Call of Duty 4: Memory Tool: Difference between revisions
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The total memory reported by Mem Report is just that of the assets, and doesn't account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.<br> | The total memory reported by Mem Report is just that of the assets, and doesn't account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.<br> | ||
This was made and tested with Call of Dut 4: Modern Warfare | This was made and tested with Call of Dut 4: Modern Warfare but Call of Duty World at War and Blackops work also. | ||
<br> | <br> | ||
{{info|Unfortunately CoD4 Linker doesn't output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).}} | {{info|Unfortunately CoD4 Linker doesn't output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).}} |
Latest revision as of 22:59, 5 September 2011
General
- Memory Report is written in C#, and uses ObjectViewList C# Wrapper by Phillip Piper.
- It reads Linker output CSV files from ...\zone_soruce\english\assetinfo and presents them an easier to read interface.
The total memory reported by Mem Report is just that of the assets, and doesn't account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.
This was made and tested with Call of Dut 4: Modern Warfare but Call of Duty World at War and Blackops work also.
Unfortunately CoD4 Linker doesn't output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).
Download
Download HERE or Local Mirror HERE (unzip required)
Installation
- Place MemReport.exe and ObjectListView.dll in your Call of Duty bin folder
- Run executable.
Screenshots
--Zeroy 11:39, 5 September 2011 (IST)