Call of Duty 5: Beta Errors: Difference between revisions

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=== G_SPAWN Entities Error ===
=== G_SPAWN Entities Error ===


* This issue seems to be only on mp_castle. Its affecting TDM and SD as far as we know. A possible solution:
* What's causing it?


think this is an issue when you have a lot of players spwaning at once. Yes, that tends to be when the server is full but not always. For example, if you reduce the spawn delay then a group of people all spawn at once you will be more likely to get this error.
==> g_spawn error isnt related directly to the spawn system, its the number of entities in the map that are being spawned but not deleted (1024 is max for cod4) once it reaches the limit the server crashes.


I believe it is an issue with the amount of spawnpoints on the maps and the spawn logic used. JD said earlier that the spawn system sees spawnpoints as obstructed if an enemy player is too close to the spawn point. This means it can not use that spawnpoint. Add in ten people trying to spwan at once and you get the issue.
* What to do to avoid this?


This quote comes from [http://www.callofduty.com/board/viewtopic.php?f=52&t=39262&st=0&sk=t&sd=a&start=30 Callofduty.com]
==> Dont run a server with more than 32 Slots
==> Use the following Dvar to delay Spawns:
 
// KOTH
set scr_koth_playerrespawndelay "0"
set scr_koth_waverespawndelay "0"
set koth_delayPlayer "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
 
// CTF
set scr_ctf_playerrespawndelay "0"
set scr_ctf_waverespawndelay "15"
 
// DM
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
 
// DOM
set scr_dom_playerrespawndelay "0"
set scr_dom_waverespawndelay "0"
 
// TDM
set scr_tdm_playerrespawndelay "0"
set scr_tdm_waverespawndelay "0"
 
// SD
set scr_sd_playerrespawndelay "0"
set scr_sd_waverespawndelay "0"
 
// SAB
set scr_sab_playerrespawndelay "7.5"
set scr_sab_waverespawndelay "0"

Revision as of 21:51, 29 October 2008

General

Directx Errors

  • If you run a Windows Server 2003 and are getting the DX error get the DX9 files HERE
  • If yo encounter a DX error in Either Windows XP or Vista (32Bits) then get the Latest DirectX 9.0c update:

HERE

  • Some report that placing this file (d3dx9_37.dll) in the game folder also solve some issues.

Possible errors include:







  • Upgrading to latest Graphics Drivers is also recommended:

ATI

NVIDIA

Sounds Errors

  • Update your audio drivers (Google "[make of audio card] [model # of audio card] Drivers").

Gameplay Errors

G_SPAWN Entities Error

  • What's causing it?

==> g_spawn error isnt related directly to the spawn system, its the number of entities in the map that are being spawned but not deleted (1024 is max for cod4) once it reaches the limit the server crashes.

  • What to do to avoid this?

==> Dont run a server with more than 32 Slots ==> Use the following Dvar to delay Spawns:

// KOTH
set scr_koth_playerrespawndelay "0"
set scr_koth_waverespawndelay "0"
set koth_delayPlayer "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
// CTF
set scr_ctf_playerrespawndelay "0"
set scr_ctf_waverespawndelay "15"
// DM
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
// DOM
set scr_dom_playerrespawndelay "0"
set scr_dom_waverespawndelay "0"
// TDM
set scr_tdm_playerrespawndelay "0"
set scr_tdm_waverespawndelay "0"
// SD
set scr_sd_playerrespawndelay "0"
set scr_sd_waverespawndelay "0"
// SAB
set scr_sab_playerrespawndelay "7.5"
set scr_sab_waverespawndelay "0"