"reflection_color_correction" "coup" | <pre>"reflection_color_correction" "coup" | ||
Line 119: | Line 128: | ||
"radiosity" "1"</pre> | "radiosity" "1"</pre> | ||
== hunted== | |||
=== hunted - "Haunted" === | |||
<pre>"contrastGain" ".25" | <pre>"contrastGain" ".25" | ||
Line 131: | Line 141: | ||
"sundirection" "-40 49 0"</pre> | "sundirection" "-40 49 0"</pre> | ||
== ICBM "Ultimatum" == | |||
=== ICBM - "Ultimatum" === | |||
<pre>"contrastGain" ".5" | <pre>"contrastGain" ".5" | ||
Line 143: | Line 154: | ||
"_color" "1 1 1"</pre> | "_color" "1 1 1"</pre> | ||
== jeepride "All In (part 3)" == | |||
=== jeepride - "All In (part 3)" === | |||
<pre>"reflection_color_correction" "jeepride" | <pre>"reflection_color_correction" "jeepride" | ||
Line 155: | Line 167: | ||
"_color" "0.717647 0.776471 1.000000"</pre> | "_color" "0.717647 0.776471 1.000000"</pre> | ||
== killhouse "F.N.G." == | |||
=== killhouse - "F.N.G." === | |||
<pre>"sunlight" "1.5" | <pre>"sunlight" "1.5" | ||
Line 167: | Line 180: | ||
"reflection_color_correction" "daylight"</pre> | "reflection_color_correction" "daylight"</pre> | ||
== launchfacility_a "All In (part 1)" == | |||
=== launchfacility_a - "All In (part 1)" === | |||
<pre>"radiosityScale" "1.2" | <pre>"radiosityScale" "1.2" | ||
Line 180: | Line 194: | ||
"ambient" "0.2"</pre> | "ambient" "0.2"</pre> | ||
== launchfacility_b "All In (part 2) == | |||
=== launchfacility_b - "All In (part 2)" === | |||
<pre>"sunIsPrimaryLight" "0" | <pre>"sunIsPrimaryLight" "0" | ||
Line 194: | Line 209: | ||
"ambient" "0.1"</pre> | "ambient" "0.1"</pre> | ||
== mp_backlot "Backlot" == | |||
=== scoutsniper - "All Ghillied Up" === | |||
<pre>"radiosityScale" "1.8" | |||
"northyaw" "144" | |||
"ambient" ".2" | |||
"_color" "0.466667 0.525490 0.658824" | |||
"diffuseFraction" ".08" | |||
"sunDiffuseColor" "0.466667 0.525490 0.658824" | |||
"sunlight" "1.7" | |||
"sundirection" "-30 -56 0" | |||
"suncolor" "1.000000 0.976471 0.874510"</pre> | |||
=== sniperescape - "One Shot, One Kill" === | |||
<pre>"radiosityScale" "1" | |||
"contrastGain" "0.15" | |||
"diffusefraction" "0.25" | |||
"_color" "0.90 0.90 1" | |||
"sunlight" ".9" | |||
"sundirection" "-155 -50 0" | |||
"sundiffusecolor" ".9 .92 1" | |||
"suncolor" ".9 .98 1" | |||
"ambient" "0"</pre> | |||
=== village_assault - "Safehouse" === | |||
<pre>"sunIsPrimaryLight" "0" | |||
"contrastGain" ".5" | |||
"brightness" ".4" | |||
"sunlight" ".8" | |||
"sundirection" "-30 91 0" | |||
"sundiffusecolor" "0.4 0.6 1" | |||
"suncolor" "0.8 0.9 1" | |||
"diffusefraction" "0.6" | |||
"ambient" "0.1" | |||
"_color" "0.717647 0.776471 1.000000"</pre> | |||
=== village_defend - "Heat" === | |||
<pre>"radiosityScale" "1.5" | |||
"sunlight" "1.6" | |||
"sundirection" "-40 225 0" | |||
