Call of Duty 5: transparent Minimap: Difference between revisions
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{{Note|This tutorial will explain '''How to Make a transparent/blended Minimap'''}} | |||
==Whats Needed== | ==Whats Needed== | ||
*Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki] | *Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki] | ||
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia] | *Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia] | ||
==In Photoshop== | ==In Photoshop== | ||
*Open up your screenshot in Photoshop, make it transparent in the ways you want it to. | |||
[[Image:Transpalpha.jpg]] | [[Image:Transpalpha.jpg]] | ||
Line 19: | Line 19: | ||
[[Image:Dds.jpg]] | [[Image:Dds.jpg]] | ||
==In Asset Manager== | ==In Asset Manager== | ||
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*Rebuild your FF (FastFile) | *Rebuild your FF (FastFile) | ||
==In Game== | ==In Game== | ||
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{{Info|If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.<br>( Add '''material,compass_map_yourmapname''' )}} | |||
( Add '''material,compass_map_yourmapname''' ) | |||
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC) | --[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC) | ||
[[Category:Call of Duty 5]] | [[Category:Call of Duty 5]] | ||
[[Category:Minimap]] | [[Category:Minimap]] | ||
[[Category:Mapping]] | [[Category:Mapping]] | ||
[[Category:Advanced Editing]] | [[Category:Advanced Editing]] |
Latest revision as of 07:54, 16 July 2009
Whats Needed
- Follow the regular steps for creating a minimap on Treyarch's Wiki
- Download DDS Plugin for Photoshop from Nvidia
In Photoshop
- Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
- Make sure the size is 512 x 512px
- Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha
In Asset Manager
- Load Asset Manager from the launcher
- Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
- See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
- Colormap: browse for your .dds file.
- Now convert this:
Menu: PC Convert > Current Asset Only
- Rebuild your FF (FastFile)
In Game
- Now launch the map and look at the compass (and overviewmap)
If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add material,compass_map_yourmapname )
( Add material,compass_map_yourmapname )
--Rrrkn 10:57, 7 December 2008 (UTC)