Call of Duty 7: Map K/V: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
<br><br> | <br><br> | ||
[http://www.anarchic-x.com/forum/viewtopic.php?f=60&t=33643 Source] | [http://www.anarchic-x.com/forum/viewtopic.php?f=60&t=33643 Source] | ||
[[Category:Call of Duty 7]] | |||
[[Category:Modding]] |
Revision as of 02:46, 18 November 2010
- All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled
- There are some unusual entries in some worldspawns - unsure if these were accidentally or intentionally placed by the mapper or fragmented during compile so they are left in
- The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models
- As of 11/17/10 only the SP ents/worldspawn settings are ripped
- Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names