"sundiffusecolor" "0.717647 0.776471 1.000000" | |||
"suncolor" "0.996078 0.921569 0.9" | |||
"diffusefraction" ".2" | |||
"ambient" "0.04" | |||
"_color" "0.717647 0.776471 .9" | |||
"reflection_color_correction" "village_daylight"</pre> | |||
==Multi Player== | |||
=== mp_backlot - "Backlot" === | |||
<pre>"radiosityScale" "1.8" | <pre>"radiosityScale" "1.8" | ||
Line 206: | Line 279: | ||
"ambient" ".15"</pre> | "ambient" ".15"</pre> | ||
== mp_bloc "Bloc" == | |||
=== mp_bloc - "Bloc" === | |||
<pre>"radiosityScale" "1" | <pre>"radiosityScale" "1" | ||
Line 218: | Line 292: | ||
"ambient" "0"</pre> | "ambient" "0"</pre> | ||
== mp_cargoship " | |||
=== mp_broadcast - "Broadcast" === | |||
<pre>"radiosityScale" "1" | |||
"sunRadiosity" "1" | |||
"contrastGain" "0.15" | |||
"diffusefraction" "0.2" | |||
"_color" "1 .8 .8" | |||
"sunlight" "1.4" | |||
"sundirection" "-20 -280 0" | |||
"sundiffusecolor" "0.87 0.77 .65" | |||
"suncolor" "1 .85 .67" | |||
"ambient" ".07" | |||
"bouncefraction" ".2"</pre> | |||
=== mp_carentan - "Chinatown" === | |||
<pre>"sunIsPrimaryLight" "1" | |||
"contrastGain" ".25" | |||
"sunRadiosity" "1" | |||
"sunlight" ".75" | |||
"sundirection" "-31 4.04 0" | |||
"sundiffusecolor" ".98 .95 1" | |||
"suncolor" "0.8 0.9 1" | |||
"diffusefraction" "0.7" | |||
"ambient" "0.1" | |||
"_color" "0.6 0.7 1.000000"</pre> | |||
=== mp_cargoship - "Wet Work" === | |||
<pre>"RadiosityScale" "2" | <pre>"RadiosityScale" "2" | ||
Line 230: | Line 334: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== mp_citystreets "District" == | |||
=== mp_citystreets - "District" === | |||
<pre>"radiosityScale" "2.5" | <pre>"radiosityScale" "2.5" | ||
Line 241: | Line 346: | ||
"ambient" ".2"</pre> | "ambient" ".2"</pre> | ||
== mp_convoy "Ambush" == | |||
=== mp_convoy - "Ambush" === | |||
<pre>"diffusefraction" "0.1" | <pre>"diffusefraction" "0.1" | ||
Line 251: | Line 357: | ||
"_color" ".75 .84 1"</pre> | "_color" ".75 .84 1"</pre> | ||
== mp_countdown "Countdown" == | |||
=== mp_countdown - "Countdown" === | |||
<pre>"brightness" "0.1" | <pre>"brightness" "0.1" | ||
Line 263: | Line 370: | ||
"ambient" "0.2"</pre> | "ambient" "0.2"</pre> | ||
== mp_crash "Crash" == | |||
=== mp_crash - "Crash" === | |||
<pre>"radiosityScale" "1.5" | <pre>"radiosityScale" "1.5" | ||
Line 275: | Line 383: | ||
"ambient" ".02"</pre> | "ambient" ".02"</pre> | ||
== mp_crossfire "Crossfire" == | |||
=== mp_crash_snow - "Winter Crash"=== | |||
<pre>"radiosityScale" "1" | |||
"sunRadiosity" "2" | |||
"contrastGain" "0.15" | |||
"diffusefraction" ".95" | |||
"_color" ".65 .7 1" | |||
"sunlight" ".25" | |||
"sundirection" "-120 -50 0" | |||
"sundiffusecolor" ".65 .7 1" | |||
"suncolor" ".65 .7 1" | |||
"ambient" ".1" | |||
"bouncefraction" ".2"</pre> | |||
=== mp_creek - "Creek"=== | |||
