Call of Duty 5: Vehicles in MP: Difference between revisions
Jump to navigation
Jump to search
m (→Pre-requisite) |
m (→Pre-requisite) |
||
Line 13: | Line 13: | ||
* [[Image:data.png]][http://files.filefront.com/cod5+tank+pack+v13+zeroyzip/;13084471;/fileinfo.html Additional files] | * [[Image:data.png]][http://files.filefront.com/cod5+tank+pack+v13+zeroyzip/;13084471;/fileinfo.html Additional files] | ||
The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;<br> | **The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;<br> | ||
Simply unzip in your Call Of Duty 5 Installation folder;<br><br> | **Simply unzip in your Call Of Duty 5 Installation folder;<br><br> | ||
<font color="red" size="4">[[Image:Warning.png]] All files contained in the pack are custom or stock but one stock file ONLY is modded </font><font color="yellow" size="4">/maps/mp/_vehicles.gsc</font> <font color="red" size="4">so make sure to backup this file!</font><br><br> | <font color="red" size="4">[[Image:Warning.png]] All files contained in the pack are custom or stock but one stock file ONLY is modded </font><font color="yellow" size="4">/maps/mp/_vehicles.gsc</font> <font color="red" size="4">so make sure to backup this file!</font><br><br> |
Revision as of 05:22, 25 January 2009
This tutorial will explain how to add Tanks to your Multiplayer levels.
The tanks contained in the pack below (second download) are as follow:
Panzer IV: Armored MG, Unarmored MG - Armored Flamethrower, Unarmored Flamethrower T34 : Armored MG, Unarmored MG - Armored Flamethrower, Unarmored Flamethrower
They all have fully working FXs, Sounds, Damage, HUD stuff;
Pre-requisite
- The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;
- Simply unzip in your Call Of Duty 5 Installation folder;
- The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;
All files contained in the pack are custom or stock but one stock file ONLY is modded /maps/mp/_vehicles.gsc so make sure to backup this file!
In Radiant
- Open your map in Radiant and place the Tank prefabs by right-clicking on the 2D view > misc > prefab
- Browse to ..\Call of Duty - World at War\map_source\_prefabs\MP\ and pick the desired prefab
- Place in map and drop to ground using the drop to ground tool as shown below:
- Add more tank prefabs if desired
- Save your map and exit radiant
Update the Zone file
- Open your Map Zone File (in ..\Call of Duty - World at War\zone_source\) and add the following lines:
// added for tanks include,vehicles_drivable_mp rawfile,clientscripts/mp/mp_test_tanks.csc sound,vehicles,veh_mp,all_mp rawfile,clientscripts/mp/_t34_flm.csc rawfile,clientscripts/mp/_panzeriv_flm.csc rawfile,maps/mp/_t34_flm.gsc rawfile,maps/mp/_panzeriv_flm.gsc rawfile,maps/mp/_vehicles.gsc
Make sure to comment out or remove the line impactfx,mp_test_tanks or the map will not start!!
- Save and close
Check the map GSC file
- Check that your main Map GSC contains the line maps\mp\_load::main(); as shown in the example map in pack:
main() { maps\mp\_load::main(); game["allies"] = "marines"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "pacific"; }
Compile
- Using Launcher compile your map and test! All going well you will have something like this:
Thanks to Sven71, ChrisP.
--Zeroy. 02:04, 25 January 2009 (UTC)