Call of Duty 7: Patches: Difference between revisions
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{{note|List of items for each released PC Patches - All patches are auto-delivered via Steam}} | {{note|List of items for each released PC Patches - All patches are auto-delivered via Steam}} | ||
= PC Patch 1.09 = | |||
''Date: 5/26/11'' | |||
• Added support for mods in preparation for the upcoming tools release. | |||
• Addressed various MP & Zombie exploits. | |||
• Improved memory utilization in MP. | |||
• Improved DLC filter in server browser – you can now hide any servers running content you do not own. | |||
• Corrected issue which sometimes required repurchase of emblems or clan tags on weapons. | |||
• Address some cases in which player could not receive Zombie invites. | |||
• Replaced RPG with Grim Reaper in Gun Game Wager Match. | |||
• Fine-tuned napalm and bombing-run damage indoors. | |||
• Prevented rare invulnerability issue. | |||
• Demolition bombs can no longer explode and be defused at the same time. | |||
• Spy plane now activates in One in the Chamber in all cases. | |||
• The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills. | |||
• Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed. | |||
• Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth. | |||
• Improvements to Zipline functionality when viewed in Theater mode. | |||
• Settings from custom games are all cleared and no longer carry over from one custom match to another. | |||
• Nova gas will now affect players that are standing over their tactical insertion. | |||
• Hardcore players who kill another teammate in Second Chance now lose the proper amount of points. | |||
• Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. | |||
= PC Patch 1.08 = | = PC Patch 1.08 = |
Revision as of 10:15, 27 May 2011
PC Patch 1.09
Date: 5/26/11
• Added support for mods in preparation for the upcoming tools release. • Addressed various MP & Zombie exploits. • Improved memory utilization in MP. • Improved DLC filter in server browser – you can now hide any servers running content you do not own. • Corrected issue which sometimes required repurchase of emblems or clan tags on weapons. • Address some cases in which player could not receive Zombie invites. • Replaced RPG with Grim Reaper in Gun Game Wager Match. • Fine-tuned napalm and bombing-run damage indoors. • Prevented rare invulnerability issue. • Demolition bombs can no longer explode and be defused at the same time. • Spy plane now activates in One in the Chamber in all cases. • The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills. • Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed. • Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth. • Improvements to Zipline functionality when viewed in Theater mode. • Settings from custom games are all cleared and no longer carry over from one custom match to another. • Nova gas will now affect players that are standing over their tactical insertion. • Hardcore players who kill another teammate in Second Chance now lose the proper amount of points. • Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely.
PC Patch 1.08
Date: 4/22/11
- Radar now always activates when two players remain in a OIC wager match.
- Pack-a-Punch ammo information now visible at wall weapon purchase points in all Zombie maps.
- Addressed an issue where Challenges were not appearing in After Action Report.
- Zombie Thief no longer freezes when target disconnects from Zombie Pentagon.
- Addressed various exploits.
- Fixed possible wrong gametype shown in server info screen.
- Server browser Hide DLC Content filter saves to player config like other filter settings.
- Call vote menu updated with all maps.
- Addressed issue causing reserved slot kicks on servers with no reserved slots.
- Sniper tweaks for dedicated servers.
- Weapon unlocks no longer appear with wrong icon.
- Friendly names now draw correctly in 3D stereo.
- Fixed some possible crashes during gameplay or film playback.
- Additional stability improvements.
PC Patch 1.071
Date: 3/29/11
- Sniper ADS tweaks from 1.07 reverted.
- Valkyrie Rockets now work properly with inverted mouse.
PC Patch 1.07
Date: 3/25/11
- Improved stability for Zombies, Multiplayer, and Dedicated Servers.
- Fixed server hitching when client is kicked for inactivity.
- Added server browser Filter for DLC.
- Quickmatch will prioritize servers running only the maps you own.
- Addressed various MP and Zombies exploits.
- Addition of the “Dolly Cam” editing mode in Theater.
- Improved reliability of Recent Game films saving properly.
- Connectivity improvements for Zombies.
- Added ability to remove Counter Spy-Plane effects with the Jammer.
- Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the 'coward's way out'.
- Players will no longer receive any “hitmarkers” for shooting friendly equipment.
- Addressed an issue with switching classes while using a Chopper Gunner / Gunship.
- Disable player movement sounds when Ninja perk is equipped.
- Players can no longer “spawn tube” with the China Lake at the beginning of a match.
- Additional fine-tuning of audio levels for bomb plants/defuses.
- Headshot “ping” is now only audible if enemy dies.
- Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
- Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
- RC-XD adjustments.
- Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one.
- Various improvements to Multiplayer and Zombies leaderboards.
PC Patch 1.06
Date: 2/7/11
- Backward compatibility for films created before Patch 1.05
- Issues with weapon purchases after prestiging in some cases
- Leaving a server and joining a different server, could briefly show the Map of the previous server
- Duplicate player name on a server now becomes playername+slotnumber instead of ‘Unknown Soldier’
- During a 'Demolition' match, the 'Auto-balancing teams' options may cause a 'Defender' player to respawn with a 'Bomb' icon in his inventory
- Minor Shader Warming speed increase
- One In The Chamber no longer counts democlient as a live player
- 16x AA menu option for compatible graphics cards
- Additional Stability improvements
PC Patch 1.051
Date: 1/25/11
- SP Audio stuttering on certain systems.
PC Patch 1.05
Date: 1/20/11
- MP Audio stuttering on certain systems.
- Playercards sometimes not showing properly.
- Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
- Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
- Changed Team-Up Period countdown interval to 10 seconds.
- Combat Training sessions are no longer counted in Server Browser Unranked tab.
- Friends on your team will now show as blue on your minimap.
- Prevention of various exploits.
- Objective markers localized for all languages.
- Various stability improvements
PC Patch 1.04
Date: 12/15/10
- Improved threading performance on computers with only 2 cores.
- Additional performance optimizations
- Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
- Fixed random freezes in certain computer configurations.
- Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
- Allow Team Change grace period at start of match (server admin option).
- Added 4 more reserved slots (server admin option)
- Added /connect
- Improved quickmatch results (server side change)
- Fix for watching films through Combat Record
- Fixed compassSpectatorsSeeEnemies exploit
- Fixed 3rd person fov exploit
- Fix for infinite supply drop exploit.
- Fixed crosshair flickering when stereo is active.
- Various spawn improvements
- Various sound improvements
- Fix for Zombies – Teammate shadows not displayed properly.
- Fix for radar not staying on in One in the Chamber when it should.
- In a Domination match, the Position Secured medal is no longer delayed.
- 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
- Fix for choppy final killcam in dedicated servers.
- Various map glitches fixed.
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Added mixed hardcore playlist
- Added mixed barebones playlist
- Added 12 player versions of all playlists
PC Patch 1.03
Date: 11/19/10
- CPU performance improvements
- Server browser bug fixes and tweaks to populate faster and do full refresh less often
- Fixed crash when viewing leaderboards if player has more than 99 friends
- Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
- Fix for ADS while holding shift as a sniper
- CPU performance improvements
- Zombie matchmaking improvements
- Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
- Fix for ADS while holding shift as a sniper
PC Patch 1.02
Date: 11/11/10
- Friends fix for join in progress and Friends tab in server browser.
- Performance improvement for dual and quad core.
- Improved connectivity with Black Ops Rcon tool.
PC Patch 1.01
Date: 11/10/10
- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
- GameServers.com continues to improve official server distribution in various worldwide regions.
Sources: Treyarch Official Blackops PC Forums
--Zeroy 13:38, 29 March 2011 (IST)