<pre>"radiosityScale" "2" | |||
"sunlight" "1.5" | |||
"sundirection" "-55 225 0" | |||
"sundiffusecolor" "0.69 0.79 1.000000" | |||
"suncolor" "0.92 0.921569 0.9" | |||
"northyaw" "90" | |||
"diffusefraction" ".2" | |||
"ambient" "0.04" | |||
"_color" "0.717647 0.776471 .9" | |||
"reflection_color_correction" "village_daylight"</pre> | |||
=== mp_crossfire - "Crossfire" === | |||
<pre>"contrastGain" "0.425" | <pre>"contrastGain" "0.425" | ||
Line 286: | Line 424: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== mp_farm "Downpour" == | |||
=== mp_farm - "Downpour" === | |||
<pre>"reflection_color_correction" "mp_farm" | <pre>"reflection_color_correction" "mp_farm" | ||
Line 297: | Line 436: | ||
"ambient" "0"</pre> | "ambient" "0"</pre> | ||
== mp_overgrown "Overgrown" == | |||
=== mp_killhouse - "Killhouse" === | |||
<pre>"sunlight" "1.5" | |||
"sundirection" "-40 290 0" | |||
"sundiffusecolor" ".8 .85 1" | |||
"suncolor" "1 .95 0.8" | |||
"northyaw" "90" | |||
"diffusefraction" ".35" | |||
"ambient" "0.1" | |||
"_color" ".85 .9 1"</pre> | |||
=== mp_overgrown - "Overgrown" === | |||
<pre>"radiosityScale" "2" | <pre>"radiosityScale" "2" | ||
Line 308: | Line 460: | ||
"ambient" ".10"</pre> | "ambient" ".10"</pre> | ||
== mp_pipeline "Pipeline" == | |||
=== mp_pipeline - "Pipeline" === | |||
<pre>"radiosityScale" "2.5" | <pre>"radiosityScale" "2.5" | ||
Line 319: | Line 472: | ||
"ambient" ".15"</pre> | "ambient" ".15"</pre> | ||
== mp_shipment "Shipment" == | |||
=== mp_shipment - "Shipment" === | |||
<pre>"radiosityScale" "1.2" | <pre>"radiosityScale" "1.2" | ||
Line 330: | Line 484: | ||
"ambient" ".1"</pre> | "ambient" ".1"</pre> | ||
== mp_showdown "Showdown" == | |||
=== mp_showdown - "Showdown" === | |||
<pre>"sunlight" "1.6" | <pre>"sunlight" "1.6" | ||
Line 340: | Line 495: | ||
"ambient" ".02"</pre> | "ambient" ".02"</pre> | ||
== mp_strike "Strike" == | |||
=== mp_strike - "Strike" === | |||
<pre>"contrastGain" "0.425" | <pre>"contrastGain" "0.425" | ||
Line 351: | Line 507: | ||
"ambient" ".02"</pre> | "ambient" ".02"</pre> | ||
== mp_vacent "Vacant" == | |||
=== mp_vacent - "Vacant" === | |||
<pre>"radiosityScale" "1.7" | <pre>"radiosityScale" "1.7" | ||
Line 362: | Line 519: | ||
"ambient" ".15"</pre> | "ambient" ".15"</pre> | ||
''Made by Daevius & CoDEmanX'' | |||
[[Category:Call of Duty 4]] | |||
[[Category:Mapping]] | |||
[[Category:Lighting]] | |||
[[Category:Worldspawn]] | |||
[[Category:Radiant]] | |||
[[Category:Technical Reference]] | |||
Latest revision as of 05:29, 19 July 2009
Single Player
aftermath - "Aftermath"
"contrastGain" "0.15" "diffusefraction" "0.45" "_color" "0.90 0.90 1" "sunlight" "0.8" "sundirection" "-35 170 0" "sundiffusecolor" "1 1 1" "suncolor" "1 1 1" "ambient" ".15" "reflection_color_correction" "aftermath"
airlift - "Shock and Awe"
"radiosityScale" "1.2" "contrastGain" "0.425" "diffusefraction" "0.25" "_color" ".8 .9 1" "sunlight" "1.5" "sundirection" "-17 56.333 0" "sundiffusecolor" ".9 0.75 .88" "suncolor" "1 0.92 0.88" "ambient" ".05"
airplane - "Mile High Club"
"reflection_color_correction" "airplane" "_color" ".6 .6 .6" "ambient" ".03" "sunlight" "1.5" "suncolor" ".9 .9 1" "sundirection" "-18 100 0" "sundiffusecolor" "0.015 0.015 0.013"
ambush - "The Sins of the Father"
"reflection_color_correction" "ambush" "radiosityScale" "1" "contrastGain" "0.15" "diffusefraction" "0.05" "_color" "0.90 0.90 1" "sunlight" "1.5" "sundirection" "-146 -34 0" "sundiffusecolor" ".43 .39 1" "suncolor" ".9 .98 1" "ambient" ".1"
armada - "Charlie Dont Surf"
"diffusefraction" "0.1" "sundiffusecolor" ".75 .84 1" "sundirection" "-30 -340 0" "suncolor" ".85 .76 .53" "sunlight" "1.4" "ambient" "0" "_color" ".75 .84 1"
blackout - "Blackout"
"contrastGain" ".25" "sunlight" ".6" "sundirection" "-30 42 0" "sundiffusecolor" "0.5 0.6 1" "suncolor" "0.75 0.9 1" "diffusefraction" "0.35" "ambient" "0.1" "_color" "0.6 0.7 1.000000" "reflection_color_correction" "hunted"
bog_a - "The Bog"
"sunlight" "0.5" "sundirection" "-22 247 0" "sundiffusecolor" "0.717647 0.776471 1.000000" "suncolor" ".68 .72 .76" "diffusefraction" ".4" "ambient" "0.125" "_color" ".67 .72 .94" "radiosityScale" "1.8"
bog_b - "War Pig"
"contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "1" "sundirection" "-50 136 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.92 0.88" "ambient" ".1"
cargoship - "Crew Expendable"
"reflection_color_correction" "cargoship" "RadiosityScale" "2" "contrastGain" "0.15" "diffusefraction" "0.15" "_color" "0.5 0.5 0.7" "sunlight" "1" "sundirection" "-25 315 0" "sundiffusecolor" "0.5 0.5 0.7" "suncolor" "0.5 0.6 1.000000" "ambient" ".1"
coup - "The Coup"
"reflection_color_correction" "coup" "sunlight" "1.1" "sundirection" "-40 72 0" "suncolor" "1 1 .85" "sundiffusecolor" "1 .95 .8" "diffusefraction" "0.2" "_color" "0 1 .5" "ambient" ".02" "radiosity" "1"
hunted - "Haunted"
"contrastGain" ".25" "sunlight" "0.6" "sundiffusecolor" ".5 .6 1" "suncolor" ".75 .9 1" "diffusefraction" ".35" "ambient" "0.2" "reflection_color_correction" "hunted" "_color" "0.6 0.7 1" "sundirection" "-40 49 0"
ICBM - "Ultimatum"
"contrastGain" ".5" "brightness" "0.1" "sunlight" "1" "sundirection" "-32.5 -4 0" "sundiffusecolor" "1 1 1" "suncolor" "1 1 1" "diffusefraction" "0.6" "ambient" "0.1" "_color" "1 1 1"
jeepride - "All In (part 3)"
"reflection_color_correction" "jeepride" "moonlight" "1.7" "sundirection" "-25 231 0" "sundiffusecolor" "0.717647 0.776471 1.000000" "suncolor" "0.996078 0.96 0.88" "northyaw" "90" "diffusefraction" ".1" "ambient" "0.1" "_color" "0.717647 0.776471 1.000000"
killhouse - "F.N.G."
