Call of Duty 4: Moving Brushes: Difference between revisions
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[[Image:Nutshell.png]] | [[Category:Call of Duty 4]] | ||
[[Category:Scripting]] | |||
{{warning_forpro}} | |||
[[Image:Nutshell.png]] These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference. | |||
[b]<font color=green>1. Draglift Door</font> [/b] | |||
<pre>main() | |||
{ | |||
thread diaglift_slider (); | |||
} | |||
diaglift_slider() | |||
{ | |||
diaglift=getent("diaglift","targetname"); | |||
wait (5); | |||
while(1) | |||
{ | |||
//trig waittill ("trigger"); | |||
diaglift moveto ((104,-125,124),6,2,2); | |||
diaglift waittill ("movedone"); | |||
wait (5); | |||
//trig waittill ("trigger"); | |||
diaglift moveto ((-35,-125,204),6,2,2); | |||
diaglift waittill ("movedone"); | |||
wait (5); | |||
} | |||
} </pre> | |||
<font color=green>[b]2. Draw bridge[/b] </font> | |||
<pre>main() | |||
{ | |||
thread drawbridge_open (); | |||
} | |||
drawbridge_open() | |||
{ | |||
drawbridge=getent("drawbridge","targetname"); | |||
trig=getent("lower_bridge","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
drawbridge rotateto( (-90,0,0),6); | |||
drawbridge waittill ("rotatedone"); | |||
wait (3); | |||
trig waittill ("trigger"); | |||
drawbridge rotateto( (0,0,0),6); | |||
drawbridge waittill ("rotatedone"); | |||
} | |||
} </pre> | |||
{{ | [b]<font color=green>3. Lift Pad </font> [/b] | ||
<pre>main() | |||
{ | |||
thread liftpad_slider (); | |||
} | |||
liftpad_slider() | |||
{ | |||
liftpad=getent("liftpad","targetname"); | |||
trig=getent("lift_trigger","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
//wait (4); | |||
liftpad movez (106,5,0,0.6); | |||
liftpad waittill ("movedone"); | |||
wait (4); | |||
//trig waittill ("trigger"); | |||
liftpad movez(-106,4,0,0.6); | |||
liftpad waittill ("movedone"); | |||
} | |||
} </pre> | |||
[b]<font color=green>4. Roller Door</font>[/b] | |||
<pre>main() | |||
{ | |||
thread door_slider (); | |||
} | |||
door_slider() | |||
{ | |||
door=getent("door","targetname"); | |||
trig=getent("openthedoor","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
//wait (4); | |||
door movez (94,5,0,0.6); | |||
door waittill ("movedone"); | |||
wait (4); | |||
//trig waittill ("trigger"); | |||
door movez(-94,4,0,0.6); | |||
door waittill ("movedone"); | |||
} | |||
} </pre> | |||
[b]<font color=green>5. Slide Door </font> [/b] | |||
<pre>main() | |||
{ | |||
thread slidedoor_slider (); | |||
} | |||
slidedoor_slider() | |||
{ | |||
slidedoor=getent("slidedoor","targetname"); | |||
trig=getent("slideopen","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
//wait (4); | |||
slidedoor movey (-64,2,0.5,0.5); | |||
slidedoor waittill ("movedone"); | |||
wait (4); | |||
//trig waittill ("trigger"); | |||
slidedoor movey(64,2,0.5,0.5); | |||
slidedoor waittill ("movedone"); | |||
} | |||
} </pre> | |||
[b]<font color=green>6. Train door</font> [/b] | |||
<pre>main() | |||
{ | |||
thread train_slider (); | |||
} | |||
train_slider() | |||
{ | |||
train=getent("train","targetname"); | |||
trig=getent("start_train","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
//wait (4); | |||
train movex (-464,8,0.3,0.3); | |||
train waittill ("movedone"); | |||
wait (4); | |||
//trig waittill ("trigger"); | |||
train movex(464,8,0.3,0.3); | |||
train waittill ("movedone"); | |||
} | |||
} </pre> | |||
[b]<font color=green>7. Train door2</font> [/b] | |||
<pre>main() | |||
{ | |||
thread traindoor_traindoor (); | |||
} | |||
traindoor_traindoor() | |||
{ | |||
door=getent("traindoor","targetname"); | |||
wait (20); | |||
trig=getent("traindoor_trigger","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
door movey (2,1,0.5,0.5); | |||
door waittill ("movedone"); | |||
wait (1); | |||
door movex (-50,4,1,1); | |||
door waittill ("movedone"); | |||
wait (4); | |||
door movex (50,4,1,1); | |||
door waittill ("movedone"); | |||
wait (1); | |||
door movey (-2,1,0.5,0.5); | |||
door waittill ("movedone"); | |||
} | |||
} </pre> | |||
[b]<font color=green>8. Trap Door</font> [/b] | |||
<pre>main() | |||
{ | |||
thread trapdoor_droptrapdoor (); | |||
} | |||
trapdoor_droptrapdoor() | |||
{ | |||
trapdoor=getent("trapdoor","targetname"); | |||
trig=getent("droptrapdoor","targetname"); | |||
while(1) | |||
{ | |||
trig waittill ("trigger"); | |||
trapdoor rotateto( (0,0,-90),0.3); | |||
trapdoor waittill ("rotatedone"); | |||
wait (3); | |||
trapdoor rotateto( (0,0,0),1.7); | |||
trapdoor waittill ("rotatedone"); | |||
} | |||
} </pre> | |||
==Sources== | |||
[http://itoeunited.net/forum/viewtopic.php?t=1235 Here] | |||
Revision as of 22:11, 16 October 2008
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.
