Call of Duty 4: Useful Functions: Difference between revisions

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Created page with "<br> Image:Warning.png <font color="red">NOTE: These scripts are only adding functionality into game. They do not add things such as mines, artillery, kaboom etc...</font col..."
 
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'''Feel free to use these functions in your own mod. Just remember to put me in credits.'''
'''Feel free to use these functions in your own mod. Just remember to put "Brax" in credits.'''


By Brax - [http://modsonline.com/Forums-top-140965-0.html#737400 Sources]
By Brax - [http://modsonline.com/Forums-top-140965-0.html#737400 Sources]

Revision as of 16:28, 13 May 2011


NOTE: These scripts are only adding functionality into game. They do not add things such as mines, artillery, kaboom etc...

Returns array of all players on the server.

<syntaxhighlight lang="cpp"> getAllPlayers() { return getEntArray( "player", "classname" ); } </syntaxhighlight>

Play local sound on all players.

<syntaxhighlight lang="cpp"> playSoundOnAllPlayers( soundAlias ) { players = getAllPlayers(); for( i = 0; i < players.size; i++ ) { players[i] playLocalSound( soundAlias ); } } </syntaxhighlight>

Removes all text messages from screen.

<syntaxhighlight lang="cpp"> cleanScreen() { for( i = 0; i < 6; i++ ) { iPrintlnBold( " " ); iPrintln( " " ); } } </syntaxhighlight>

Delete object after time.

<syntaxhighlight lang="cpp"> deleteAfterTime( time ) { wait time; if( isDefined( self ) ) self delete(); } </syntaxhighlight>

Return BOOL (true of false) when player is really alive and playing.

Note: CoD's isAlive() function seems to be bugged.

<syntaxhighlight lang="cpp"> isReallyAlive() { if( self.sessionstate == "playing" ) return true; else return false; } </syntaxhighlight>

isPlaying() { return isReallyAlive(); } </syntaxhighlight>

Toggle third person camera.

<syntaxhighlight lang="cpp"> thirdPerson() { if( !isDefined( self.tp ) ) { self.tp = true; self setClientDvar( "cg_thirdPerson", 1 ); } else { self.tp = undefined; self setClientDvar( "cg_thirdPerson", 0 ); } } </syntaxhighlight>

Waits for enough players to start game.

<syntaxhighlight lang="cpp"> // Use: waitForPlayers( 3 ); Code after this function call will be executed when there is required number of alive players. waitForPlayers( requiredPlayersCount ) { quit = false; while( !quit ) { wait 0.5; count = 0; players = getAllPlayers(); for( i = 0; i < players.size; i++ ) { if( players[i] isPlaying() ) count++; }

if( count >= requiredPlayersCount ) break; } } </syntaxhighlight>

Return player with that nick name or its part.

<syntaxhighlight lang="cpp"> getPlayerByName( nickname ) { players = getAllPlayers(); for ( i = 0; i < players.size; i++ ) { if ( isSubStr( toLower(players[i].name), toLower(nickname) ) ) { return players[i]; } } } </syntaxhighlight>

Return player with that slot number.

<syntaxhighlight lang="cpp"> getPlayerByNum( pNum ) { players = getAllPlayers(); for ( i = 0; i < players.size; i++ ) { if ( players[i] getEntityNumber() == pNum ) return players[i]; } } </syntaxhighlight>

Return true when victim was killed through world geometry.

<syntaxhighlight lang="cpp"> isWallBang( attacker, victim ) { start = attacker getEye(); end = victim getEye(); if( bulletTracePassed( start, end, false, attacker ) ) return false; return true; } </syntaxhighlight>

Feel free to use these functions in your own mod. Just remember to put "Brax" in credits.

By Brax - Sources

--Zeroy 12:36, 13 May 2011 (IST)