Call of duty bo3: FreerunZ: Difference between revisions
Line 12: | Line 12: | ||
== Freerun type map building == | == Freerun type map building == | ||
=== Whats needed? === | |||
For freerunZ to work you must create your Multiplayer map in a certain way, mostly the requirement elements are as follow: | |||
<br> | |||
* Start Trigger | |||
* End Trigger | |||
* Checkpoint Triggers (required for using Target shooting) | |||
* Weapon Pickup (if using Target shooting) | |||
* Reset Triggers (death > restart) | |||
<br> | |||
Optional Items include: | |||
<br> | |||
* Ammo pickup | |||
* Perk Pickup | |||
* Health pickup | |||
<br> | |||
As mentionned above you must a Multiplayer map as the base, Zombie mode isnt supported | |||
=== Layout === | |||
In terms of layout you would build your map much like in the Official Maps, Start > Parkour > End. Multiple paths are possible also, so long as there are only one Start and End Triggers. | |||
Wall running can be used and so you can integrate that in your level (as seen on Example map provided). | |||
=== Building the map === | |||
As with any other MP Map, you will need the entities present in the template, I therefore strongly suggest you start your level from the Template provided. You can always increase the volume sizes to match size of your map at a later stage. | |||
==== Spawns ==== | |||
* FreerunZ uses 2 type of spawns, info_player_start and mp_dm_spawn. info_player_start is used as the very first spawn at start of the map while the mp_dm_spawn are used to respawn player on fall/fail or manual reset to checkpoint. | |||
* In the template map you have you can delete all the spawn leaving only the info_player_start. This will be your start for the player on spawn. Add the following targetname for it: '''fr_start_00''' | |||
[[File:player_start.png|500px]] | |||
* Next you will need a mp_dm_spawn at the same location as the info_player_start, like so: | |||
[[File:dm_spawn.png|500px]] |
Revision as of 17:53, 7 October 2016
Presentation
FreerunZ is a mod created to replicate the Blackops3 Freerun Gameplay Mode available in the Bonus section of the game. It is essentially a timed based Parkour style gametype where the player has to try and get from A to B in the fastest time. As the mod evolves we are hoping to bring new features like Enemy AI, Multiplayer races, Vehicles and more.
Getting the mod and demo map
Note: You must own Call of Duty Blackops 3 to play this and have Multiplayer installed. Online & Offline mode possible
Freerun type map building
Whats needed?
For freerunZ to work you must create your Multiplayer map in a certain way, mostly the requirement elements are as follow:
- Start Trigger
- End Trigger
- Checkpoint Triggers (required for using Target shooting)
- Weapon Pickup (if using Target shooting)
- Reset Triggers (death > restart)
Optional Items include:
- Ammo pickup
- Perk Pickup
- Health pickup
As mentionned above you must a Multiplayer map as the base, Zombie mode isnt supported
Layout
In terms of layout you would build your map much like in the Official Maps, Start > Parkour > End. Multiple paths are possible also, so long as there are only one Start and End Triggers. Wall running can be used and so you can integrate that in your level (as seen on Example map provided).
Building the map
As with any other MP Map, you will need the entities present in the template, I therefore strongly suggest you start your level from the Template provided. You can always increase the volume sizes to match size of your map at a later stage.
Spawns
- FreerunZ uses 2 type of spawns, info_player_start and mp_dm_spawn. info_player_start is used as the very first spawn at start of the map while the mp_dm_spawn are used to respawn player on fall/fail or manual reset to checkpoint.
- In the template map you have you can delete all the spawn leaving only the info_player_start. This will be your start for the player on spawn. Add the following targetname for it: fr_start_00
- Next you will need a mp_dm_spawn at the same location as the info_player_start, like so: