Call of Duty 5: needed: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
Line 5: Line 5:
<font color="yellow">'''Call of Duty: World at War ModTools Patch 1.2'''</font>
<font color="yellow">'''Call of Duty: World at War ModTools Patch 1.2'''</font>


[[Image:Warning.png]] This Mod Tools update requires CoD:WaW patch 1.4
[[Image:Warning.png]] This Mod Tools update requires [[Call of Duty 5: Windows Patches#1.4_Patch|CoD:WaW patch 1.4]]


*It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
*It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with [[Call of Duty 5: Windows Patches#1.4_Patch|CoD:WaW patch 1.4]].
*Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
*[[Call of Duty 5: Windows Patches#1.4_Patch|Patch 1.4]] recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
*This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
*This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.



Revision as of 11:41, 15 April 2009

Patches

1.2 Modtools Patch

Call of Duty: World at War ModTools Patch 1.2

This Mod Tools update requires CoD:WaW patch 1.4

  • It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
  • Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
  • This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.

Issues Fixed

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.

Added and Updated Files

  • mp_castle.map and all .map prefabs associated with it.
  • code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
  • ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
  • destructibledef and destructiblepiece files.
  • Updated dlls in the /deffiles folder.
  • Updated new scripts.
  • DLC xmodel, xmodelparts, and xmodelsurfs files.
  • DLC xanim files.
  • DLC materials and material_properties files.
  • DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
  • mp_tool.exe and sp_tool.exe.
  • asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.


Donwloads:

Local copy
FPSAdmin
MyCallofDuty

General Game Patches

Can be found HERE