Call of Duty 5: transparent Minimap: Difference between revisions
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''' | [[Image:Nutshell.ong]] This tutorial will explain '''How to Make a transparent/blended Minimap''' | ||
[http://wiki.treyarch.com/wiki/Minimap] | *Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki] | ||
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia] | |||
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] | |||
---- | ---- | ||
<ol> | <ol> | ||
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*Make sure the size is 512 x 512px | |||
*Save it as DDS: Choose '''DXT1 ARGB 4 bpp | 1 bit alpha''' | |||
[[Image:Dds.jpg]] | |||
*Load Asset Manager from the launcher | |||
*Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname' | |||
*See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend''' | |||
*Colormap: browse for your .dds file. | |||
[[Image:IngameAsset.jpg]] | |||
*Now convert this: | |||
Menu: PC Convert > Current Asset Only | |||
*Rebuild your FF (FastFile) | |||
*Now launch the map and look at the compass (and overviewmap) | |||
[[Image:Transminimapingame.jpg]] | [[Image:Transminimapingame.jpg]] | ||
[[Image:Information.png]] If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file. | |||
( Add '''material,compass_map_yourmapname''' ) | ( Add '''material,compass_map_yourmapname''' ) | ||
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC) | --[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC) | ||
[[Category:Call of Duty 5]] | |||
[[Category:Minimap]] | |||
[[Category:Mapping]] | |||
[[Category:Advanced Editing]] |
Revision as of 17:27, 7 December 2008
File:Nutshell.ong This tutorial will explain How to Make a transparent/blended Minimap
- Follow the regular steps for creating a minimap on Treyarch's Wiki
- Download DDS Plugin for Photoshop from Nvidia
- Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
- Make sure the size is 512 x 512px
- Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha
- Load Asset Manager from the launcher
- Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
- See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
- Colormap: browse for your .dds file.
- Now convert this:
- Rebuild your FF (FastFile)
- Now launch the map and look at the compass (and overviewmap)