Call of Duty 4: Your First Map: Difference between revisions

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==Use 2d Picture for Layout==
==Use 2d Picture for Layout==


This is a tip i found very handy for the scaling of your project early in the making.
This is a tip i found very handy for the scaling of your project early in the making.


*Create your layout on paper or on drawing/cad third-party (make it quite big, at 1024*1024)
*Create your layout on paper or on drawing/cad third-party (make it quite big, at 1024*1024)
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*Select your newly imported layout texture
*Select your newly imported layout texture
*Create a brush > terrain patch with it for the size of your map/area to use layout
*Create a brush > terrain patch with it for the size of your map/area to use layout


Here is the result (using stock layout pics), you can then build on top of this or place your prefabs easily
Here is the result (using stock layout pics), you can then build on top of this or place your prefabs easily

Revision as of 17:18, 17 October 2008

There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The information are Guidelines and isnt the only way to go about mapping for Call of Duty 4 Modern Warfare, but it's ONE way.

Use 2d Picture for Layout

This is a tip i found very handy for the scaling of your project early in the making.
  • Create your layout on paper or on drawing/cad third-party (make it quite big, at 1024*1024)
  • Use Asset Manager to import the pic in Radiant
  • In radiant go to preferences (P) > tick the option "Texture Brushes in 2D"
  • Select your newly imported layout texture
  • Create a brush > terrain patch with it for the size of your map/area to use layout


Here is the result (using stock layout pics), you can then build on top of this or place your prefabs easily