Call of Duty 5: Fixing Exceeded 400Fxs assets: Difference between revisions
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[[Image:nutshell.png]] Getting a message "Exceeded | [[Image:nutshell.png]] Getting a message "Exceeded 400 FX assets"? | ||
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Also see [http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Vehicles_in_MP#Problems.3F_2 HERE] | Also see [http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Vehicles_in_MP#Problems.3F_2 HERE] | ||
== Statement == | |||
<blockquote style="margin-left:0;">“Try removing the "impactfx" line from your zone source file ( .csv ) and see if the problem with the FX goes away. | |||
<br> | |||
This seems like a bug with the launcher placing this line in there automatically, when it shouldn't.”</blockquote> | |||
''- Chris P., Treyarch Staff at [http://www.modsonline.com/Forums-top-95468-10.html#657924 Modsonline.com]'' |
Revision as of 03:01, 20 February 2009
Getting a message "Exceeded 400 FX assets"?
Make sure to comment out or remove the line impactfx,mp_yourmap from your Zone File to fix
Also see HERE
Statement
“Try removing the "impactfx" line from your zone source file ( .csv ) and see if the problem with the FX goes away.
This seems like a bug with the launcher placing this line in there automatically, when it shouldn't.”
- Chris P., Treyarch Staff at Modsonline.com