Call of Duty 5: Adding Destructables: Difference between revisions
Jump to navigation
Jump to search
New page: Image:Nutshell.png Tutorial to add Destructible items in your MP levels :) 200px|right = Vehicles = *The following is a list of all usable destructibles in MP incl... |
|||
| Line 23: | Line 23: | ||
* [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1] | * [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1] | ||
* [[Image:data.png]][http://wiki.modsrepository.com/codww_files/cod5_destvehicles_pack_v1.0_zeroy.zip Vehicles | * [[Image:data.png]][http://wiki.modsrepository.com/codww_files/cod5_destvehicles_pack_v1.0_zeroy.zip Vehicles Destructible pack] | ||
For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten | For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten | ||
== In Radiant == | == In Radiant == | ||
Revision as of 15:40, 27 January 2009
Tutorial to add Destructible items in your MP levels :)

Vehicles
- The following is a list of all usable destructibles in MP included in the pack below:
Audi_mp Beetle_mp Bmwmotorcyle_mp Horch1a_mp Mercedesw136_mp Opel_blitz_mp Ptboat_mp Type94truck_mp Type94truckcamo_mp Type95scoutcar_mp
Pre-requisites
For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten
In Radiant
- Open your map in Radiant and place the Tank prefabs by right-clicking on the 2D view > misc > prefab
- Browse to ..\Call of Duty - World at War\map_source\_prefabs\destrutibles\ and pick the desired prefab
- Place in map and drop to ground using the drop to ground tool as shown below:
- Add more prefabs if desired
- Save your map and exit radiant
Check Map GSC file
- Check that your main Map GSC contains the line maps\mp\_load::main(); as shown in the example map in pack:
main()
{
maps\mp\_load::main();
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
}
Update the Zone file
- Open your Map Zone File (in ..\Call of Duty - World at War\zone_source\) and remove the following lines:
impactfx,mp_yourmap
- Example Zone file:
col_map_mp,maps/mp/mp_dest_test.d3dbsp rawfile,maps/mp/mp_dest_test.gsc sound,common,mp_dest_test,!all_mp sound,generic,mp_dest_test,!all_mp sound,voiceovers,mp_dest_test,!all_mp sound,multiplayer,mp_dest_test,!all_mp character,char_usa_raider_player_rifle character,char_usa_raider_player_cqb character,char_usa_raider_player_assault character,char_usa_raider_player_lmg character,char_usa_raider_player_smg character,char_jap_impinf_player_smg character,char_jap_impinf_player_rifle character,char_jap_impinf_player_lmg character,char_jap_impinf_player_cqb character,char_jap_impinf_player_assault
- Save and close
- Using Launcher compile your map and test!
Thanks to Sven71, One_Richard
--Zeroy. 01:49, 27 January 2009 (UTC)


