Call of Duty 5: Paulo88 Radiant Tips: Difference between revisions
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This will copy and paste the patch in exactly the same place, avoiding the need to re-align it. | This will copy and paste the patch in exactly the same place, avoiding the need to re-align it. | ||
--[[User:Zeroy|Zeroy | |||
*<font color="blue">'''TIP #1'''</font> | |||
ADDING CUSTOM FILTERS.<br> | |||
All you have to do is edit the ''RadiantFilters.txt'' file with the relevant textures.<font color="red">!!Back up your file before altering it!!</font><br> | |||
<br> | |||
So, in order to add the various clip filters for example locate ''RadiantFilters.txt'', its in ..\Call of Duty - World at War\bin\ - Simply add : | |||
<pre>Geometry MonsterClip fdhide | |||
{ | |||
Texture clip_ai | |||
} | |||
Geometry PlayerClip fdhide | |||
{ | |||
Texture clip_player | |||
} | |||
Geometry clipClip fdhide | |||
{ | |||
Texture clip | |||
} | |||
Geometry fullClip fdhide | |||
{ | |||
Texture clip_full | |||
} | |||
Geometry playerviechle fdhide | |||
{ | |||
Texture clip_player_vehicle | |||
} | |||
Geometry vehicleclip fdhide | |||
{ | |||
Texture clip_vehicle | |||
} | |||
Geometry wepcliptex fdhide | |||
{ | |||
Texture clip_weapon | |||
}</pre> | |||
Placed this just after : | |||
<pre>Geometry Clip fdhide | |||
{ | |||
Texture *clip | |||
}</pre> | |||
Its that simple ! | |||
{{info|Note that the RadiantFilters.txt is usually Read-only so take off that attribut first (as administrator)}} | |||
{{info|If you do mess up something no panic, you can get the original file [http://wiki.modsrepository.com/codww_files/RadiantFilters.txt HERE] | |||
--[[User:Zeroy|Zeroy]] 15:12, 4 April 2011 (IST) | |||
[[Category:Radiant]] | [[Category:Radiant]] | ||
[[Category:Call of Duty 5]] | [[Category:Call of Duty 5]] | ||
[[Category:Mapping]] | [[Category:Mapping]] | ||
[[Category:Tips]] | [[Category:Tips]] |
Revision as of 17:12, 4 April 2011
Radiant
- TIP #1
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.
- TIP #2
If your finding it difficult to see what your doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.
Press SHIFT + H to bring everything back.
- TIP #3
Whilst holding CTRL + LEFT MOUSE CLICK you can drag the edge of a brush.
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.
- TIP #4
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + ] this will add more verts to the patch. Very usefull if you wish to smooth out an archway.
Should you wish to remove verts simply hit SHIFT + [
- TIP #5
If your wanting to place a model around your level with a random size and rotation, then simply select the following:
(Random Drop & Drop level to terrain )
Then
- Place the model you want to copy into the level
- Select the model in radiant (so that is is highlighted)
- Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.
This is great for adding grass models ;)
- TIP #6
Asset Viewer is your friend !
Type a keyword in the top window to search for that ideal model.
Here I typed grass (lower case) as below...
- TIP #7
COPYING.
If you want to copy a patch but dont want to re-align it (usually this happens when pressing SPACE BAR), simply press CTRL+C then CTRL+V.
This will copy and paste the patch in exactly the same place, avoiding the need to re-align it.
- TIP #1
ADDING CUSTOM FILTERS.
All you have to do is edit the RadiantFilters.txt file with the relevant textures.!!Back up your file before altering it!!
So, in order to add the various clip filters for example locate RadiantFilters.txt, its in ..\Call of Duty - World at War\bin\ - Simply add :
Geometry MonsterClip fdhide { Texture clip_ai } Geometry PlayerClip fdhide { Texture clip_player } Geometry clipClip fdhide { Texture clip } Geometry fullClip fdhide { Texture clip_full } Geometry playerviechle fdhide { Texture clip_player_vehicle } Geometry vehicleclip fdhide { Texture clip_vehicle } Geometry wepcliptex fdhide { Texture clip_weapon }
Placed this just after :
Geometry Clip fdhide { Texture *clip }
Its that simple !
{{info|If you do mess up something no panic, you can get the original file HERE
--Zeroy 15:12, 4 April 2011 (IST)