Call of Duty 4: Scripting Hints: Difference between revisions
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(New page: A few useful commands: To print a large message on the screen: '''iprintlnbold(stringMessage);''' or to a specific player: '''player iprintlnbold(stringMessage);''' To print a small mes...) |
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[[Category:Call of Duty 4]] | |||
[[Category:Modding]] | |||
A few useful commands: | A few useful commands: | ||
To print a large message on the screen: | *To print a large message on the screen: | ||
'''iprintlnbold(stringMessage);''' | '''iprintlnbold(stringMessage);''' | ||
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'''player iprintlnbold(stringMessage);''' | '''player iprintlnbold(stringMessage);''' | ||
To print a small message on the bottom left of the screen: | *To print a small message on the bottom left of the screen: | ||
'''iprintln(stringMessage); | '''iprintln(stringMessage); | ||
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To check whether a variable or entity exists: | *To check whether a variable or entity exists: | ||
'''if(isdefined(timetowait))''' | '''if(isdefined(timetowait))''' | ||
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You can also use functions in if statements, by the returned value: | *You can also use functions in if statements, by the returned value: | ||
<pre> | <pre> | ||
if(checksomething()) | if(checksomething()) |
Latest revision as of 10:52, 24 October 2008
A few useful commands:
- To print a large message on the screen:
iprintlnbold(stringMessage); or to a specific player: player iprintlnbold(stringMessage);
- To print a small message on the bottom left of the screen:
iprintln(stringMessage); same as iprintlnbold() to a specific player
- To check whether a variable or entity exists:
if(isdefined(timetowait))
wait (timetowait);
- You can also use functions in if statements, by the returned value:
if(checksomething()) //code here checksomething() { if(var == "hi there!") //remember to use == in if statements to check equality, but var1 = var2 to set equality outside them. return true; else return false; }
--Novemberdobby 23:42, 23 October 2008 (UTC)