Call of Duty 5: Beta Errors: Difference between revisions
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=== G_SPAWN Entities Error === | === G_SPAWN Entities Error === | ||
* What's causing it? | * <font color="yellow">'''What's causing it?'''</font> | ||
**g_spawn error isnt related directly to the spawn system, its the number of entities in the map that are being spawned but not deleted (1024 is max for cod4) once it reaches the limit the server crashes. | |||
= | * <font color="yellow">'''What to do to avoid this?'''</font> | ||
**Dont run a server with more than 32 Slots | |||
**Use the following Dvar to delay Spawns: | |||
// KOTH | // KOTH |
Revision as of 21:52, 29 October 2008
General
Directx Errors
- If you run a Windows Server 2003 and are getting the DX error get the DX9 files HERE
- If yo encounter a DX error in Either Windows XP or Vista (32Bits) then get the Latest DirectX 9.0c update:
- Some report that placing this file (d3dx9_37.dll) in the game folder also solve some issues.
Possible errors include:
- Upgrading to latest Graphics Drivers is also recommended:
Sounds Errors
- Update your audio drivers (Google "[make of audio card] [model # of audio card] Drivers").
Gameplay Errors
G_SPAWN Entities Error
- What's causing it?
- g_spawn error isnt related directly to the spawn system, its the number of entities in the map that are being spawned but not deleted (1024 is max for cod4) once it reaches the limit the server crashes.
- What to do to avoid this?
- Dont run a server with more than 32 Slots
- Use the following Dvar to delay Spawns:
// KOTH set scr_koth_playerrespawndelay "0" set scr_koth_waverespawndelay "0" set koth_delayPlayer "0" set koth_spawnDelay "60" set koth_spawntime "0"
// CTF set scr_ctf_playerrespawndelay "0" set scr_ctf_waverespawndelay "15"
// DM set scr_dm_playerrespawndelay "0" set scr_dm_waverespawndelay "0"
// DOM set scr_dom_playerrespawndelay "0" set scr_dom_waverespawndelay "0"
// TDM set scr_tdm_playerrespawndelay "0" set scr_tdm_waverespawndelay "0"
// SD set scr_sd_playerrespawndelay "0" set scr_sd_waverespawndelay "0"
// SAB set scr_sab_playerrespawndelay "7.5" set scr_sab_waverespawndelay "0"