Call of Duty 5: needed: Difference between revisions
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(New page: == Patches == <font color="yellow">'''Call of Duty: World at War PC Patch 1.1'''</font> *Mods are now enabled in Co-op, Single Player, and Multiplayer. *Players will now be notified whe...) |
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*Spawn improvements and weapon balancing | *Spawn improvements and weapon balancing | ||
<font color="yellow">'''Donwloads:'''</font> | |||
[[Image:Data.png]] [http://www.worthplaying.com/article.php?sid=57405 Worthplaying.com]<br> | [[Image:Data.png]] [http://www.worthplaying.com/article.php?sid=57405 Worthplaying.com]<br> | ||
[[Image:Data.png]] [http://www.ausgamers.com/files/details/html/40158 Ausgamers.com]<br> | [[Image:Data.png]] [http://www.ausgamers.com/files/details/html/40158 Ausgamers.com]<br> |
Revision as of 12:42, 11 November 2008
Patches
Call of Duty: World at War PC Patch 1.1
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
Donwloads: