Call of Duty 4: Portals3: Difference between revisions
One richard (talk | contribs) (New page: As may know, the Idea of portals is to divide your map in sections. Each map may need specials solutions for portals, not always the buildings on a map are straight aligned and in a outdo...) |
One richard (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
[[Image:outdoor_port3.jpg]] | [[Image:outdoor_port3.jpg]] | ||
What needs to be done in this case is to create a caulk wall hidden under the terrain, also the cell structure like used in the [portal 2] tutorial. | What needs to be done in this case is to create a caulk wall hidden under the terrain, also the cell structure like used in the [url=http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Portals2]portal 2 [/url] tutorial. |
Revision as of 13:26, 30 October 2008
As may know, the Idea of portals is to divide your map in sections.
Each map may need specials solutions for portals, not always the buildings on a map are straight aligned and in a outdoor map, not always you want a concrete wall or a house in the middle for portals.
This tutorial will give you a couple of ideas about how to create portals in two differents situations.
In maps like Ambush(Convoy), Creek and Overgown, you will find certain terrains elevations, but they are not only decorative elements for the landscape, most of them are smart solutions for portal issues.
This is an example of a simple terrain elevation you can find or create on any map. the maximum height of this hill is over the top of the head on any player.
Without portals, the game assumes that you can see trough and will draw anything that is on the other side of the hill, lowering your FPS.
What needs to be done in this case is to create a caulk wall hidden under the terrain, also the cell structure like used in the [url=http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Portals2]portal 2 [/url] tutorial.