Call of Duty 4: Partial Fastfile Decompile: Difference between revisions
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''Added By Sprinter'' | ''Added By Sprinter'' | ||
[[Image:Unpack.png|center]] | [[Image:Unpack.png|center]] | ||
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[[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br> | [[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br> | ||
[[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br> | [[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br> | ||
This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes: | |||
.gsc (gametype script) | |||
.txt (e.g gametype definitions file) | |||
.script (e.g playeranim.script) | |||
.vision (map/mod vision files) | |||
.shock (shellshock files) | |||
.atr (animtrees) | |||
--[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC) | --[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC) | ||
--[[User:Novemberdobby|Novemberdobby]] 17:04, 4 November 2008 (UTC) |
Revision as of 20:04, 4 November 2008
Added By Sprinter
This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes:
.gsc (gametype script) .txt (e.g gametype definitions file) .script (e.g playeranim.script) .vision (map/mod vision files) .shock (shellshock files) .atr (animtrees)
--Sprinter 20:13, 16 October 2008 (UTC) --Novemberdobby 17:04, 4 November 2008 (UTC)