Call of Duty 7: Colliders: Difference between revisions

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Latest revision as of 04:12, 29 June 2011

This is a list of the current collider Xmodels included with BlackOps Modtools and specifically the Fastfile common_mp.ff which contains them.


These Colliders can be used in mods to spawn collision to block player movements or make an object (static model) collidable for instance.
A typical use in code would be:

	precachemodel("collision_wall_128x128x10");
        spawncollision("collision_wall_128x128x10","collider",(X, Y, Z), (0, 0, 0));


  • Xmodels from raw/zone_source/common_mp_collision.csv
xmodel,collision_geo_32x32x10
xmodel,collision_geo_32x32x32
xmodel,collision_geo_32x32x128
xmodel,collision_geo_64x64x10
xmodel,collision_geo_64x64x64
xmodel,collision_geo_64x64x128
xmodel,collision_geo_64x64x256
xmodel,collision_geo_128x128x10
xmodel,collision_geo_128x128x128
xmodel,collision_geo_256x256x10
xmodel,collision_geo_256x256x256
xmodel,collision_geo_512x512x10
xmodel,collision_geo_512x512x512
xmodel,collision_geo_cylinder_32x128
xmodel,collision_geo_sphere_32
xmodel,collision_geo_sphere_64
xmodel,collision_geo_ramp
xmodel,collision_wall_32x32x10
xmodel,collision_wall_64x64x10
xmodel,collision_wall_128x128x10
xmodel,collision_wall_256x256x10
xmodel,collision_wall_512x512x10
xmodel,collision_geo_10x10x512
xmodel,collision_vehicle_32x32x32
xmodel,collision_vehicle_64x64x64
xmodel,collision_geo_mc_4x156x190 
xmodel,collision_geo_mc_4x52x190 
xmodel,collision_geo_mc_8x560x190


--Zeroy 01:22, 29 June 2011 (IST)