Call of Duty 4: Servers: Difference between revisions

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==[[Using TCAdmin Panel]]==
==[[Using TCAdmin Panel]]==
[[Image:Articles.png|right]]
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Using_TCAdmin_Panel  Guide]


== [[Gameplay Options]] ==
== [[Gameplay Options]] ==
[[Image:Articles.png|right]]
[[Image:Articles.png|right]]
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Gameplay_Options  Guide]
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Gameplay_Options  Guide]

Revision as of 03:29, 18 October 2008

PC server admin guide for Call of Duty 4: Modern Warfare

General

  • Ports in use
UDP 20800
UDP 20810
UDP 28960-28970
  • Hardware/Bandwidth Requirements

Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder than usual. Generally, if you're capable of hosting a COD2 dedicated server you should be just fine for COD4.

IWD Packaging For Custom Maps

Guide

Windows Server Setup

Guide

Linux Server Setup

Server Administration

Guide

Server commands

killserver
quit
map_restart
say "my message"
tell [clientnum] "my message to you"

Server Settings (Stock)

map rotation

sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ...

<gametype> is one of:

  • "dm" - free for all deathmatch
  • "dom" - domination
  • "koth" - headquarters
  • "sab" - sabotage
  • "sd" - search & destroy
  • "war" - team deathmatch


Parameter Value
sv_hostname "my server"
g_gametype <gametype>
sv_maxclients [1-32]
g_password "my password"
sv_voice [0-1]
[0-1]
g_allowvote [0-1]
sv_punkbuster [0-1]
sv_minping [0-n] (milliseconds)
sv_maxping [0-n] (milliseconds)
sv_connectTimeout [0-n] (seconds)
sv_timeout [0-n] (seconds)

Using TCAdmin Panel

Guide

Gameplay Options

Guide