Call of Duty 5: transparent Minimap: Difference between revisions

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[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop


----


1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
 
<ol>
<li>Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


[[Image:Transpalpha.jpg]]
[[Image:Transpalpha.jpg]]




2) Make sure the size is 512 x 512px
<li>Make sure the size is 512 x 512px</li>




3) Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''
<li> Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''


[[Image:Dds.jpg]]
[[Image:Dds.jpg]]
</li>


<li> Load Asset Manager from the launcher
<ul>
<li>Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
<li>See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
<li>Colormap: browse for your .dds file.
</ul>


4) Load Asset Manager from the launcher
[[Image:IngameAsset.jpg]]</li>
  a) Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  b) See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
  c) Colormap: browse for your .dds file.


[[Image:IngameAsset.jpg]]


<li>Now convert this. Menu: PC Convert > Current Asset Only</li>


5) Now convert this. Menu: PC Convert > Current Asset Only
<li>Rebuild your FF (FastFile)</li>


6) Rebuild your FF (FastFile)
</ol>


<ul><li>


Now launch the map and look at the compass (and overviewmap)
Now launch the map and look at the compass (and overviewmap)


[[Image:Transminimapingame.jpg]]
[[Image:Transminimapingame.jpg]]
</li></ul>




'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add '''material,compass_map_yourmapname''' )
( Add '''material,compass_map_yourmapname''' )
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC)

Revision as of 13:57, 7 December 2008

Making a transparent/blended Minimap

[1] Follow the regular steps for creating a minimap.

[2] Download DDS Plugin for Photoshop



  1. Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
  2. Make sure the size is 512 x 512px
  3. Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha
  4. Load Asset Manager from the launcher
    • Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
    • See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
    • Colormap: browse for your .dds file.
  5. Now convert this. Menu: PC Convert > Current Asset Only
  6. Rebuild your FF (FastFile)
  • Now launch the map and look at the compass (and overviewmap)


Note: If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file. ( Add material,compass_map_yourmapname )

--Rrrkn 10:57, 7 December 2008 (UTC)