Call of Duty 4: Moving Brushes: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
Line 152: Line 152:
train_slider()  
train_slider()  
{  
{  
train =getent( "train", "targetname");  
train = getent( "train", "targetname");  
trig  =getent( "traintrig", "targetname");  
trig  = getent( "traintrig", "targetname");  
while(true)  
while(true)  

Revision as of 17:20, 12 May 2010

This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.

Draglift Door

main() 
{ 
	thread diaglift_slider (); 
} 

diaglift_slider() 
{ 
	diaglift=getent( "diaglift", "targetname" ); 
	wait 5; 
	
	while(true) 
	{ 
		//trig waittill ("trigger"); 
		diaglift moveto ((104,-125,124),6,2,2); 
		diaglift waittill ("movedone"); 
		wait (5); 
		//trig waittill ("trigger"); 
		diaglift moveto ((-35,-125,204),6,2,2); 
		diaglift waittill ("movedone"); 
		wait (5); 
	}
}

Draw bridge

main() 
{ 
	thread drawbridge_open (); 
} 

drawbridge_open() 
{ 
	drawbridge = getent( "drawbridge", "targetname" ); 
	trig = getent( "lower_bridge", "targetname" ); 
	
while(true) 
{ 
	trig waittill ("trigger"); 
	drawbridge rotateto( (-90,0,0),6); 
	drawbridge waittill ("rotatedone"); 
	wait 3; 
	trig waittill ("trigger"); 
	drawbridge rotateto( (0,0,0),6); 
	drawbridge waittill ("rotatedone"); 
	} 
}

Lift Pad

main() 
{ 
	thread liftpad_slider (); 
} 

liftpad_slider() 
{ 
	liftpad = getent( "liftpad", "targetname" ); 
	trig = getent( "lift_trigger", "targetname" );
	
	while(true) 
	{
		trig waittill ("trigger"); 
		//wait 4; 
		liftpad movez (106,5,0,0.6); 
		liftpad waittill ("movedone"); 
		wait 4; 
		//trig waittill ("trigger"); 
		liftpad movez(-106,4,0,0.6); 
		liftpad waittill ("movedone"); 
	} 
}

Roller Door

main() 
{ 
	thread door_slider (); 
} 

door_slider() 
{ 
	door = getent( "door", "targetname" ); 
	trig = getent( "doortrig", "targetname" ); 
	
	while(true) 
	{ 
		trig waittill ( "trigger" ); 
		//wait 4; 
		door movez ( 94, 5, 0, 0.6 ); 
		door waittill ( "movedone" ); 
		wait 4; 
		//trig waittill ("trigger"); 
		door movez( -94, 4, 0, 0.6 ); 
		door waittill ( "movedone" ); 
	} 
}

Slide Door

main() 
{ 
	thread slidedoor_slider (); 
} 

slidedoor_slider() 
{ 
	slidedoor = getent( "slidedoor", "targetname" ); 
	trig      = getent( "slidetrig", "targetname" ); 
	
	while(true) 
	{ 
		trig waittill ("trigger"); 
		//wait 4; 
		slidedoor movey ( -64, 2, 0.5, 0.5); 
		slidedoor waittill ("movedone"); 
		wait 4; 
		//trig waittill ("trigger"); 
		slidedoor movey( 64, 2, 0.5, 0.5); 
		slidedoor waittill ("movedone"); 
	} 
}

Train door

main() 
{ 
	thread train_slider (); 
} 

train_slider() 
{ 
	train = getent( "train", "targetname"); 
	trig  = getent( "traintrig", "targetname"); 
	
	while(true) 
	{ 
		trig waittill ("trigger"); 
		//wait 4; 
		train movex ( -464, 8, 0.3, 0.3); 
		train waittill ("movedone"); 
		wait 4; 
		//trig waittill ("trigger"); 
		train movex( 464, 8, 0.3, 0.3); 
		train waittill ("movedone"); 
	} 
}

Train door 2

main() 
{ 

thread traindoor_traindoor (); 
} 

traindoor_traindoor() 
{ 
door=getent("traindoor","targetname"); 
wait (20); 
trig=getent("traindoor_trigger","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
door movey (2,1,0.5,0.5); 
door waittill ("movedone"); 
wait (1); 
door movex (-50,4,1,1); 
door waittill ("movedone"); 
wait (4); 
door movex (50,4,1,1); 
door waittill ("movedone"); 
wait (1); 
door movey (-2,1,0.5,0.5); 
door waittill ("movedone"); 
} 
} 

Trap Door

main() 
{ 
thread trapdoor_droptrapdoor (); 
} 

trapdoor_droptrapdoor() 
{ 
trapdoor=getent("trapdoor","targetname"); 
trig=getent("droptrapdoor","targetname"); 
while(1) 
{ 
trig waittill ("trigger"); 
trapdoor rotateto( (0,0,-90),0.3); 
trapdoor waittill ("rotatedone"); 
wait (3); 
trapdoor rotateto( (0,0,0),1.7); 
trapdoor waittill ("rotatedone"); 
} 
} 

Sources

Here