Call of Duty 4: Partial Fastfile Decompile: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
mNo edit summary
 
(added rawfile info)
Line 1: Line 1:
''Added By Sprinter''
''Added By Sprinter''


[[Image:Unpack.png|center]]
[[Image:Unpack.png|center]]
Line 6: Line 5:
[[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br>
[[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br>
[[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br>
[[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br>
This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes:
.gsc (gametype script)
.txt (e.g gametype definitions file)
.script (e.g playeranim.script)
.vision (map/mod vision files)
.shock (shellshock files)
.atr (animtrees)


--[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC)
--[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC)
--[[User:Novemberdobby|Novemberdobby]] 17:04, 4 November 2008 (UTC)

Revision as of 20:04, 4 November 2008

Added By Sprinter

File:Unpack.png

HxD
SimplyZip

This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes:

.gsc (gametype script)
.txt (e.g gametype definitions file)
.script (e.g playeranim.script)
.vision (map/mod vision files)
.shock (shellshock files)
.atr (animtrees)

--Sprinter 20:13, 16 October 2008 (UTC) --Novemberdobby 17:04, 4 November 2008 (UTC)