Call of Duty 4: .vision file: Difference between revisions

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[[Image:Nutshell.png]] Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow.
Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension.
Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension.



Revision as of 20:59, 17 October 2008

Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow.

Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension.

The vision file is composed of 2 sections, r_glow and r_film.

 Below is an attempt at describing each line, this is not 100% accurate!
r_glow "1" // do we want to enable the following 4 lines? / 0 or 1
r_glowRadius0 "X" // radius
r_glowBloomCutoff "X" // has to do with the radius
r_glowBloomDesaturation "X" // de-colourisation of the bloom effect
r_glowBloomIntensity0 "X" // intensity of the bloom effect

r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1
r_filmContrast "X" // contrast level
r_filmBrightness "X" // brightness level
r_filmDesaturation "X" // de-colourisation level
r_filmInvert "0" // inverted colours / 0 or 1
r_filmLightTint "R G B" // colour that light places get
r_filmDarkTint "R G B" // colour that dark places get
 The values R G B represent Red Green Blue and should be entered as their value from 0-255/255
  • If you want different colours for your map, the last 2 lines should be changed.

Easiest it to combine glow and film settings stock maps use though.

rawfile,vision/[mapname].vision
  • The vision file should now be in effect.

You can find a copy of all stock vision file Here

Made by Daevius