Call of Duty 4: Releasing General: Difference between revisions

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(New page: Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Lev...)
 
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[[Category:Call of Duty 4]]
''By RaBBiT''
==Test your map==
Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling tab and select your map in the list on the left. Now on the right, untick the Connect Paths if you make a multiplayer map, click the Light Options button, untick Extra and tick the Fast checkbutton.
[[Image:Nutshell.png]] Since a lot of you a new in mapping ( some old mappers should know also ), there's important info that goes in your map file that you MUST add.
For this, I made a little graphic showing a MAP STRUCTURE.
[[Image:map_structure.jpg]]
This is the one and only way to make a map file. Now let me explain it in detail.


Now press '1. Compile .BSP', then '2. Compile Reflections'. Then press the 3rd button '3. Build Fast File', if a pop up comes up, press Yes. If the pop-up came up, press the 4th button '4. Update Zone File' and add the example list (replace [mapname] by your map name, for example: 'mp_example') you can find [[Call of Duty 4: Update Zone File|here]], and rebuild the Fast File (button 3).
[LIST]
[*] First, you have to create a readme file;
[*] Second, You have to create an usermaps folder;
[*] Third, inside the usermaps folder, you have to create a mp_mapname folder;
[*] Fourth, inside the mp_mapname folder you just created, you add your map's files.
[*] Fifth, you zip everything as mp_mapname.zip
[/LIST]


Before you press button 5, be sure to tick 'Enable Developer', 'Enable Developer Script' and 'Use Custom Command Line Options' below the map list. In the textbox under 'Use Custom Command Line Options' enter the following:


<div style="background-color:#f0f8ff; border:dotted #c0c0c0 1px; padding:4px;">+set r_fullscreen 1 +set fs_game Mods/customMaps</div>


Also, go to '[root]/zone/english/' and copy '[mapname].ff' and '[mapname]_load.ff' into '[root]/usermaps/[mapname]/' (create that directory if it does not yet exist). Also copy the [[Call of Duty 4: .IWD file|.iwd file]] into that directory. You can now press the magical 5th button :P
== Questions & Answers ==


==Release your map==
Follow the steps for 'Test your map', except that you have to tick 'Extra' and untick 'Fast'.
[I][B]Q- Why do I have to create a readme.txt file?[/B][/I]
 
A- The community, the server admins and download sites need to know what they are dealing with:
Now create a directory called 'usermaps' on your desktop, and copy past the directory '[root]/usermaps/[mapname]' into your newly created directory. Add some screenshots to your desktop, and a [[Call of Duty 4: Readme file|readme file]] (on how to install your map and who the author is). Then add all those files to a zip, and call it '[mapname]_v1.zip' for version 1 of your map. Alter '_v1' to what the current version is of your map. You can now upload it to various map center sites.
Who made the map; ::Mandatory::
Email and web site info ::facilitative::
Game types -> Your map can be played on what kind of servers ( its not everyone that running TDM only ) ::Mandatory::
Other info ::facilitative::
This is important as we don't have access to the .arena file.
[I][B]Q- Why create the usermaps and mp_mapname folder?[/B][/I]
A- Because this is how the game is working. Its not everyone that have all the knowledge. It will be easier for everyone.
[I][B]Q- I don't have the _load.ff and .iwd file, what can I do?[/B][/I]
A- These files are necessary for a complete map file. I know its a little early because the tools has just been released but these files will have to be part of your map.
[I][B]Q-What goes in the .iwd file????[/B][/I]
A-The only files that have to be in the .iwd file are the images .iwi files.Like the minimap the loadscreen and custom textures.All the other files HAVE to be compiled in the fast file.

Revision as of 20:39, 17 October 2008

By RaBBiT

Since a lot of you a new in mapping ( some old mappers should know also ), there's important info that goes in your map file that you MUST add. For this, I made a little graphic showing a MAP STRUCTURE.

This is the one and only way to make a map file. Now let me explain it in detail.

[LIST] [*] First, you have to create a readme file; [*] Second, You have to create an usermaps folder; [*] Third, inside the usermaps folder, you have to create a mp_mapname folder; [*] Fourth, inside the mp_mapname folder you just created, you add your map's files. [*] Fifth, you zip everything as mp_mapname.zip [/LIST]


Questions & Answers

[I][B]Q- Why do I have to create a readme.txt file?[/B][/I] A- The community, the server admins and download sites need to know what they are dealing with:

Who made the map; ::Mandatory:: Email and web site info ::facilitative:: Game types -> Your map can be played on what kind of servers ( its not everyone that running TDM only ) ::Mandatory:: Other info ::facilitative::

This is important as we don't have access to the .arena file.

[I][B]Q- Why create the usermaps and mp_mapname folder?[/B][/I] A- Because this is how the game is working. Its not everyone that have all the knowledge. It will be easier for everyone.

[I][B]Q- I don't have the _load.ff and .iwd file, what can I do?[/B][/I] A- These files are necessary for a complete map file. I know its a little early because the tools has just been released but these files will have to be part of your map.

[I][B]Q-What goes in the .iwd file????[/B][/I] A-The only files that have to be in the .iwd file are the images .iwi files.Like the minimap the loadscreen and custom textures.All the other files HAVE to be compiled in the fast file.