Call of Duty 5: Players Model: Difference between revisions
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[[Image:Warning.png]] <font color="red">'''Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.'''</font> | [[Image:Warning.png]] <font color="red">'''Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.'''</font> | ||
In your [[Call of Duty 5: MP - Map GSC File|Creating Map GSC file|map GSC]] simply place the relevant section from your choice. | |||
== Player Models Pictures == | == Player Models Pictures == |
Revision as of 03:35, 11 November 2008
This article is to help you select the Player Models for your maps.
Player Model Teams
Like any other Call Of Duty Game, COD:WW uses the usual team split:
- Allies
- Axis
In Allies you have:
US Marines Russain Red Army
In Axis you have:
Japanese imperial Army German Wehrmacht
Player Model Classes
Again, as in COD4:MW, COD:WW is re-using the class system:
- Rifleman
- Light Gunner
- Heavy Gunner
- Close Assault
- Sniper
For the modders, here are the Script Classes for each:
- Rifleman > ASSAULT
- Light Gunner > SPECOPS
- Heavy Gunner > SUPPORT
- Close Assault > RECON
- Sniper > SNIPER
MAP GSC Syntax
There are 4 combiantion possible for your MP Levels in regards to Player Models:
- S Marines VS Japanese imperial Army
game["allies"] = "marines"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "pacific";
- Russain Red Army VS German Wehrmacht
game["allies"] = "russian"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german";
- US Marines VS German Wehrmacht
game["allies"] = "marines"; game["axis"] = "german"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "german";
- Russain Red Army VS Japanese imperial Army
game["allies"] = "russian"; game["axis"] = "japanese"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "pacific";
Note that the last 2 examples arent historically correct in terms of the Uniforms or Events.
In your Creating Map GSC file|map GSC simply place the relevant section from your choice.
Player Models Pictures
The order is always as follow:
Rifleman Light Gunner Heavy Gunner Close Assault Sniper
US Marines
Japanese imperial Army
Russian Red Army
German Wehrmacht
--Zeroy. 20:37, 10 November 2008 (UTC)