Call of Duty 5: Limiting a Ranked Server: Difference between revisions
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m (New page: Image:Nutshell.png A number of "Stock" Dvars are availiable to limit some features on a Stock/Ranked server, check them out: *no Perks set scr_game_perks "0" *no UAV set scr_hard...) |
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[[Image:Nutshell.png]] A number of "Stock" Dvars are availiable to limit some features on a Stock/Ranked server, check them out: | [[Image:Nutshell.png]] A number of "Stock" Dvars are availiable to limit some features on a Stock/Ranked server, check them out: | ||
==Dvar Values== | |||
For each of the Dvars below, 0 turn OFF and 1 turn ON | |||
*no Perks | *no Perks | ||
Line 20: | Line 24: | ||
set scr_vehicles_enabled "0" | set scr_vehicles_enabled "0" | ||
== Implementation == | |||
To implement those you must add them to your main server configuration file (usually server.cfg), example: | |||
<pre> | |||
seta sv_punkbuster 1 | |||
wait | |||
pb_sv_enable | |||
// Server name | |||
set sv_hostname "MY CoDWW Server" | |||
// Server password | |||
set g_password "" // blank means NO password | |||
// Rconpassword | |||
set rcon_password "changeme" | |||
// Maximum Clients | |||
//set sv_privateclients "" | |||
set sv_maxclients "32" | |||
// Max Ping | |||
set sv_maxping "250" | |||
// Rate | |||
set sv_maxRate "25000" | |||
// Automatic Team Balance | |||
set scr_teambalance "0" | |||
// In-Game Voice Chat | |||
set sv_voice "0" | |||
set voice_global "0" | |||
set g_voiceChatTalkingDuration "500" | |||
set voice_deadChat "0" | |||
set sv_voiceQuality "3" | |||
set voice_localEcho "0" | |||
// Dead players chat with the living? | |||
set g_deadChat "0" | |||
// Who dead people can spectate | |||
set scr_game_spectatetype "1" | |||
// Gravity | |||
set g_gravity "800" | |||
// Base Move Speed | |||
set g_speed "190" | |||
// Number of dropped weapons before recycling | |||
set g_maxDroppedWeapons "16" | |||
// Hardcore | |||
set scr_hardcore "0" | |||
// OldSchool | |||
set scr_oldschool "0" | |||
// Friendly Fire? | |||
set scr_team_fftype "0" | |||
// Red Crosshairs while over enemy | |||
set g_redCrosshairs "1" | |||
// Draw Friends | |||
set scr_drawfriend "1" | |||
// Revive players | |||
set scr_player_allowrevive "1" | |||
set g_revive "0" | |||
set revive_time_taken "2" | |||
// Announcer | |||
set scr_allowannouncer "1" | |||
// no Perks | |||
set scr_game_perks "0" | |||
// no UAV | |||
set scr_hardpoint_allowuav "0" | |||
// no Airstrike | |||
set scr_hardpoint_allowartillery "0 | |||
// no Dogs | |||
set scr_hardpoint_allowdogs "0" | |||
// no Tanks | |||
set scr_vehicles_enabled "0" | |||
// Map_rotation | |||
set g_gametype "tdm" | |||
set sv_mapRotation "gametype tdm map mp_castle gametype twar map mp_makin gametype ctf map mp_roundhouse | |||
gametype dm map mp_asylum gametype dom map mp_airfield gametype koth map mp_seelow gametype sd map mp_dome | |||
gametype sab map mp_downfall gametype tdm map mp_suburban gametype twar map mp_shrine | |||
gametype dom map mp_outskirts gametype koth map mp_hangar gametype dm map mp_courtyard"; | |||
</pre> |
Revision as of 14:44, 23 February 2009
A number of "Stock" Dvars are availiable to limit some features on a Stock/Ranked server, check them out:
Dvar Values
For each of the Dvars below, 0 turn OFF and 1 turn ON
- no Perks
set scr_game_perks "0"
- no UAV
set scr_hardpoint_allowuav "0"
- no Airstrike
set scr_hardpoint_allowartillery "0
- no Dogs
set scr_hardpoint_allowdogs "0"
- no Tanks
set scr_vehicles_enabled "0"
Implementation
To implement those you must add them to your main server configuration file (usually server.cfg), example:
seta sv_punkbuster 1 wait pb_sv_enable // Server name set sv_hostname "MY CoDWW Server" // Server password set g_password "" // blank means NO password // Rconpassword set rcon_password "changeme" // Maximum Clients //set sv_privateclients "" set sv_maxclients "32" // Max Ping set sv_maxping "250" // Rate set sv_maxRate "25000" // Automatic Team Balance set scr_teambalance "0" // In-Game Voice Chat set sv_voice "0" set voice_global "0" set g_voiceChatTalkingDuration "500" set voice_deadChat "0" set sv_voiceQuality "3" set voice_localEcho "0" // Dead players chat with the living? set g_deadChat "0" // Who dead people can spectate set scr_game_spectatetype "1" // Gravity set g_gravity "800" // Base Move Speed set g_speed "190" // Number of dropped weapons before recycling set g_maxDroppedWeapons "16" // Hardcore set scr_hardcore "0" // OldSchool set scr_oldschool "0" // Friendly Fire? set scr_team_fftype "0" // Red Crosshairs while over enemy set g_redCrosshairs "1" // Draw Friends set scr_drawfriend "1" // Revive players set scr_player_allowrevive "1" set g_revive "0" set revive_time_taken "2" // Announcer set scr_allowannouncer "1" // no Perks set scr_game_perks "0" // no UAV set scr_hardpoint_allowuav "0" // no Airstrike set scr_hardpoint_allowartillery "0 // no Dogs set scr_hardpoint_allowdogs "0" // no Tanks set scr_vehicles_enabled "0" // Map_rotation set g_gametype "tdm" set sv_mapRotation "gametype tdm map mp_castle gametype twar map mp_makin gametype ctf map mp_roundhouse gametype dm map mp_asylum gametype dom map mp_airfield gametype koth map mp_seelow gametype sd map mp_dome gametype sab map mp_downfall gametype tdm map mp_suburban gametype twar map mp_shrine gametype dom map mp_outskirts gametype koth map mp_hangar gametype dm map mp_courtyard";