Call of Duty 5: Windows Patches: Difference between revisions
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= Previous = | = Previous = | ||
== | ==1.3 Patch== | ||
* [[Image:data.png]][http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v13-patch/ BigDownload] | * [[Image:data.png]][http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v13-patch/ BigDownload] | ||
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*Tweaked autobalance on select game modes.<br> | *Tweaked autobalance on select game modes.<br> | ||
== | ==1.2 Patch== | ||
* [[Image:data.png]][http://files.filefront.com/Call+of+Duty+World+at+War+v12+Patch/;13221272;/fileinfo.html FileFront] | * [[Image:data.png]][http://files.filefront.com/Call+of+Duty+World+at+War+v12+Patch/;13221272;/fileinfo.html FileFront] |
Revision as of 14:16, 14 April 2009
Please find below the links to the different version of the Windows Patches for CODWaW.
Latest
Current release is: 1.4
The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below:
- FileShack Global (except German)
- FileShack German only
- FPSAdmin
- Worth Downloading
Changelog:
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD's can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- "Bayonet jumping" has been disabled.
Previous
1.3 Patch
Changelog:
- /record and /demo enabled in MP.
- Server Log File improvements, including:
- Team Names on Kill loglines.
- Round Win and Loss.
- Timestamps.
- Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
- Screenshots no longer overwrite each other.
- Tweaked autobalance on select game modes.
1.2 Patch
Changelog:
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods
- Fixed sound device crashes stemming from Emulated Sound Devices
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- Fixed command-line +connect functionality
- /cg_fov no longer resets to the default value in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.