Call of Duty 5: Players Model: Difference between revisions
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[[Image:Warning.png]] <font color="red">'''Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.'''</font> | [[Image:Warning.png]] <font color="red">'''Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.'''</font> | ||
In your [[Call of Duty 5: MP - Map GSC File| | In your [[Call of Duty 5: MP - Map GSC File|Map GSC]] simply place the relevant section from your choice. | ||
== Player Models Pictures == | == Player Models Pictures == |
Revision as of 03:36, 11 November 2008
This article is to help you select the Player Models for your maps.
Player Model Teams
Like any other Call Of Duty Game, COD:WW uses the usual team split:
- Allies
- Axis
In Allies you have:
US Marines Russain Red Army
In Axis you have:
Japanese imperial Army German Wehrmacht
Player Model Classes
Again, as in COD4:MW, COD:WW is re-using the class system:
- Rifleman
- Light Gunner
- Heavy Gunner
- Close Assault
- Sniper
For the modders, here are the Script Classes for each:
- Rifleman > ASSAULT
- Light Gunner > SPECOPS
- Heavy Gunner > SUPPORT
- Close Assault > RECON
- Sniper > SNIPER
MAP GSC Syntax
There are 4 combiantion possible for your MP Levels in regards to Player Models:
- S Marines VS Japanese imperial Army
game["allies"] = "marines"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "pacific";
- Russain Red Army VS German Wehrmacht
game["allies"] = "russian"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german";
- US Marines VS German Wehrmacht
game["allies"] = "marines"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "german";
- Russain Red Army VS Japanese imperial Army
game["allies"] = "russian"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "pacific";
Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.
In your Map GSC simply place the relevant section from your choice.
Player Models Pictures
The order is always as follow:
Rifleman Light Gunner Heavy Gunner Close Assault Sniper
US Marines
Japanese imperial Army
Russian Red Army
German Wehrmacht
--Zeroy. 20:37, 10 November 2008 (UTC)