Blender Video Tutorials: Difference between revisions
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(Put my Blender related youtube videos here) |
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==Rescale and correct orientation== | ==Rescale and correct orientation== | ||
<videoflash>6OqRlYdcoGs</videoflash> | <videoflash>6OqRlYdcoGs</videoflash> | ||
==Real world scale== | |||
Correct model scale: cm to inches and proportional scaling to a reallife dimension | |||
<videoflash>USPSDwzcss0</videoflash> | |||
Revision as of 17:01, 27 March 2012
Blender to CoD - Import, export and convert a model
Model used: Barrel
<videoflash>_kTR3eCZECE</videoflash>
<videoflash>9h486eO8JIc</videoflash>
Add a texture to an imported model
Model used: Ford Mustang
<videoflash>hSbo2aSjDTc</videoflash>
Remove geometry and remesh a model
Model used: Ford Mustang
<videoflash>wHzk22SEe2Q</videoflash>
Split model into multiple objects
This is especially required for complex CoD2 models!
<videoflash>ZLISpG-tV1Y</videoflash>
Rescale and correct orientation
<videoflash>6OqRlYdcoGs</videoflash>
Real world scale
Correct model scale: cm to inches and proportional scaling to a reallife dimension
<videoflash>USPSDwzcss0</videoflash>
Placing a root and another tag
The root bone's head will become the tag_origin, which will be the model's (0,0,0) coordiante and its origin.
<videoflash>hWHvJgQJ5j8</videoflash>
Parenting a single bone (tag) and a mesh
<videoflash>qe1F5evl8ZA</videoflash>
--CoDEmanX 16:16, 16 March 2012 (UTC)