Call of Duty 4: Assault Rifles: Difference between revisions
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Range: 1500-2000 / 500-1000 SD | Range: 1500-2000 / 500-1000 SD | ||
Rate of Fire: 750 RPM Single | Rate of Fire: 750 RPM Single | ||
Penetration: Medium / Large Bullet | |||
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) | |||
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5) | |||
==M4 Carbine== | |||
[[Image:cod4M4-Carbine.jpg]]<br> | |||
[[Image:Information.png]] Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing. | |||
''Stats:'' | |||
*Weapon: M4 Carbine | |||
*Accuracy: 9 / 12 | |||
*Damage: 5 / 12 | |||
*Range: 9 / 12 | |||
*Fire Rate: 9 / 12 | |||
*Mobility: 8 / 12 | |||
*Clip Size/Reserve Ammo: 30/60 | |||
*Recoil: low cluster | |||
*Reload Time: 2.03 seconds / 2.36 empty | |||
*Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim | |||
Damage: 30-20 | |||
Range: 1500-2000 / 500-1000 SD | |||
Rate of Fire: 850 RPM Single | |||
Penetration: Medium / Large Bullet | Penetration: Medium / Large Bullet | ||
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) | Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) | ||
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5) | Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5) |
Revision as of 00:22, 23 October 2008
In depth stats on CoD4 Assault Rifles.
M16A4
Standard service rifle for the U.S. Armed Forces. Fires a 3-round burst. With the Stopping Power perk, this rifle is pretty much a guaranteed one-burst kill if you can land all three shots on your target. Definitely not recommended for the aggressive, run-and-gun player, but one of the deadliest guns in the game for those who like to hang back a little and engage in medium-long range fire.
Stats:
- Weapon: M16A4
- Accuracy: 10 / 12
- Damage: 7 / 12
- Range: 9 / 12
- Fire Rate: 9+ / 12
- Mobility: 8 / 12
- Clip Size/Reserve Ammo: 30/60
- Recoil: low cluster
- Reload Time: 2 seconds / 2.365 empty
- Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap
Damage: 40-30 Range: 1500-2000 / 500-1000 SD Rate of Fire: 925 RPM Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)
AK-47
Still the most iconic and best-selling assault rifle worldwide. Fires on full auto. The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that the rifle levels again before firing the next shot. Good for closer-quarters combat than the M16 or M4, but still pulls off good middle-long distance single shots.
Stats:
- Weapon: AK-47
- Accuracy: 6 / 12
- Damage: 9 / 12
- Range: 9 / 12
- Fire Rate: 6 / 12
- Mobility: 8 / 12
- Clip Size/Reserve Ammo: 30/60
- Recoil: low/moderate cluster
- Reload Time: 2.5 seconds / 3.25 empty
- Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap
Damage: 40-30 / 40-20 SD / 40-20 Red Dot Range: 1500-2000 / 500-1000 SD Rate of Fire: 700 RPM Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)
G3
Battle rifle designed in Germany and Spain; used by NATO and non-NATO militaries worldwide. CoD4 features a single-shot version of the rifle. The combined accuracy and damage on this gun make it sort of a mini-sniper rifle limited only by how sharp your eye is or, if you attach an ACOG, how steady your hand is. With Stopping Power, two consecutive shots will drop a target. Take advantage of the accuracy and go for headshots when you can. Not recommended at all for close quarters, since the slow rate of fire and poor running accuracy can cripple you. You don't get many shots with this gun, so consider bulking your ammo with Bandolier.
(Note: You unlock the G3 at Rank 25 2nd Lieutenant)
Stats:
- Weapon: Heckler & Koch G3
- Accuracy: 11 / 12
- Damage: 9 / 12
- Range: 9 / 12
- Fire Rate: 4 / 12
- Mobility: 8 / 12
- Clip Size/Reserve Ammo: 20/40
- Recoil: very low cluster
- Reload Time: 2.75 seconds / 3.75 empty
- Good Perks/Attachments: Bandolier, Stopping Power, Double Tap, Red Dot Sight, ACOG scope
Damage: 40-30 Range: 1500-2000 / 500-1000 SD Rate of Fire: 1200 RPM Single Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)
G36-C
The compact version of the G36, a successor to the G3 used in militaries worldwide. Fires in full-auto. This rifle tends to work better in medium-close quarters. I tend not to use it because it's not as lethal close-up as the M4 and not as effective long-range as the M16 or G3. You may want to use Bandolier to bolster your ammo, because it's a spray-friendly kind of gun.
(Note: You unlock the G36C at Rank 37 Lieutenant Colonel)
Stats:
- Weapon: Heckler & Koch G36C
- Accuracy: 8+ / 12
- Damage: 7 / 12
- Range: 9 / 12
- Fire Rate: 7 / 12
- Mobility: 8 / 12
- Clip Size/Reserve Ammo: 30/60
- Recoil: moderate cluster
- Reload Time: 2.1 seconds / 2.967 empty
- Good Perks/Attachments: Bandolier, Stopping Power, Red Dot Sight
Damage: 30-20 Range: 1500-2000 / 500-1000 SD Rate of Fire: 750 RPM Single Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)
M4 Carbine
Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing.
Stats:
- Weapon: M4 Carbine
- Accuracy: 9 / 12
- Damage: 5 / 12
- Range: 9 / 12
- Fire Rate: 9 / 12
- Mobility: 8 / 12
- Clip Size/Reserve Ammo: 30/60
- Recoil: low cluster
- Reload Time: 2.03 seconds / 2.36 empty
- Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim
Damage: 30-20 Range: 1500-2000 / 500-1000 SD Rate of Fire: 850 RPM Single Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)