[b]1. Draglift Door [/b]
main()
{
thread diaglift_slider ();
}
diaglift_slider()
{
diaglift=getent("diaglift","targetname");
wait (5);
while(1)
{
//trig waittill ("trigger");
diaglift moveto ((104,-125,124),6,2,2);
diaglift waittill ("movedone");
wait (5);
//trig waittill ("trigger");
diaglift moveto ((-35,-125,204),6,2,2);
diaglift waittill ("movedone");
wait (5);
}
}
[b]2. Draw bridge[/b]
main()
{
thread drawbridge_open ();
}
drawbridge_open()
{
drawbridge=getent("drawbridge","targetname");
trig=getent("lower_bridge","targetname");
while(1)
{
trig waittill ("trigger");
drawbridge rotateto( (-90,0,0),6);
drawbridge waittill ("rotatedone");
wait (3);
trig waittill ("trigger");
drawbridge rotateto( (0,0,0),6);
drawbridge waittill ("rotatedone");
}
}
[b]3. Lift Pad [/b]
main()
{
thread liftpad_slider ();
}
liftpad_slider()
{
liftpad=getent("liftpad","targetname");
trig=getent("lift_trigger","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
liftpad movez (106,5,0,0.6);
liftpad waittill ("movedone");
wait (4);
//trig waittill ("trigger");
liftpad movez(-106,4,0,0.6);
liftpad waittill ("movedone");
}
}
[b]4. Roller Door[/b]
main()
{
thread door_slider ();
}
door_slider()
{
door=getent("door","targetname");
trig=getent("openthedoor","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
door movez (94,5,0,0.6);
door waittill ("movedone");
wait (4);
//trig waittill ("trigger");
door movez(-94,4,0,0.6);
door waittill ("movedone");
}
}
[b]5. Slide Door [/b]
main()
{
thread slidedoor_slider ();
}
slidedoor_slider()
{
slidedoor=getent("slidedoor","targetname");
trig=getent("slideopen","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
slidedoor movey (-64,2,0.5,0.5);
slidedoor waittill ("movedone");
wait (4);
//trig waittill ("trigger");
slidedoor movey(64,2,0.5,0.5);
slidedoor waittill ("movedone");
}
}
[b]6. Train door [/b]
main()
{
thread train_slider ();
}
train_slider()
{
train=getent("train","targetname");
trig=getent("start_train","targetname");
while(1)
{
trig waittill ("trigger");
//wait (4);
train movex (-464,8,0.3,0.3);
train waittill ("movedone");
wait (4);
//trig waittill ("trigger");
train movex(464,8,0.3,0.3);
train waittill ("movedone");
}
}
[b]7. Train door2 [/b]
main()
{
thread traindoor_traindoor ();
}
traindoor_traindoor()
{
door=getent("traindoor","targetname");
wait (20);
trig=getent("traindoor_trigger","targetname");
while(1)
{
trig waittill ("trigger");
door movey (2,1,0.5,0.5);
door waittill ("movedone");
wait (1);
door movex (-50,4,1,1);
door waittill ("movedone");
wait (4);
door movex (50,4,1,1);
door waittill ("movedone");
wait (1);
door movey (-2,1,0.5,0.5);
door waittill ("movedone");
}
}
[b]8. Trap Door [/b]
main()
{
thread trapdoor_droptrapdoor ();
}
trapdoor_droptrapdoor()
{
trapdoor=getent("trapdoor","targetname");
trig=getent("droptrapdoor","targetname");
while(1)
{
trig waittill ("trigger");
trapdoor rotateto( (0,0,-90),0.3);
trapdoor waittill ("rotatedone");
wait (3);
trapdoor rotateto( (0,0,0),1.7);
trapdoor waittill ("rotatedone");
}
}
