Call of Duty 4: Moving Brushes: Difference between revisions
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==Roller Door== | ==Roller Door== | ||
<pre>main() | <pre> | ||
main() | |||
{ | { | ||
thread door_slider (); | thread door_slider (); | ||
} | } | ||
door_slider() | door_slider() | ||
{ | { | ||
door=getent("door","targetname"); | door = getent( "door", "targetname" ); | ||
trig=getent(" | trig = getent( "doortrig", "targetname" ); | ||
while( | |||
{ | while(true) | ||
trig waittill ("trigger"); | { | ||
//wait | trig waittill ( "trigger" ); | ||
door movez (94,5,0,0.6); | //wait 4; | ||
door waittill ("movedone"); | door movez ( 94, 5, 0, 0.6 ); | ||
wait | door waittill ( "movedone" ); | ||
//trig waittill ("trigger"); | wait 4; | ||
door movez(-94,4,0,0.6); | //trig waittill ("trigger"); | ||
door waittill ("movedone"); | door movez( -94, 4, 0, 0.6 ); | ||
door waittill ( "movedone" ); | |||
} | } | ||
} | |||
</pre> | |||
==Slide Door== | ==Slide Door== |
Revision as of 17:15, 12 May 2010
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference.
Draglift Door
main() { thread diaglift_slider (); } diaglift_slider() { diaglift=getent( "diaglift", "targetname" ); wait 5; while(true) { //trig waittill ("trigger"); diaglift moveto ((104,-125,124),6,2,2); diaglift waittill ("movedone"); wait (5); //trig waittill ("trigger"); diaglift moveto ((-35,-125,204),6,2,2); diaglift waittill ("movedone"); wait (5); } }
Draw bridge
main() { thread drawbridge_open (); } drawbridge_open() { drawbridge = getent( "drawbridge", "targetname" ); trig = getent( "lower_bridge", "targetname" ); while(true) { trig waittill ("trigger"); drawbridge rotateto( (-90,0,0),6); drawbridge waittill ("rotatedone"); wait 3; trig waittill ("trigger"); drawbridge rotateto( (0,0,0),6); drawbridge waittill ("rotatedone"); } }
Lift Pad
main() { thread liftpad_slider (); } liftpad_slider() { liftpad = getent( "liftpad", "targetname" ); trig = getent( "lift_trigger", "targetname" ); while(true) { trig waittill ("trigger"); //wait 4; liftpad movez (106,5,0,0.6); liftpad waittill ("movedone"); wait 4; //trig waittill ("trigger"); liftpad movez(-106,4,0,0.6); liftpad waittill ("movedone"); } }
Roller Door
main() { thread door_slider (); } door_slider() { door = getent( "door", "targetname" ); trig = getent( "doortrig", "targetname" ); while(true) { trig waittill ( "trigger" ); //wait 4; door movez ( 94, 5, 0, 0.6 ); door waittill ( "movedone" ); wait 4; //trig waittill ("trigger"); door movez( -94, 4, 0, 0.6 ); door waittill ( "movedone" ); } }
Slide Door
main() { thread slidedoor_slider (); } slidedoor_slider() { slidedoor=getent("slidedoor","targetname"); trig=getent("slideopen","targetname"); while(1) { trig waittill ("trigger"); //wait (4); slidedoor movey (-64,2,0.5,0.5); slidedoor waittill ("movedone"); wait (4); //trig waittill ("trigger"); slidedoor movey(64,2,0.5,0.5); slidedoor waittill ("movedone"); } }
Train door
main() { thread train_slider (); } train_slider() { train=getent("train","targetname"); trig=getent("start_train","targetname"); while(1) { trig waittill ("trigger"); //wait (4); train movex (-464,8,0.3,0.3); train waittill ("movedone"); wait (4); //trig waittill ("trigger"); train movex(464,8,0.3,0.3); train waittill ("movedone"); } }
Train door 2
main() { thread traindoor_traindoor (); } traindoor_traindoor() { door=getent("traindoor","targetname"); wait (20); trig=getent("traindoor_trigger","targetname"); while(1) { trig waittill ("trigger"); door movey (2,1,0.5,0.5); door waittill ("movedone"); wait (1); door movex (-50,4,1,1); door waittill ("movedone"); wait (4); door movex (50,4,1,1); door waittill ("movedone"); wait (1); door movey (-2,1,0.5,0.5); door waittill ("movedone"); } }
Trap Door
main() { thread trapdoor_droptrapdoor (); } trapdoor_droptrapdoor() { trapdoor=getent("trapdoor","targetname"); trig=getent("droptrapdoor","targetname"); while(1) { trig waittill ("trigger"); trapdoor rotateto( (0,0,-90),0.3); trapdoor waittill ("rotatedone"); wait (3); trapdoor rotateto( (0,0,0),1.7); trapdoor waittill ("rotatedone"); } }