Call of Duty 5: Windows Patches: Difference between revisions
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= Latest = | = Latest = | ||
<font color="red" size="4">'''Current release is: 1.5'''</font> | |||
''Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL''<br> | |||
'''Submitted: July 17th, 2009''' <br> | |||
'''Changelog:'''<br> | |||
*3 new MP maps: Banzai, Corrosion, Sup Pens! | |||
*1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa! | |||
*CO-OP hosts can now kick players from their lobby | |||
*Improved dog spawning in MP | |||
*Addressed an issue with Zombie pathing | |||
*Fixed an instance of the player model displaying incorrectly | |||
*Some unhandled exception errors have been addressed | |||
*Improved server browser’s refresh functionality when the Source is set to ‘Favorites’ | |||
*Added support for CODTV | |||
*“cg_DrawFPS 1” now only displays FPS and cg ms/frame | |||
*Added RCon command "teamstatus" to display players’ team information | |||
*Mods: Added joinsquad script function | |||
*Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters | |||
*Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps | |||
*Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error | |||
*Mods: Increased the amount of mods displayable in the Mods menu | |||
*Mods: Fixed a crash related to the mod.arena file | |||
== Download == | |||
* {{Download|1=http://www.ausgamers.com/files/details/html/45619}} AusGamers | |||
* {{Download|2=http://www.fileplanet.com/202494/download/Call-of-Duty-World-at-War-1.5-Patch}} Fileplanet | |||
* {{Download|3=http://www.gamershell.com/download_48562.shtml}} Gamershell | |||
* {{Download|4=http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v15-patch/}} BigDownload | |||
* {{Download|5=http://extreme.planetcallofduty.gamespy.com/codww/full/Patch1.5/CoDWaW-1.4-1.5-PatchSetup.exe}} Gamespy | |||
= Previous = | |||
== 1.4 Patch == | == 1.4 Patch == | ||
The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below: | The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below: | ||
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*Martyrdom no longer causes direct impact deaths in Hardcore modes. | *Martyrdom no longer causes direct impact deaths in Hardcore modes. | ||
*"Bayonet jumping" has been disabled. | *"Bayonet jumping" has been disabled. | ||
==1.3 Patch== | ==1.3 Patch== |
Revision as of 11:56, 30 July 2009
Please find below the links to the different version of the Windows Patches for CODWaW.
Latest
Current release is: 1.5
Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL
Submitted: July 17th, 2009
Changelog:
- 3 new MP maps: Banzai, Corrosion, Sup Pens!
- 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
- CO-OP hosts can now kick players from their lobby
- Improved dog spawning in MP
- Addressed an issue with Zombie pathing
- Fixed an instance of the player model displaying incorrectly
- Some unhandled exception errors have been addressed
- Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
- Added support for CODTV
- “cg_DrawFPS 1” now only displays FPS and cg ms/frame
- Added RCon command "teamstatus" to display players’ team information
- Mods: Added joinsquad script function
- Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
- Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
- Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
- Mods: Increased the amount of mods displayable in the Mods menu
- Mods: Fixed a crash related to the mod.arena file
Download
- DOWNLOAD AusGamers
- [{{{1}}} http://www.fileplanet.com/202494/download/Call-of-Duty-World-at-War-1.5-Patch] Fileplanet
- http://www.gamershell.com/download_48562.shtml [{{{1}}} DOWNLOAD] Gamershell
- [{{{1}}} DOWNLOAD] BigDownload
- [{{{1}}} DOWNLOAD] Gamespy
Previous
1.4 Patch
The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below:
- FileShack Global (except German)
- FileShack German only
- FPSAdmin
- Worth Downloading
- DEDICATED FILES ONLY
Changelog:
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD's can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- "Bayonet jumping" has been disabled.
1.3 Patch
Changelog:
- /record and /demo enabled in MP.
- Server Log File improvements, including:
- Team Names on Kill loglines.
- Round Win and Loss.
- Timestamps.
- Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
- Screenshots no longer overwrite each other.
- Tweaked autobalance on select game modes.
1.2 Patch
Changelog:
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods
- Fixed sound device crashes stemming from Emulated Sound Devices
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- Fixed command-line +connect functionality
- /cg_fov no longer resets to the default value in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.