Call of duty bo3: LightningStrikeEffects: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 74: | Line 74: | ||
} | } | ||
</pre> | </pre> | ||
== Audio == | |||
* Finally, for audio, you will need to get the following [https://wiki.zeroy.com/codbo3_files/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root | * Finally, for audio, you will need to get the following [https://wiki.zeroy.com/codbo3_files/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root |
Revision as of 03:35, 29 June 2020
To add Lightning strike sky effect (not the FXs but the brightness) + Audio
In Radiant
- In your Map WorldSpawn add a new KVP:
"vsky" "zm_factory_lightning_ukko"
In Script
- In your map GSC, add the following in Main Function
clientfield::register("toplayer", "lightning_strike", VERSION_SHIP, 1, "counter"); callback::on_spawned( &on_player_spawned ); level.lightningstrike_delay = 12; // You can change this value to suit
- Then add 2 functions like so:
function on_player_spawned() { level endon("game_ended"); self endon("death"); self endon("disconnect"); self thread lightning_strike_player(); } function lightning_strike_player() { self endon("disconnect"); util::wait_network_frame(); while(1) { if(isdefined(self) && isPlayer(self)) { self notify("lightning_strike"); self clientfield::increment_to_player("lightning_strike", 1); } wait(level.lightningstrike_delay); } }
- In your Map CSC add the following to the Main function:
clientfield::register("toplayer", "lightning_strike", VERSION_SHIP, 1, "counter", &lightning_strike, !CF_HOST_ONLY, !CF_CALLBACK_ZERO_ON_NEW_ENT);
- Then add a new function:
function lightning_strike(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) { SetUkkoScriptIndex(localClientNum, 1, 1); playsound(0, "amb_lightning_dist_low", (0, 0, 0)); wait(0.02); SetUkkoScriptIndex(localClientNum, 3, 1); wait(0.15); SetUkkoScriptIndex(localClientNum, 1, 1); wait(0.1); SetUkkoScriptIndex(localClientNum, 4, 1); wait(0.1); SetUkkoScriptIndex(localClientNum, 3, 1); wait(0.25); SetUkkoScriptIndex(localClientNum, 1, 1); wait(0.15); SetUkkoScriptIndex(localClientNum, 3, 1); wait(0.15); SetUkkoScriptIndex(localClientNum, 1, 1); }
Audio
- Finally, for audio, you will need to get the following Audio Files and place in your BO3 Root
- Add the following to your sound config file (located in your map folder under sound\zoneconfig and open the szc file )
- Find this :
"Sources" : [ { "Type" : "ALIAS", "Name" : "user_aliases", "Filename" : "user_aliases.csv", "Specs" : [ ] },
- add this directly underneath
{ "Type" : "ALIAS", "Name" : "zm_thunder", "Filename" : "zm_thunder.csv", "Specs" : [ ] },
- Compile the map fully