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= Patches = | |||
<font color="yellow">'''Call of Duty: World at War | <font color="yellow">'''Call of Duty: World at War ModTools Patch 1.2'''</font> | ||
* | [[Image:Warning.png]] This Mod Tools update requires CoD:WaW patch 1.4 | ||
* | |||
* | *It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4. | ||
*Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority. | |||
*This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January. | |||
* | |||
* | ==Issues Fixed== | ||
* | - Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. | ||
* | - Converter's "ERROR: dll version number does not match converter version" error has been resolved. | ||
* | - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game. | ||
* | |||
* | ==Added and Updated Files== | ||
* | |||
*mp_castle.map and all .map prefabs associated with it. | |||
*code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files. | |||
*ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects. | |||
*destructibledef and destructiblepiece files. | |||
*Updated dlls in the /deffiles folder. | |||
*Updated new scripts. | |||
*DLC xmodel, xmodelparts, and xmodelsurfs files. | |||
*DLC xanim files. | |||
*DLC materials and material_properties files. | |||
*DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files. | |||
*mp_tool.exe and sp_tool.exe. | |||
*asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles. | |||
<font color="yellow">'''Donwloads:'''</font> | <font color="yellow">'''Donwloads:'''</font> | ||
[[Image:Data.png]] [http:// | [[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/CoD_WW_MODTOOLS_v1.2.zip Local copy]<br> | ||
[[Image:Data.png]] [http://www. | [[Image:Data.png]] [http://www.fpsadmin.com/forum/downloads.php?do=file&id=125 FPSAdmin]<br> | ||
[[Image:Data.png]] [http:// | [[Image:Data.png]] [http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&t=4148 MyCallofDuty]<br> |
Revision as of 04:42, 11 April 2009
Patches
Call of Duty: World at War ModTools Patch 1.2
This Mod Tools update requires CoD:WaW patch 1.4
- It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
Issues Fixed
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. - Converter's "ERROR: dll version number does not match converter version" error has been resolved. - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
Added and Updated Files
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Donwloads: