Call of Duty 5: Players Model: Difference between revisions
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=== German Wehrmacht === | === German Wehrmacht === | ||
[[Image:mptype_ger_hnrgrd_assault.png]] [[Image:mptype_ger_hnrgrd_smg.png]] [[Image:mptype_ger_hnrgrd_lmg.png]] | [[Image:mptype_ger_hnrgrd_assault.png|150px]] [[Image:mptype_ger_hnrgrd_smg.png|150px]] [[Image:mptype_ger_hnrgrd_lmg.png|150px]] | ||
[[Image:mptype_ger_hnrgrd_cqb.png]] [[Image:mptype_ger_hnrgrd_rifle.png]] | [[Image:mptype_ger_hnrgrd_cqb.png|150px]] [[Image:mptype_ger_hnrgrd_rifle.png|150px]] | ||
[[Category:Call of Duty 5]] | [[Category:Call of Duty 5]] |
Revision as of 23:37, 10 November 2008
This article is to help you select the Player Models for your maps.
Player Model Teams
Like any other Call Of Duty Game, COD:WW uses the usual team split:
- Allies
- Axis
In Allies you have:
US Marines Russain Red Army
In Axis you have:
Japanese imperial Army German Wehrmacht
Player Model Classes
Again, as in COD4:MW, COD:WW is re-using the class system:
- Rifleman
- Light Gunner
- Heavy Gunner
- Close Assault
- Sniper
For the modders, here are the Script Classes for each:
- Rifleman > ASSAULT
- Light Gunner > SPECOPS
- Heavy Gunner > SUPPORT
- Close Assault > RECON
- Sniper > SNIPER
MAP GSC Syntax
There are 4 combiantion possible for your MP Levels in regards to Player Models:
- US Marines VS Japanese imperial Army
game["allies"] = "marines"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "pacific";
- Russain Red Army VS German Wehrmacht
game["allies"] = "russian"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german";
- US Marines VS German Wehrmacht
game["allies"] = "marines"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "german";
- Russain Red Army VS Japanese imperial Army
game["allies"] = "russian"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "pacific";
Note that the last 2 examples arent historically correct in terms of the Uniforms and Events.
Player Models Pictures
The order is always as follow:
Rifleman Light Gunner Heavy Gunner Close Assault Sniper