"sunlight" "1.5" "sundirection" "-40 290 0" "sundiffusecolor" ".8 .85 1" "suncolor" "1 .95 0.8" "northyaw" "90" "diffusefraction" ".35" "ambient" "0.1" "_color" ".85 .9 1" "reflection_color_correction" "daylight"
launchfacility_a - "All In (part 1)"
"radiosityScale" "1.2" "brightness" "0.1" "reflection_color_correction" "launchfacility_a" "diffusefraction" "0.4" "_color" "0.02 0.02 .05" "sunlight" "1.5" "sundirection" "-30 0 0" "sundiffusecolor" "0.717647 0.776471 1.000000" "suncolor" "1 .8 .6" "ambient" "0.2"
launchfacility_b - "All In (part 2)"
"sunIsPrimaryLight" "0" "reflection_color_correction" "launchfacility_b" "radiosityScale" "1" "contrastGain" "0.5" "diffusefraction" "0.2" "_color" "1 1 1" "sunlight" "0.8" "sundirection" "-35 290 0" "sundiffusecolor" "1 1 1" "suncolor" "0.95 0.85 0.65" "ambient" "0.1"
scoutsniper - "All Ghillied Up"
"radiosityScale" "1.8" "northyaw" "144" "ambient" ".2" "_color" "0.466667 0.525490 0.658824" "diffuseFraction" ".08" "sunDiffuseColor" "0.466667 0.525490 0.658824" "sunlight" "1.7" "sundirection" "-30 -56 0" "suncolor" "1.000000 0.976471 0.874510"
sniperescape - "One Shot, One Kill"
"radiosityScale" "1" "contrastGain" "0.15" "diffusefraction" "0.25" "_color" "0.90 0.90 1" "sunlight" ".9" "sundirection" "-155 -50 0" "sundiffusecolor" ".9 .92 1" "suncolor" ".9 .98 1" "ambient" "0"
village_assault - "Safehouse"
"sunIsPrimaryLight" "0" "contrastGain" ".5" "brightness" ".4" "sunlight" ".8" "sundirection" "-30 91 0" "sundiffusecolor" "0.4 0.6 1" "suncolor" "0.8 0.9 1" "diffusefraction" "0.6" "ambient" "0.1" "_color" "0.717647 0.776471 1.000000"
village_defend - "Heat"
"radiosityScale" "1.5" "sunlight" "1.6" "sundirection" "-40 225 0" "sundiffusecolor" "0.717647 0.776471 1.000000" "suncolor" "0.996078 0.921569 0.9" "diffusefraction" ".2" "ambient" "0.04" "_color" "0.717647 0.776471 .9" "reflection_color_correction" "village_daylight"
Multi Player
mp_backlot - "Backlot"
"radiosityScale" "1.8" "contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "1.30" "sundirection" "-43.5 25.11 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.92 0.88" "ambient" ".15"
mp_bloc - "Bloc"
"radiosityScale" "1" "contrastGain" "0.15" "diffusefraction" "0.25" "_color" "0.90 0.90 1" "sunlight" ".9" "sundirection" "-120 -50 0" "sundiffusecolor" ".9 .92 1" "suncolor" ".9 .98 1" "ambient" "0"
mp_broadcast - "Broadcast"
"radiosityScale" "1" "sunRadiosity" "1" "contrastGain" "0.15" "diffusefraction" "0.2" "_color" "1 .8 .8" "sunlight" "1.4" "sundirection" "-20 -280 0" "sundiffusecolor" "0.87 0.77 .65" "suncolor" "1 .85 .67" "ambient" ".07" "bouncefraction" ".2"
mp_carentan - "Chinatown"
"sunIsPrimaryLight" "1" "contrastGain" ".25" "sunRadiosity" "1" "sunlight" ".75" "sundirection" "-31 4.04 0" "sundiffusecolor" ".98 .95 1" "suncolor" "0.8 0.9 1" "diffusefraction" "0.7" "ambient" "0.1" "_color" "0.6 0.7 1.000000"
mp_cargoship - "Wet Work"
"RadiosityScale" "2" "contrastGain" "0.15" "diffusefraction" "0.15" "_color" "0.5 0.5 0.7" "sunlight" "1.3" "sundirection" "-25 315 0" "sundiffusecolor" "0.5 0.5 0.7" "suncolor" "0.5 0.6 1.000000" "ambient" ".1"
mp_citystreets - "District"
"radiosityScale" "2.5" "diffusefraction" "0.5" "_color" ".74 .68 56" "sunlight" ".78" "sundirection" "-67 97 0" "sund" "1 .89 .74" "suncolor" "1 0.92 0.88" "ambient" ".2"
mp_convoy - "Ambush"
"diffusefraction" "0.1" "sundiffusecolor" ".75 .84 1" "sundirection" "-30 -340 0" "suncolor" ".85 .76 .53" "sunlight" "1.6" "ambient" "0.3" "_color" ".75 .84 1"
mp_countdown - "Countdown"
"brightness" "0.1" "reflection_color_correction" "launchfacility_a" "diffusefraction" "0.2" "_color" "0.02 0.02 .05" "sunlight" "1.5" "sundirection" "-60 0 0" "sundiffusecolor" "0.717647 0.776471 1.000000" "suncolor" "1 .8 .6" "ambient" "0.2"
mp_crash - "Crash"
"radiosityScale" "1.5" "contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "1.3" "sundirection" "-50 240 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.92 0.88" "ambient" ".02"
mp_crash_snow - "Winter Crash"
"radiosityScale" "1" "sunRadiosity" "2" "contrastGain" "0.15" "diffusefraction" ".95" "_color" ".65 .7 1" "sunlight" ".25" "sundirection" "-120 -50 0" "sundiffusecolor" ".65 .7 1" "suncolor" ".65 .7 1" "ambient" ".1" "bouncefraction" ".2"
mp_creek - "Creek"
"radiosityScale" "2" "sunlight" "1.5" "sundirection" "-55 225 0" "sundiffusecolor" "0.69 0.79 1.000000" "suncolor" "0.92 0.921569 0.9" "northyaw" "90" "diffusefraction" ".2" "ambient" "0.04" "_color" "0.717647 0.776471 .9" "reflection_color_correction" "village_daylight"
mp_crossfire - "Crossfire"
"contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "3" "sundirection" "-60 136 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.92 0.88" "ambient" ".1"
mp_farm - "Downpour"
"reflection_color_correction" "mp_farm" "diffusefraction" "0.25" "_color" "0.90 0.90 1" "sunlight" "1" "sundirection" "-40 225 0" "sundiffusecolor" ".9 .92 1" "suncolor" ".9 .98 1" "ambient" "0"
mp_killhouse - "Killhouse"
"sunlight" "1.5" "sundirection" "-40 290 0" "sundiffusecolor" ".8 .85 1" "suncolor" "1 .95 0.8" "northyaw" "90" "diffusefraction" ".35" "ambient" "0.1" "_color" ".85 .9 1"
mp_overgrown - "Overgrown"
"radiosityScale" "2" "diffusefraction" "0.25" "_color" "0.46 0.64 0.61" "sunlight" "1.1" "sundirection" "-147 119 0" "sundiffusecolor" "0.80 0.88 0.94" "suncolor" "0.84 0.81 0.58" "ambient" ".10"
mp_pipeline - "Pipeline"
"radiosityScale" "2.5" "diffusefraction" "0.25" "_color" "0.90 0.90 1" "sunlight" "1.15" "sundirection" "-44 220 0" "sundiffusecolor" "0.80 0.88 0.94" "suncolor" ".9 .98 1" "ambient" ".15"
mp_shipment - "Shipment"
"radiosityScale" "1.2" "diffusefraction" "0.2" "_color" ".8 .9 1" "sunlight" "1.3" "sundirection" "-43 51.5 0" "sundiffusecolor" ".9 1 .75" "suncolor" "1 1 0.95" "ambient" ".1"
mp_showdown - "Showdown"
"sunlight" "1.6" "sundirection" "-33.34 117.76 -78.14" "suncolor" ".85 .76 .53" "sundiffusecolor" ".75 .84 1" "diffusefraction" "0.1" "_color" "0.46 0.64 0.61" "ambient" ".02"
mp_strike - "Strike"
"contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "1" "sundirection" "-45 -144 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.94 0.80" "ambient" ".02"
mp_vacent - "Vacant"
"radiosityScale" "1.7" "diffusefraction" "0.25" "_color" "0.46 0.64 0.61" "sunlight" "1.3" "sundirection" "-45 25 0" "sundiffusecolor" "0.80 0.88 0.94" "suncolor" "0.84 0.81 0.58" "ambient" ".15"
Made by Daevius & CoDEmanX